Mercurial > hg > Members > koba > t_dandy
view tcollision.cc @ 1:b4c797eee72a
task dandy base
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Mon, 13 Dec 2010 04:56:23 +0900 |
parents | |
children | 6382d8f6a973 |
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#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include "SDL_opengl.h" #include "object.h" #include "Character.h" #include "Character_state.h" #include "tokuten.h" #include "collision.h" #include "bom.h" #include "count2.h" #include "sgoex.h" #include "TaskManager.h" #include "Func.h" #include "task_dandy.h" extern SpriteTable sptable[DEFOBJ]; CHARACTER * atari(CHARACTER *p) { int w, h, charno; charno = p->charano; w = sptable[charno].w; h = sptable[charno].h; HTaskPtr collision = tmanager->create_task(Atari); collision->set_param(0,(memaddr)w); collision->set_param(1,(memaddr)h); collision->set_param(2,(memaddr)enemycount); collision->set_param(3,(memaddr)bomend); collision->set_param(4,(memaddr)tama_lv1_end); collision->set_param(5,(memaddr)tama_lv2_end); collision->set_param(6,(memaddr)laser_lv1_end); collision->set_param(7,(memaddr)infg_level); collision->add_inData(&jiki, sizeof(player)); collision->add_inData(tama_lv1, sizeof(tama1)*tama_lv1_end); collision->add_inData(tama_lv2, sizeof(tama2)*tama_lv2_end); collision->add_inData(&tlv3[0], sizeof(tama1)); collision->add_inData(laser_lv1, sizeof(laser)*laser_lv1_end); collision->add_inData(&laser_lv2[0], sizeof(laser)); collision->add_inData(laser_lv3, sizeof(laser)*128); collision->add_inData(&bchar[0], sizeof(bomchar)); collision->add_inData(&p, sizeof(CHARACTER)); collision->add_inData(&lg, sizeof(stge)); collision->add_inData(&infg, sizeof(stge)); collision->add_outData(&jiki, sizeof(player)); collision->add_outData(tama_lv1, sizeof(tama1)*tama_lv1_end); collision->add_outData(tama_lv2, sizeof(tama2)*tama_lv2_end); collision->add_outData(&tlv3[0], sizeof(tama1)); collision->add_outData(laser_lv1, sizeof(laser)*laser_lv1_end); collision->add_outData(&laser_lv2[0], sizeof(laser)); collision->add_outData(laser_lv3, sizeof(laser)*128); collision->add_outData(&bchar[0], sizeof(bomchar)); collision->add_outData(&p, sizeof(CHARACTER)); collision->add_outData(&lg, sizeof(stge)); collision->add_outData(&infg, sizeof(stge)); collision->set_cpu(SPE_ANY); collision->spawn(); return p; }