comparison spe/Character_state.h @ 17:927401604461

add spe object
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Fri, 17 Dec 2010 04:16:25 +0900
parents
children
comparison
equal deleted inserted replaced
16:5e10d43156bd 17:927401604461
1 #ifndef INCLUDE_CHARACTER_STATE
2 #define INCLUDE_CHARACTER_STATE
3
4 #ifndef INCLUDE_OBJECT
5 #include "tobject.h"
6 #endif
7
8 CHARACTER * noaction(CHARACTER *p);
9 CHARACTER * chara_state0(CHARACTER *p);
10 CHARACTER * chara_state1(CHARACTER *p);
11 CHARACTER * chara_state2(CHARACTER *p);
12 CHARACTER * chara_state3(CHARACTER *p);
13 CHARACTER * chara_state4(CHARACTER *p);
14 CHARACTER * chara_state5(CHARACTER *p);
15 CHARACTER * chara_state6(CHARACTER *p);
16 CHARACTER * chara_state7(CHARACTER *p);
17 CHARACTER * chara_state8(CHARACTER *p);
18 CHARACTER * chara_state9(CHARACTER *p);
19 CHARACTER * chara_state10(CHARACTER *p);
20 CHARACTER * chara_state11(CHARACTER *p);
21 CHARACTER * chara_state12(CHARACTER *p);
22 CHARACTER * chara_state13(CHARACTER *p);
23 CHARACTER * chara_state20(CHARACTER *p);
24 CHARACTER * chara_state21(CHARACTER *p);
25 CHARACTER * chara_state22(CHARACTER *p);
26 CHARACTER * chara_state23(CHARACTER *p);
27 CHARACTER * chara_state24(CHARACTER *p);
28 CHARACTER * chara_state25(CHARACTER *p);
29 CHARACTER * chara_state26(CHARACTER *p);
30 CHARACTER * chara_state27(CHARACTER *p);
31 CHARACTER * chara_state28(CHARACTER *p);
32 CHARACTER * chara_state29(CHARACTER *p);
33 CHARACTER * chara_state30(CHARACTER *p);
34 CHARACTER * chara_state31(CHARACTER *p);
35 CHARACTER * chara_state32(CHARACTER *p);
36 CHARACTER * chara_state33(CHARACTER *p);
37 CHARACTER * chara_state34(CHARACTER *p);
38 CHARACTER * chara_state35(CHARACTER *p);
39 CHARACTER * chara_state40(CHARACTER *p);
40 CHARACTER * chara_state41(CHARACTER *p);
41 CHARACTER * chara_state400(CHARACTER *p);
42 CHARACTER * chara_state401(CHARACTER *p);
43 CHARACTER * chara_state402(CHARACTER *p);
44 CHARACTER * chara_state410(CHARACTER *p);
45 CHARACTER * chara_state411(CHARACTER *p);
46 CHARACTER * chara_state500(CHARACTER *p);
47 CHARACTER * chara_state501(CHARACTER *p);
48 CHARACTER * chara_state600(CHARACTER *p);
49 CHARACTER * chara_state601(CHARACTER *p);
50 CHARACTER * chara_state602(CHARACTER *p);
51 CHARACTER * asteroid(CHARACTER *p);
52
53 extern int enemyfaste;
54 extern int fastebos;
55 extern int asteroidi;
56
57 #endif