view spe/chara_state40.cc @ 18:c330ded6d728

add task file.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Fri, 17 Dec 2010 22:18:11 +0900
parents
children f4140672ef9f
line wrap: on
line source

#include "chara_state40.h"
#include "tobject.h"

SchedDefineTask(STATE40);

static int
run(SchedTask *smanager, void *rbuf, void *wbuf)
{
    CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);
    
    if (enemy_part1->f == FALSE)
    {
	Bom(p->x, p->y);
	p->f = FALSE;
	p->state = delete_chara;
	p->collision = noaction;
	return 0;
    }
    if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
    {
	if ((p->dt2 < 16))
	{
	    p->dt2++;
	    DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
	}
	else
	{
	    //                                  rinkf1=9;
	    return 0;
	}
    }
    if (rinkf1 == 9)
    {
	if (p->dt1 % 15 == 1)
	{
	    Puttama(8, p->x, p->y);
	}
    }
    if (rinkf1 == 10)
    {
	if (p->dt2 != 0)
	{
	    p->dt2--;
	    DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
	}
	else
	{
	    p->f = FALSE;
	    p->state = delete_chara;
	    p->collision = noaction;
	    //          rinkf1=11;
	}
    }
    p->dt1++;
    return 0;
}