comparison ppe/chara_state601.cc @ 35:c122e3d2302e

add all state task.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Sun, 09 Jan 2011 14:28:44 +0900
parents
children 6626e451a09d
comparison
equal deleted inserted replaced
34:7aaaaf5dde40 35:c122e3d2302e
1 #include "task_base.h"
2 #include "task_object.h"
3
4 SchedDefineTask1(State601, state601);
5
6 static int
7 state601(SchedTask *smanager, void *rbuf, void *wbuf)
8 {
9 CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);
10 player *jiki = (player*)smanager->get_input(rbuf, 1);
11
12 int length = 1;
13 smanager->set_outputSize(1, sizeof(ObjContainer)+sizeof(ObjData)*(length-1));
14 smanager->setup_outputData();
15
16 ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 1);
17 sprite->flag = true;
18 sprite->length = length;
19
20 p->dt2++;
21 if (p->x < jiki->x)
22 p->vx++;
23 if (p->x > jiki->x)
24 p->vx--;
25 p->x += p->vx;
26 Putenemy(6, p->x + 16 + rand() % 32,
27 p->y, 0, rand() % 4, STATE400, &sprite->data[0]);
28 if (p->x < 0)
29 p->x = 0;
30 if (p->x > 260)
31 p->x = 260;
32 if (p->y < 0)
33 p->y = 0;
34 if (p->y > 232)
35 p->y = 232;
36 if (p->dt2 > 800) {
37 p->task = STATE602;
38 }
39 CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);
40
41 *q = *p;
42 return 0;
43 }