comparison TaskDandy.cc @ 6:9a92435eaee6

divide SG Dandy and Task Dandy.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Tue, 14 Dec 2010 16:55:39 +0900
parents
children 23d54565aa7b
comparison
equal deleted inserted replaced
5:c9e9b605f08e 6:9a92435eaee6
1 #include "Dandy.h"
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <ctype.h>
6 #include <math.h>
7 #include <time.h>
8 #include <SDL.h>
9 #include "SDL_opengl.h"
10 #include "object.h"
11 #include "tree_controll.h"
12 #include "xml.h"
13 #include "profile.h"
14 #include "syokika.h"
15 #include "sankaku.h"
16 #include "sgoex.h"
17 #include "sound.h"
18 #include "bool.h"
19 #include "bom.h"
20 #include "count2.h"
21 #include "tokuten.h"
22 #include "schedule.h"
23 #include "tama.h"
24 #include "debug.h"
25 #include "trace.h"
26 #include "LoadSprite.h"
27 #include <SDL_mixer.h>
28 #include "error.h"
29 #include "matrix_calc.h"
30 #include "Character.h"
31 #include "Character_state.h"
32 #include "property.h"
33
34 int use_keybord = 0;
35 int cdp[20] = { 16, 16, 16, 17, 18, 0 };
36 int d, i;
37
38 int rswait = 0;
39 int cf = 0;
40 int cc = 0;
41
42 //static SDL_Surface *screen;
43 // static Uint32 background;
44 // static char *pad_trace_file;
45
46 extern void schedule();
47 extern void tokuten();
48 extern void Pad();
49 extern void keybord();
50 static int gamesyokika(int gamef);
51 static int game_pause(int);
52
53 extern void task_init();
54 //static char *pad_trace_file;
55
56 /**
57 * runmode:
58 * 0 - normal game
59 * 1 - capture mode
60 * program will capture all pad traces on a play and
61 * dump it into a file
62 * 2 - trace mode
63 * program will run with a trace file which is generated
64 * by capture-mode
65 */
66 int runmode;
67
68 SDL_Joystick *joy;
69
70
71
72 const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\
73 -length Number of data (default DATA_NUM (Func.h))\n\
74 -count Number of task (default 1)\n";
75
76 static Viewer *sgroot;
77
78 TaskManager *tmanager;
79
80 static int screen_w;
81 static int screen_h;
82
83 MainLoopPtr
84 Dandy::init(Viewer *sgroot_, int w, int h)
85 {
86 screen_w = w;
87 screen_h = h;
88 sgroot = sgroot_;
89 tmanager = sgroot->manager;
90 return sgroot;
91 }
92
93 Application *
94 application() {
95 return new Dandy();
96 }
97
98
99 static int opening(int gamef);
100 static int dandy_closing(int gamef);
101 static int dandy_main_loop(int gamef);
102 static int dandy_main_init(int gamef);
103 extern int init(TaskManager *manager, int argc, char *argv[]);
104 extern void task_initialize();
105 static void TMend(TaskManager *manager);
106
107 bool
108 Dandy::app_loop(Viewer *viewer){
109 // don't use allExecute
110 return 0;
111 };
112
113 static int gamef = 0;
114
115 HTaskPtr
116 Dandy::application_task(HTaskPtr next, Viewer* viewer){
117 // printf("gamef = %d\n",gamef);
118 switch (gamef) {
119 case 0: gamef= dandy_main_init(gamef); break;
120 case 1: gamef= gamesyokika(gamef); break;
121 case 2: gamef= opening(gamef); break;
122 case 3: gamef= dandy_main_loop(gamef); break;
123 case 4: gamef= dandy_closing(gamef); break;
124 }
125 return next;
126 };
127
128 int
129 TMmain(TaskManager *manager,int argc, char *argv[])
130 {
131 task_init();
132 task_initialize();
133 manager->set_TMend(TMend);
134
135 return init(manager,argc, argv);
136 }
137
138 void
139 TMend(TaskManager *manager)
140 {
141 printf("game end\n");
142 }
143
144 static int light_sysswitch = 1;
145 static int light_num = 4;
146
147 static void
148 _LightSysSwitch(Viewer *sgroot) {
149 if (light_sysswitch == 1) {
150 sgroot->OnLightSysSwitch();
151 for (int i = 0; i < light_num; i++) {
152 SceneGraphPtr light = sgroot->getLight(i);
153 sgroot->OnLightSwitch(i);
154 light->xyz[0] = screen_w / 2;
155 light->xyz[1] = screen_h / 2;
156 light->xyz[2] = -100;
157 }
158 } else if (light_sysswitch == 0) {
159 sgroot->OffLightSysSwitch();
160 }
161 }
162
163
164 static int
165 dandy_main_init(int gamef)
166 {
167 //Timeprof timeprof_move;
168 //timeprof_move = timeprof_new();
169 dbg_init("/dev/stdout");
170
171 /**
172 * timeprof があるんだけどね
173 */
174
175 sgroot->createFromXMLfile("xml/character.xml");
176 sgroot->createFromXMLfile("xml/font.xml");
177 sgroot->createFromXMLfile("xml/effect.xml");
178 sgroot->createFromXMLfile("xml/boss.xml");
179
180 _LightSysSwitch(sgroot);
181
182 init_sprite(0,0,0,0);
183
184 __debug("syokikaが呼びだされました\n");
185 joy=SDL_JoystickOpen(0);
186 if(!joy) {
187 fprintf(stderr,"failed to open joystick 0\n");
188 use_keybord = 1;
189 }
190
191 /**
192 * sound.c に移しました
193 * 代わりに InitSdlMixer(void); を使います。
194 * まあ中身一緒なんだけどね
195 */
196 /**
197 if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024) < 0) {
198 fprintf(stderr,"failed to initialize SDL_mixer.\n");
199 SDL_Quit();
200 exit(-1);
201 }
202 */
203
204 // SDL_mixer とかいろいろ初期化
205 // もし Init に失敗したら
206 // 以後の Mixer 関連の関数を呼び出しても
207 // 中では何も行われないとかいう小細工を入れました。
208 InitSdlMixer();
209
210 // 音楽ファイルの読み込み
211 LoadSdlMixer();
212
213 // ボリューム調整
214 InitVolume();
215
216 // 音出しテスト
217 PlaySdlMixer(-1, BGM);
218
219 if(!(init_chara_list(1024))){
220 __debug("failed to init_chara_list\n");
221 }
222
223 __debug("finished init_chara_list\n");
224
225 return 1;
226 }
227
228 SceneGraphPtr root;
229
230 // extern void get_matrix(float *matrix, float *rxyz, float *txyz, float *scale, float *stack);
231
232 static void
233 flip()
234 {
235 CameraPtr camera = sgroot->sgroot->getCamera();
236
237 sgroot->sgroot->flip();
238 sgroot->sgroot->lightCalc();
239
240 root = sgroot->createSceneGraph();
241 root->xyz[0] = screen_w/2;
242 root->xyz[1] = screen_h/2;;
243 root->xyz[2] = 30.0f;
244
245 /*親の回転、座標から、子の回転、座標を算出*/
246 get_matrix(root->matrix, root->angle, root->xyz, root->scale, camera->matrix);
247 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
248 get_matrix(root->real_matrix, root->angle, root->xyz, root->scale, camera->real_matrix);
249
250 sgroot->setSceneData(root);
251 }
252
253
254 static int
255 dandy_main_loop(int gamef)
256 {
257 if ((pad[0].l1 != 0) && (pad[0].r1 != 0) &&
258 (pad[0].l2 != 0) && (pad[0].r2 != 0)) {
259 gamef = gamesyokika(gamef);
260 }
261
262 if (pad[0].quit != 0) {
263 gamef = 4;
264 }
265 flip();
266
267 //SDL_FillRect(screen, NULL, background);
268
269 schedule();
270 enemyfaste = count;
271
272 // timeprof_begin(timeprof_move);
273 //Move(); //enemy move
274 collision_detect();
275 outofwindow();
276 // timeprof_end(timeprof_move);
277 state_update();
278 asteroidi = 0;
279 //charpatern();
280 //bosguage();
281
282 if (jiki.bf == TRUE) {
283 Player(0);
284 count++;
285 PutSprite(count, jiki.x, jiki.y, jiki.ch);
286 }
287
288 Putbom();
289 tokuten();
290
291 count++;
292 //PutSprite(count, 0, 960 - 96, 10);
293 /*インフレゲージ */
294 count++;
295 //PutSprite(count, 0, 0, 48);
296
297 obj_draw();
298 gamef = game_pause(gamef);
299
300 if (use_keybord) {
301 keybord();
302 } else {
303 Pad(joy);
304 }
305 filpcount++;
306 count = 0;
307
308 return gamef;
309 }
310
311 static int
312 dandy_closing(int gamef)
313 {
314
315 //_______________________________________________
316 // SDL_mixerの後始末
317 Mix_CloseAudio();
318 Mix_HaltMusic();
319 FreeSdlMixer() ;
320 //_______________________________________________
321 return 0;
322 }
323
324
325 static int
326 gamesyokika(int gamef)
327 {
328 laser_lv3[0].r = 62;
329 laser_lv3[0].r = 62;
330 for (i = 0; i < 3; i++) {
331 tlv3[i].y = -1;
332 }
333 filpcount = 0;
334 stage = 0;
335 //for (i = 0; i < 300; i++)
336 //enemy[i].f = FALSE;
337 jiki.zanki = 3;
338 jiki.x = 60;
339 jiki.y = 200;
340 jiki.ch = 3;
341 jiki.point = 0;
342 jiki.bf = FALSE;
343 jiki.muteki = 120;
344 enemycount = 0;
345 lg.stg = 4096;
346 pg.stg = 4096;
347 infg.stg = 0;
348 infg_level = 0;
349 //kyeenemyno = -1;
350 fastebos = 0;
351 jiki.ccount = 99;
352 p_extend = 200000;
353 pad[0].up=0;
354 pad[0].down=0;
355 pad[0].right=0;
356 pad[0].left=0;
357 pad[0].st=0;
358 pad[0].se=0;
359
360 SoundStop();
361 SoundPlay(7);
362 gamef = 2;
363 flip();
364 return gamef;
365 }
366
367 static int
368 opening(int gamef)
369 {
370 if(use_keybord == 1) {
371 keybord();
372 } else {
373 Pad(joy);
374 }
375
376 count = 1;
377
378 PutSprite(count, 700, 480, 53); // put `push start' string on screen.
379 count++;
380 PutSprite(count, 224, 776, 119); // put `super dandy'
381 count++;
382 // PutSprite(count, 200, 64, 190);
383 // PutSpriteEx(count, 8192, 8192, 0);
384 PutSpriteEx(190, 800, 264, 2, 2, 5);
385 count++;
386 PutSprite(count, 396, 432, 191);
387 //PutSpriteEx(count, 8192, 8192, 0);
388 count++;
389 PutSprite(count, 640, 640, 192);
390 //PutSpriteEx(count, 8192, 8192, 0);
391
392 if (pad[0].st > 1) {
393 jiki.bf = TRUE;
394
395 //CdPlay(1,&cdp[0],0);
396 SoundStop();
397 SoundPlay(0);
398
399 gamef = 3;
400 pad[0].st = 1;
401 } else if ((pad[0].se > 0) && (pad[0].st > 0)) {
402 gamef = 2;
403 }
404 flip();
405 return gamef;
406 }
407
408 static int
409 game_pause(int gamef)
410 {
411 gamef = 3;
412 if (jiki.zanki != 0 && jiki.bf != FALSE) {
413 if (pad[0].se == 1) {
414 //Mix_Pause(BGM);
415 PauseSdlMixer(BGM);
416 while(1){
417 if(use_keybord == 1) {
418 keybord();
419 } else {
420 Pad(joy);
421 }
422 if(pad[0].st == 0)
423 continue;
424 pad[0].up=0;
425 pad[0].down=0;
426 pad[0].right=0;
427 pad[0].left=0;
428 pad[0].se=0;
429 pad[0].st=0;
430 //Mix_Resume(BGM);
431 ResumeSdlMixer(BGM);
432 break;
433 }
434 }
435 }
436 if (jiki.zanki == 0) {
437 // RECT *recp;
438 if ((jiki.ccount > 0) && (cf == 0)) {
439 cf = 1;
440 count++;
441 //cgcg(2);
442 PutSprite(2, 480, 480, 110);
443 count++;
444 //cgcg(1);
445 }
446 if ((jiki.ccount > 0) && (cf == 1)) {
447 while (1) {
448 if (pad[0].st > 0) {
449 cf = 0;
450 jiki.ccount--;
451 jiki.zanki = 3;
452 enemycount++;
453 cc = 0;
454 for (i = 0; i < 4; i++) {
455 clear_result[i] = 0;
456 }
457 goto f;
458 }
459 cc++;
460 if (29 - cc / 60 < 20) {
461 cc = 0;
462 cf = 3;
463 break;
464 }
465 SDL_Delay(100);
466 PutSprite(1, 640, 640, 29 - cc / 60);
467 // PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0);
468
469 Pad(joy);
470 flip(); // this is not correct
471 }
472 }
473 if (rswait > 60 * 6) {
474 cf = 0;
475 rswait = 0;
476 gamef = gamesyokika(gamef);
477 }
478 rswait++;
479 count++;
480 //cgcg(1);
481 PutSprite(1, 480, 480, 19);
482 return gamef;
483 }
484 if (jiki.bf == FALSE) {
485 f:
486 if (rswait < 80) {
487 rswait++;
488 return gamef;
489 } else {
490 rswait = 0;
491 jiki.x = 60;
492 jiki.y = 200;
493 jiki.bf = TRUE;
494
495 pad[0].st = 0;
496 lg.stg = 4096;
497 pg.stg = 4096;
498 laser_lv3[0].r = 62;
499 tlv3[0].r = 0;
500 tlv3[0].y = -1;
501 return gamef;
502 // sb_size = -1;
503 }
504 }
505 return gamef;
506 }
507
508
509 SpriteTable sptable[DEFOBJ];
510
511
512 void
513 DefSpriteEx(int number, short middlex, short middley)
514 {
515 sptable[number].mx = middlex;
516 sptable[number].my = middley;
517 }
518
519
520 void
521 DefSprite(int number, const char *name, float w, float h, int color, OBJECT *obj)
522 {
523 SpriteTable *m = &sptable[number];
524 m->w = w;
525 m->h = h;
526 m->color = (color & 32);
527 m->mx = w / 2;
528 m->my = h / 2;
529 m->tex_w = power_of_two(sptable[number].w);
530 m->tex_h = power_of_two(sptable[number].h);
531 //texMinX[number] = 0.0f;
532 //texMinY[number] = 0.0f;
533 //texMaxX[number] = (GLfloat)sptable[number].w / sptable[number].tex_w;
534 //texMaxY[number] = (GLfloat)sptable[number].h / sptable[number].tex_h;
535 // printf("texMaxX = %f, w = %d, tex_w = %d\n", texMaxX[number], sptable[number].w, sptable[number].tex_w);
536 m->texture = (int *)name;
537
538 }
539
540 void
541 PutSprite(int zorder, short x, short y, int number)
542 {
543 SpriteTable *m = &sptable[number];
544 char *name = (char *) m->texture;
545 if (!name) {
546 printf("PutSprite %d unknown\n",number);
547 return;
548 }
549 SceneGraphPtr object = sgroot->createSceneGraph(name);
550 object->xyz[0] = x;
551 object->xyz[1] = y;
552 object->xyz[2] = 0;
553 root->addChild(object);
554
555 float scale[] = {5,5,1};
556 /*親の回転、座標から、子の回転、座標を算出*/
557 get_matrix(object->matrix, object->angle, object->xyz, scale, root->matrix);
558 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
559 get_matrix(object->real_matrix, object->angle, object->xyz, scale, root->real_matrix);
560
561 }
562
563 void
564 PutSpriteEx(int number, int x, int y, float scalex, float scaley, float angle)
565 {
566 SpriteTable *m = &sptable[number];
567 char *name = (char *) m->texture;
568 if (!name) {
569 printf("PutSpriteEx %d unknown\n",number);
570 return;
571 }
572 SceneGraphPtr object = sgroot->createSceneGraph(name);
573 object->xyz[0] = x;
574 object->xyz[1] = y;
575 object->xyz[2] = 0;
576 object->c_xyz[0] = m->mx;
577 object->c_xyz[1] = m->my;
578 object->angle[3] = angle;
579 root->addChild(object);
580
581 float scale[] = {5*scalex,5*scaley,1};
582 /*親の回転、座標から、子の回転、座標を算出*/
583 get_matrix(object->matrix, object->angle, object->xyz, scale, root->matrix);
584 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
585 get_matrix(object->real_matrix, object->angle, object->xyz, scale, root->real_matrix);
586 }
587
588
589 struct SGO_PAD pad[2];
590
591
592 /* コントローラ状態の読み込み */
593 void Pad(SDL_Joystick *joy)
594 {
595 Sint16 axis;
596
597 SDL_JoystickUpdate();
598
599 if(SDL_JoystickGetButton(joy,PS2_CROSS)==SDL_PRESSED)
600 pad[0].k0++;
601 else
602 pad[0].k0=0;
603
604 if(SDL_JoystickGetButton(joy,PS2_CIRCLE)==SDL_PRESSED)
605 pad[0].k1++;
606 else
607 pad[0].k1=0;
608
609 if(SDL_JoystickGetButton(joy,PS2_SQUARE)==SDL_PRESSED)
610 pad[0].k3++;
611 else
612 pad[0].k3=0;
613
614 if(SDL_JoystickGetButton(joy,PS2_TRIANGLE)==SDL_PRESSED)
615 pad[0].k4++;
616 else
617 pad[0].k4=0;
618
619 if(SDL_JoystickGetButton(joy,PS2_L1)==SDL_PRESSED)
620 pad[0].l1++;
621 else
622 pad[0].l1=0;
623
624 if(SDL_JoystickGetButton(joy,PS2_R1)==SDL_PRESSED)
625 pad[0].r1++;
626 else
627 pad[0].r1=0;
628
629 if(SDL_JoystickGetButton(joy,PS2_L2)==SDL_PRESSED)
630 pad[0].l2++;
631 else
632 pad[0].l2=0;
633
634 if(SDL_JoystickGetButton(joy,PS2_R2)==SDL_PRESSED)
635 pad[0].r2++;
636 else
637 pad[0].r2=0;
638
639 if(SDL_JoystickGetButton(joy,PS2_START)==SDL_PRESSED)
640 pad[0].st++;
641 else
642 pad[0].st=0;
643
644 if(SDL_JoystickGetButton(joy,PS2_SELECT)==SDL_PRESSED)
645 pad[0].se++;
646 else
647 pad[0].se=0;
648
649 if(SDL_JoystickGetButton(joy,PS2_L3)==SDL_PRESSED)
650 pad[0].l3++;
651 else
652 pad[0].l3=0;
653
654 if(SDL_JoystickGetButton(joy,PS2_R3)==SDL_PRESSED)
655 pad[0].r3++;
656 else
657 pad[0].r3=0;
658 //x
659 axis=SDL_JoystickGetAxis(joy,0);
660 if(axis>=3200){
661 pad[0].left=0;
662 pad[0].right++;
663 }
664 else if(axis<=-3200){
665 pad[0].right=0;
666 pad[0].left++;
667 }
668 else {
669 pad[0].right=0;
670 pad[0].left=0;
671 }
672 //y
673 axis=SDL_JoystickGetAxis(joy,1);
674 if(axis>=3200){
675 pad[0].up=0;
676 pad[0].down++;
677 }
678 else if(axis<=-3200){
679 pad[0].down=0;
680 pad[0].up++;
681 }
682 else {
683 pad[0].down=0;
684 pad[0].up=0;
685 }
686
687 if ((pad[0].l1 != 0) && (pad[0].r1 != 0) &&
688 (pad[0].l2 != 0) && (pad[0].r2 != 0) &&
689 (pad[0].st != 0) && (pad[0].se != 0)) {
690 pad[0].quit = 1;
691 } else {
692 pad[0].quit = 0;
693 }
694
695 }
696
697
698 void keybord()
699 {
700 SDL_PumpEvents();
701 Uint8 *keys = SDL_GetKeyState(NULL);
702
703 if (keys[SDLK_UP]) {
704 pad[0].up++;
705 } else {
706 pad[0].up = 0;
707 }
708 if (keys[SDLK_DOWN]) {
709 pad[0].down++;
710 } else {
711 pad[0].down = 0;
712 }
713
714 if (keys[SDLK_RIGHT]) {
715 pad[0].right++;
716 } else {
717 pad[0].right = 0;
718 }
719
720 if (keys[SDLK_LEFT]) {
721 pad[0].left++;
722 } else {
723 pad[0].left = 0;
724 }
725
726 if (keys[SDLK_a]) {
727 pad[0].k0++;
728 } else {
729 pad[0].k0 = 0;
730 }
731
732 if (keys[SDLK_z]) {
733 pad[0].k1++;
734 } else {
735 pad[0].k1 = 0;
736 }
737
738 if (keys[SDLK_s]) {
739 pad[0].k3++;
740 } else {
741 pad[0].k3 = 0;
742 }
743
744 if (keys[SDLK_x]) {
745 pad[0].k4++;
746 } else {
747 pad[0].k4 = 0;
748 }
749
750 if (keys[SDLK_r]) {
751 pad[0].r2++;
752 } else {
753 pad[0].r2 = 0;
754 }
755
756 if (keys[SDLK_e]) {
757 pad[0].r1++;
758 } else {
759 pad[0].r1 = 0;
760 }
761
762 if (keys[SDLK_w]) {
763 pad[0].l1++;
764 } else {
765 pad[0].l1 = 0;
766 }
767
768 if (keys[SDLK_q]) {
769 pad[0].l2++;
770 } else {
771 pad[0].l2 = 0;
772 }
773
774 // START ボタンは Return が似合う気がする
775 //if(keys[SDLK_1])
776 if (keys[SDLK_RETURN]) {
777 pad[0].st++;
778 } else {
779 pad[0].st = 0;
780 }
781
782 if (keys[SDLK_2]) {
783 pad[0].se++;
784 } else {
785 pad[0].se = 0;
786 }
787
788 if (keys[SDLK_ESCAPE]) {
789 SDL_Quit();
790 exit(1);
791 //pad[0].st = 1;
792 //pad[0].se = 1;
793 }
794
795 if (keys[SDLK_0]) {
796 pad[0].quit = 1;
797 } else {
798 pad[0].quit = 0;
799 }
800 }
801
802
803 /* end */