view ppe/chara_state4.cc @ 33:39e643fc4f90

moving stage1.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Wed, 05 Jan 2011 14:41:26 +0900
parents 871f7d9a2f35
children a80422eb44a9
line wrap: on
line source

#include "task_base.h"
#include "task_object.h"

SchedDefineTask1(State4, state4);

static int
state4(SchedTask *smanager, void *rbuf, void *wbuf)
{
    CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);
    CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);    
    player *jiki = (player*)smanager->get_input(rbuf, 1);
    
    p->y += p->vy;
    p->x += p->vx;
    if(p->y < jiki->y && p->y + 16 > jiki->y)
    {
	p->vy = -2;
	p->vx = ((jiki->x > p->x) ? 4 : -4);
	p->task = STATE7;
    }
    else p->task = STATE4;

    *q = *p;
    return 0;
}