view collision_task.cc @ 34:7aaaaf5dde40

add new task.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Fri, 07 Jan 2011 23:19:05 +0900
parents 813f5461daab
children 4516141d844a
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include "SDL_opengl.h"
#include "object.h"
#include "Character.h"
#include "Character_state.h"
#include "tokuten.h"
#include "collision.h"
#include "bom.h"
#include "count2.h"
#include "sgoex.h"
#include "TaskManager.h"
#include "Func.h"
#include "property.h"

extern SpriteTable sptable[DEFOBJ];
extern TaskManager *tmanager;

CollisionPropertyPtr
get_property()
{
    CollisionPropertyPtr property = (CollisionPropertyPtr)tmanager->allocate(sizeof(CollisionProperty));

    property->enemycount = 0;
    property->tlv3 = tlv3[0];
    property->laser_lv2 = laser_lv2[0];

    memcpy(property->tama_lv1, tama_lv1, sizeof(tama1)*20);
    memcpy(property->tama_lv2, tama_lv2, sizeof(tama2)*20);
    memcpy(property->laser_lv1, laser_lv1, sizeof(laser)*20);
    memcpy(property->laser_lv3, laser_lv3, sizeof(laser)*128);
    memcpy(property->bchar, bchar, sizeof(bomchar)*100);

    return property;
}

void
free_property(SchedTask *s, void *prop, void *arg)
{
    CollisionPropertyPtr property = (CollisionPropertyPtr)prop;

    if(property->bomend > bomend) {
	bomend = property->bomend;
    }
    if(lg.stg > property->lg.stg) {
	lg.stg -= 26;
    }
    infg_level = property->infg_level;
    enemycount += property->enemycount;

    jiki.bf = property->jiki.bf;
    jiki.zanki = property->jiki.zanki;
    jiki.muteki = property->jiki.muteki;

    infg = property->infg;

    memcpy(tama_lv1, property->tama_lv1, sizeof(tama1)*20);
    memcpy(tama_lv2, property->tama_lv2, sizeof(tama2)*20);
    memcpy(laser_lv1, property->laser_lv1, sizeof(laser)*20);
    memcpy(bchar, property->bchar, sizeof(bomchar)*100);

    free(prop);
}


CHARACTER*
atari(CHARACTER *p)
{
    int w, h, charno;
    CollisionPropertyPtr property = get_property();

    charno = p->charano;
    w = sptable[charno].w;
    h = sptable[charno].h;

    HTaskPtr collision_task = tmanager->create_task(ATARI);

    collision_task->set_param(0,(memaddr)w);
    collision_task->set_param(1,(memaddr)h);
    collision_task->set_param(2,(memaddr)tama_lv1_end);
    collision_task->set_param(3,(memaddr)tama_lv2_end);
    collision_task->set_param(4,(memaddr)laser_lv1_end);

    collision_task->set_inData(0, p, sizeof(CHARACTER));
    collision_task->set_inData(1, &jiki, sizeof(player));
    collision_task->set_inData(2, &lg, sizeof(stge));
    collision_task->set_inData(3, &infg, sizeof(stge));
    collision_task->set_inData(4, &infg_level, sizeof(int));
    collision_task->set_inData(5, &bomend, sizeof(int));
    collision_task->set_inData(6, property, sizeof(CollisionProperty));

    collision_task->set_outData(0, p, sizeof(CHARACTER));
    collision_task->set_outData(1, property, sizeof(CollisionProperty));

    collision_task->set_post(free_property, (void*)property, NULL);
    collision_task->set_cpu(SPE_ANY);
    collision_task->spawn();

    return p;
}