view extern.txt @ 0:435ac1cdb64e

create task dandy directry.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Sat, 11 Dec 2010 21:25:28 +0900
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Character.h:extern CHARACTER *active_chara_list;
Character.h:extern CHARACTER *free_chara_list;
Character.h:extern CHARACTER *kyeenemyno;
Character.h:extern CHARACTER *tekino0;
Character.h:extern CHARACTER *enemy_part1;
Character.h:extern CHARACTER *enemy_part2;
Character.h:extern CHARACTER *enemy_part3;
Character.h:extern CHARACTER *enemy_part4;
Character.h:extern CHARACTER *enemy_part5;
Character.h:extern int filpcount;
Character.h:extern int stage;
Character.h://extern teki enemy[300];
Character.h:extern const table enemystate[50];
Character_state.h:extern int enemyfaste;
Character_state.h:extern int fastebos;
Character_state.h:extern int asteroidi;
Enemy.h:extern void Puttama(int type, float x, float y);
Enemy.h:extern void Defenemy(int no, int charno, int sc, int p);
Enemy.h:extern void TFon();
Enemy.h:extern void TFoff();
Enemy.h:extern void Putenemy(int charno, float x, float y, float sx, float sy,
Enemy.h:extern void Putenemyb(int b, int charno, float x, float y, float sx,
Enemy.h:extern void En0();
Enemy.h:extern int filpcount;
Enemy.h:extern int stage;
Enemy.h:extern teki enemy[300];
Enemy.h:extern const state enemystate[50];
LoadSprite.h:extern SDL_Surface *LoadSprite(SURFACE *surfaces);
LoadSprite.h:extern SDL_Surface *sprite;
Ss.h:extern int SsUtKeyOn(int vabId, int prog, int tone, int note, int fine, int voll, int vlor);
Ss.h:extern int SsUtKeyOff(int voice, int vabId, int prog, int tone, int note);
Ss.h:extern void SsSetSerialAttr(char s_num, char attr, char mode);
Ss.h:extern void SsSetSerialVol(char a, int b, int c);
Ss.h:extern int SsUtSetReverbType(int type);
Ss.h:extern void SsSetMVol(int voll, int volr);
Ss.h:extern void SsUtReverbOn(void);
Ss.h:extern int SsVabTransfer(unsigned char *vh_addr, unsigned char *vd_addr, int vabid, int i_flag);
Ss.h:extern int SsSeqOpen(unsigned int *addr, int vad_id);
Ss.h:extern void SsSeqPlay(int seq_access_num, char play_mode, int count);
Ss.h:extern void SsSeqStop(int seq_access_num);
Ss.h:extern void SsSeqClose(int seq_access_num);
Ss.h:extern void SsSetTempo(int a, int b, int c);
Ss.h:extern void GetPadBuf(volatile unsigned char **a, volatile unsigned char **b);
Ss.h:extern void SsUtSetReverbDepth(int a, int b);
bom.h:extern void Bom(int x, int y);
bom.h:extern void Putbom();
bom.h:extern int count;
bom.h:extern int sb_size;
bom.h:extern int se_voice[9];
bom.h:extern int vab[10];
bom.h:extern bomchar bchar[100];
count2.h:extern int pointkakudo(int playerno);
count2.h:extern void Player(int playerno);
count2.h:extern laser laser_lv3[64];
count2.h:extern tama1 tlv3[3];
count2.h:extern player jiki;
count2.h:extern stge lg;
count2.h:extern stge pg;
count2.h:extern stge infg;
count2.h:extern int infg_level;
count2.h:extern tama1 tama_lv1[20];
count2.h:extern tama2 tama_lv2[20];
count2.h:extern laser laser_lv1[20];
count2.h:extern laser laser_lv2[20];
count2.h:extern int laser_lv1_end;
count2.h:extern int tama_lv1_end;
count2.h:extern int tama_lv2_end;
debug.h:extern code(*abort_ptr) ();
debug.h:extern code dbg_abort(int errcode);
debug.h:extern void print_profile();
debug.h:extern Stack current_sp;
debug.h:extern Stack stack_peak;
debug.h:extern void dbg_init(const char *);
debug.h:extern int dbg_printf(const char *, ...);
debug.h:extern int myrand(void);
debug.h:extern int myrand_open_file(char *);
object.h:extern    OBJECT *font;
object.h:extern    OBJECT *chara;
object.h:extern    OBJECT *effect;
object.h:extern    OBJECT *boss;
profile.h:extern Timeprof timeprof_new();
profile.h:// extern unsigned long timeprof_get(Timeprof t);
profile.h:extern void timeprof_sprint(char *s, const char *profname, Timeprof t);
profile.h:extern void timeprof_begin(Timeprof t);
profile.h:extern int timeprof_end(Timeprof t);
schedule.h://extern int kyeenemyno;
schedule.h:extern void schedule();
sgoex.h://extern GsSPRITE sprite[MAXOBJ];
sgoex.h:extern SpriteTable sptable[DEFOBJ];
sgoex.h:extern SGO_PAD pad[2];
sound.h:extern void Soundss();
sound.h:extern void SoundPlay(int no);
sound.h:extern void SoundStop();
sound.h:extern int done ;
sound.h:extern void poked( int sig) ;
sound.h:extern void InitSdlMixer(void);
sound.h:extern void LoadSdlMixer(void);
sound.h:extern void FreeSdlMixer(void);
sound.h:extern void PlaySdlMixer(int freq, int ch );
sound.h:extern void PauseSdlMixer(int ch);
sound.h:extern void ResumeSdlMixer(int ch);
sound.h:extern void InitVolume(void);
sound.h:extern void TimeSdlMixer(int fleq, int ch, int time);
sound.h:extern int se_voice[9];
sound.h:extern int vab[10];
sound.h:extern int seq[4];
sound.h:extern int vb_addr[10];
sound.h:extern unsigned char *buf;
sound.h:extern int vh_addr[10];
syokika.h:extern struct SDL_Surface *screen;
syokika.h:extern void syokika(int argc, char *argv[]);
syokika.h:extern void init_sprite(OBJECT *font, OBJECT *boss, OBJECT *chara, OBJECT *effect);
tama.h:extern void Puttama(int type, float x, float y);
tokuten.h:extern int enemycount;
tokuten.h:extern void tokuten();
tokuten.h:extern void Endingscore(int fc);
tokuten.h:extern int p_extend;
tokuten.h:extern int clear_result[4];
trace.h:extern void pad_trace(int);
trace.h:extern void pad_file_open(char *f);
trace.h:extern int pad_file_read();