Mercurial > hg > Members > koba > t_dandy
view spe/chara_state25.cc @ 38:6626e451a09d
fix random number.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 11 Jan 2011 16:27:01 +0900 |
parents | c330ded6d728 |
children | f4140672ef9f |
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#include "chara_state25.h" #include "tobject.h" SchedDefineTask(STATE25); static int run(SchedTask *smanager, void *rbuf, void *wbuf) { CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0); int amari; if(p->dt1 <= 360) { p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32; p->y = Mysin(p->dt1) * 30 / SANKAKU + 30; } if(p->dt1 > 360) { p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32; p->y = Mysin(p->dt1) * 30 / SANKAKU + 30; } count++; PutSprite(count, p->x - 42, p->y, 64); amari = rand() % 160; if((amari == 1) && (enemy_part5->f == TRUE)) { p->task = STATE26; rinkf1 = 1; } if((amari == 2) && (enemy_part1->f == TRUE)) { p->task = STATE27; rinkf1 = 5; rinkx = 0; return 0; } if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE)) { p->task = STATE28; } p->dt1 += 3; if(p->dt1 == 720) { p->dt1 = 0; } return 0; }