comparison ppe/Character_state.h @ 6:9a92435eaee6

divide SG Dandy and Task Dandy.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Tue, 14 Dec 2010 16:55:39 +0900
parents 6382d8f6a973
children
comparison
equal deleted inserted replaced
5:c9e9b605f08e 6:9a92435eaee6
1 #ifndef INCLUDE_CHARACTER_STATE
2 #define INCLUDE_CHARACTER_STATE
3
4 #ifndef INCLUDE_OBJECT
5 #include "tobject.h"
6 #endif
1 7
2 CHARACTER * noaction(CHARACTER *p); 8 CHARACTER * noaction(CHARACTER *p);
3 CHARACTER * chara_state0(CHARACTER *p); 9 CHARACTER * chara_state0(CHARACTER *p);
4 CHARACTER * chara_state1(CHARACTER *p); 10 CHARACTER * chara_state1(CHARACTER *p);
5 CHARACTER * chara_state2(CHARACTER *p); 11 CHARACTER * chara_state2(CHARACTER *p);
45 CHARACTER * asteroid(CHARACTER *p); 51 CHARACTER * asteroid(CHARACTER *p);
46 52
47 extern int enemyfaste; 53 extern int enemyfaste;
48 extern int fastebos; 54 extern int fastebos;
49 extern int asteroidi; 55 extern int asteroidi;
56
57 #endif