view state_task.cc @ 26:c4210c1053e8

add state7.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Mon, 27 Dec 2010 02:58:02 +0900
parents ee4c488d48a3
children 871f7d9a2f35
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include "SDL_opengl.h"
#include "object.h"
#include "Character.h"
#include "Character_state.h"
#include "tokuten.h"
#include "collision.h"
#include "bom.h"
#include "count2.h"
#include "sgoex.h"
#include "sankaku.h"
#include "tama.h"
#include "TaskManager.h"
#include "Func.h"
#include "property.h"
#include "state_task.h"

extern SpriteTable sptable[DEFOBJ];
extern TaskManager *tmanager;

CHARACTER *kyeenemyno;
CHARACTER *tekino0;
CHARACTER *enemy_part1;
CHARACTER *enemy_part2;
CHARACTER *enemy_part3;
CHARACTER *enemy_part4;
CHARACTER *enemy_part5;

//int tekino0;
int rinkx;
int rinky;
int rinkf1 = 0, rinkf2 = 0;
CHARACTER *asteroiddt[200];
int asteroidi = 0;
int enemyfaste = 0;
int fastebos = 0;

State state_list[LIST_NUM];

int
GetStateNum(int task_num)
{
    int num = task_num % LIST_NUM;

    return num;
}

void
SetTaskState(int task_num, CHARACTER *(state)(CHARACTER *chara))
{
    int num = GetStateNum(task_num);
    
    state_list[num] = state;
}

void
initStateList()
{
    SetTaskState(DELETE_CHARA, delete_chara);
    SetTaskState(STATE0, chara_state0);
    SetTaskState(STATE1, chara_state1);
    SetTaskState(STATE2, chara_state2);
    SetTaskState(STATE3, chara_state3);
    SetTaskState(STATE4, chara_state4);
    SetTaskState(STATE5, chara_state5);
    SetTaskState(STATE6, chara_state6);
#if 0
    SetTaskState(STATE7, chara_state7);
    SetTaskState(STATE8, chara_state8);
    SetTaskState(STATE9, chara_state9);
    SetTaskState(STATE10, chara_state10);
    SetTaskState(STATE11, chara_state11);
    SetTaskState(STATE12, chara_state12);
    SetTaskState(STATE13, chara_state13);
    SetTaskState(STATE20, chara_state20);
    SetTaskState(STATE21, chara_state21);
    SetTaskState(STATE22, chara_state22);
    SetTaskState(STATE23, chara_state23);
    SetTaskState(STATE24, chara_state24);
    SetTaskState(STATE25, chara_state25);
    SetTaskState(STATE26, chara_state26);
    SetTaskState(STATE27, chara_state27);
    SetTaskState(STATE28, chara_state28);
    SetTaskState(STATE29, chara_state29);
    SetTaskState(STATE30, chara_state30);
    SetTaskState(STATE31, chara_state31);
    SetTaskState(STATE32, chara_state32);
    SetTaskState(STATE33, chara_state33);
    SetTaskState(STATE34, chara_state34);
    SetTaskState(STATE35, chara_state35);
    SetTaskState(STATE40, chara_state40);
    SetTaskState(STATE41, chara_state41);
    SetTaskState(STATE400, chara_state400);
    SetTaskState(STATE401, chara_state401);
    SetTaskState(STATE402, chara_state402);
    SetTaskState(STATE410, chara_state410);
    SetTaskState(STATE411, chara_state411);
    SetTaskState(STATE500, chara_state500);
    SetTaskState(STATE501, chara_state501);
    SetTaskState(STATE600, chara_state600);
    SetTaskState(STATE601, chara_state601);
    SetTaskState(STATE602, chara_state602);
#endif
}

void
updateState(SchedTask *s, void *chara, void *arg)
{
    CHARACTER *p = (CHARACTER*)chara;

    int num = GetStateNum(p->task);
    p=state_list[num](p);
}

void
checkSingleTama(SchedTask *s, void *chara, void *tama)
{
    CHARACTER *p = (CHARACTER*)chara;
    TamaContainer *new_tama = (TamaContainerPtr)tama;
    
    if (new_tama->flag == true) {
	Puttama(new_tama->type, new_tama->x, new_tama->y);
    }

    int num = GetStateNum(p->task);
    p=state_list[num](p);
    free(new_tama);
}
    
CHARACTER*
SimpleStateTask(CHARACTER *p)
{
    int task_num = p->task;
    HTaskPtr state_task = tmanager->create_task(task_num);
    
    state_task->add_inData(p, sizeof(CHARACTER));

    state_task->add_outData(p, sizeof(CHARACTER));

    state_task->set_post(updateState, (void*)p, NULL);

    state_task->set_cpu(SPE_ANY);
    state_task->spawn();

    return p;
}

CHARACTER*
withJikiTask(CHARACTER *p)
{
    int task_num = p->task;
    HTaskPtr state_task = tmanager->create_task(task_num);

    state_task->add_inData(p, sizeof(CHARACTER));
    state_task->add_inData(&jiki, sizeof(player));

    state_task->add_outData(p, sizeof(CHARACTER));

    state_task->set_post(updateState, (void*)p, NULL);
    
    state_task->set_cpu(SPE_ANY);
    state_task->spawn();
    
    return p;
}

CHARACTER*
putTamaTask1(CHARACTER *p)
{
    int task_num = p->task;
    HTaskPtr state_task = tmanager->create_task(task_num);
    TamaContainerPtr tama = (TamaContainerPtr)tmanager->allocate(sizeof(TamaContainer));

    state_task->add_inData(p, sizeof(CHARACTER));
    state_task->add_inData(tama, sizeof(TamaContainer));

    state_task->add_outData(p, sizeof(CHARACTER));
    state_task->add_outData(tama, sizeof(TamaContainer));

    state_task->set_post(checkSingleTama, (void*)p, (void*)tama);
    
    state_task->set_cpu(SPE_ANY);
    state_task->spawn();
    
    return p;
}

CHARACTER*
noaction(CHARACTER *p)
{
  p->state = noaction;
  return p;
}

CHARACTER*
delete_chara(CHARACTER *p)
{

  CHARACTER *parent = p;
  p->f = FALSE;
  p->state = noaction;
  p->collision = noaction;
  return parent;
}

CHARACTER*
chara_state0(CHARACTER *p)
{
    p->task = STATE0;
    return SimpleStateTask(p);
}

CHARACTER*
chara_state1(CHARACTER *p)
{
    p->task = STATE1;
    return SimpleStateTask(p);
}

CHARACTER*
chara_state2(CHARACTER *p)
{
    p->task = STATE2;
    return SimpleStateTask(p);
}


CHARACTER*
chara_state3(CHARACTER *p)
{
    p->task = STATE3;
    return putTamaTask1(p);
}

CHARACTER*
chara_state4(CHARACTER *p)
{
        p->task = STATE4;
    return withJikiTask(p);
}

CHARACTER*
chara_state5(CHARACTER *p)
{
    p->task = STATE5;
    return withJikiTask(p);
}

CHARACTER*
chara_state6(CHARACTER *p)
{
    p->task = STATE6;
    return withJikiTask(p);
}

CHARACTER*
chara_state7(CHARACTER *p)
{
    p->task = STATE7;
    return putTamaTask1(p);
}

#if 0
// state1 boss patern
CHARACTER * chara_state8(CHARACTER *p)
{
  if(p->y < 520)
    {
      tekino0 = p;
      kyeenemyno = p;
      p->y += p->vy;
      count++;
      DefSpriteEx(p->charano, 16*4, 32*4);
      PutSpriteEx(p->charano, (p->x * 4), (p->y * 4), 0.2, 0.2, 1);
      p->dt1 = 512;
      p->s = 0.125;
      p->state = chara_state8;
      return p;
    }
  p->state = chara_state9;
  return p;
}

CHARACTER * chara_state9(CHARACTER *p)
{
  if(p->s <= 2)
    {
      p->s += 0.05;
      p->y -= 12;
      count++;
      DefSpriteEx(54, 16*4, 32*4);
      PutSpriteEx(54, (p->x * 4), (p->y * 4), p->s, p->s, 1);
      p->state = chara_state9;
      return p;
    }
  count++;
  DefSpriteEx(54, 16, 32);
  PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
  rinkx = p->x;
  rinky = p->y;
  Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10);
  Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10);
  p->state = chara_state11;
  p->dt1 = 8192;
  return p;
}


CHARACTER * chara_state10(CHARACTER *p)
{
  if(p->dt1 < 48)
    {
      p->x += p->vx;
      p->y += p->vy;
      p->dt1++;
      p->state = chara_state10;
      //PutSprite(count, p->x, p->y,
      return p;
    }
  rinkf1 = 1;
  p->dt1 = rinkx;
  p->dt2 = rinky;
  p->state = chara_state13;
  return p;
}


CHARACTER * chara_state11(CHARACTER *p)
{
  if(rinkf1 == 0)
    {
      count++;
      DefSpriteEx(54, 16, 32);
      PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
      p->state = chara_state11;
      return p;
    }
  p->dt1 = 0;
  p->dt2 = 0;
  p->state = chara_state12;
  return p;
}

CHARACTER * chara_state12(CHARACTER *p)
{
  if(fastebos > 60*60)
    {
      if(p->y > 240+32)
	{
	  p->state = delete_chara;
	}
      p->y += 3;
      rinky += 3;
      count++;
      DefSpriteEx(54, 16, 32);
      PutSpriteEx(54, p->x, p->y, 2, 2, 1);
      p->state = chara_state12;
      return p;
    }
  if(p->dt1 <= 60)
    {
      if(jiki.x + 15 - rinkx < -5)
	{
	  p->vx = -0.8;
	}
      else if(jiki.x + 15 - rinkx > 5)
	{
	  p->vx = +0.8;
	}
      else p->vx = 0;
      rinkx = p->x;
      rinky = p->y;
    }
  if((p->dt1 > 60) && (p->dt1 <= 70))
    {
      if(p->dt1 % 2 == 1)
	{
	  Puttama(0, rinkx - 16, rinky);
	  Puttama(0, rinkx, rinky);
	  Puttama(0, rinkx + 16, rinky);
	}
    }
  if((p->dt1 > 180) && (p->dt1 <= 240))
    {
      if(p->dt1 % 2 == 1)
	{
	  rinkf2 = 1;
	  Puttama(2, rinkx - 16, p->y - 32);
	  Puttama(3, rinkx + 32 - 16, p->y - 32);
	}
      else
	{
	  rinkf2 = 2;
	}
    }
  if(p->dt1 > 240)
    {
      rinkf2 = 2;
    }
  if((p->dt1 > 240) && (p->dt1 <= 400))
    {
      count++;
      PutSprite(count, rinkx - 16, rinky + 32,
		58 + p->dt1 % 4);
    }
  if((p->dt1 > 300) && (p->dt1 <= 400))
    {
      rinkf2 = 3;
      if(jiki.x + 15 - rinkx < -5)
	{
	  p->vx = -1;
	}
      else if(jiki.x + 15 - rinkx > 5)
	{
	  p->vx = +1;
	}
      else p->vx = 0;
      p->x += p->vx;
      rinkx = p->x;
      rinky = p->y;
      Puttama(4, rinkx - 8, rinky + 16);
    }
  if((p->dt1 > 400) && (p->dt1 <= 500))
    {
      rinkf2 = 4;
      if(jiki.x + 15 - rinkx > 5)
	{
	  p->vx = -1;
	}
      else if(jiki.x + 15 - rinkx > 5)
	{
	  p->vx = +1;
	}
      else p->vx = 0;
      p->x += p->vx;
      rinkx = p->x;
      rinky = p->y;
    }
  if(p->dt1 > 500)
    {
      rinkf2 = 5;
      if(jiki.x + 15 - rinkx < -5)
	{
	  p->vx = -1;
	}
      else if(jiki.x + 15 - rinkx > 5)
	{
	  p->vx = +1;
	}
      else p->vx = 0;
      p->x += p->vx;
      rinkx = p->x;
      rinky = p->y;
    }
  if(p->dt1 > 600)
    {
      rinkf2 = 0;
      p->dt1 = 0;
    }
  fastebos++;
  p->dt1++;
  count++;
  DefSpriteEx(54, 16, 32);
  PutSpriteEx(54, p->x, p->y, 2, 2, 1);
  return p;
}


CHARACTER * chara_state13(CHARACTER *p)
{
  if(tekino0->f == FALSE){
    Bom(p->x, p->y);
    p->f = FALSE;
    p->state = delete_chara;
    p->collision = noaction;
    return p;
  }

  p->x += rinkx - p->dt1;
  p->y += rinky - p->dt2;
  p->dt1 = rinkx;
  p->dt2 = rinky;
  if(rinkf2 == 1)
    {
      if(p->x > rinkx)
	{
	  Puttama(2, p->x + 32, p->y);
	}
      if(p->x < rinkx)
	{
	  Puttama(3, p->x, p->y);
	}
    }
  if(rinkf2 == 4)
    {
      count++;
      PutSprite(count, p->x, p->y + 56, 58+filpcount % 4);
    }
  if(rinkf2 == 5)
    {
      if(p->x > rinkx)
	{
	  Puttama(5, p->x + 8, p->y + 24);
	}
      if(p->x < rinkx)
	{
	  Puttama(5, p->x + 8, p->y + 24);
	}
    }
  return p;
}
#endif

CHARACTER * chara_state20(CHARACTER *p)
{
    p->task = STATE20;
    return SimpleStateTask(p);
}

CHARACTER * chara_state21(CHARACTER *p)
{
    p->task = STATE21;
    return SimpleStateTask(p);
}

#if 0
//ここまでgetate boss


CHARACTER * chara_state22(CHARACTER *p)
{
    return SimpleStateTask(p);
}
	  
CHARACTER * chara_state23(CHARACTER *p)
{
  p=asteroid(p);
  return p;
}

CHARACTER * chara_state24(CHARACTER *p)
{
  kyeenemyno = p;
  tekino0 = 0;
  enemy_part1 = p->next;
  enemy_part2 = enemy_part1->next;
  enemy_part3 = enemy_part2->next;
  enemy_part4 = enemy_part3->next;
  enemy_part5 = enemy_part4->next;
  rinkx = 0;
  rinky = 0;
  rinkf1 = 0;
  rinkf2 = 0;
  p->state = chara_state25;
  return p;
}

CHARACTER * chara_state25(CHARACTER *p)
{
  int amari;

  if(p->dt1 <= 360)
    {
      p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
      p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
    }
  if(p->dt1 > 360)
    {
      p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32;
      p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
    }
  count++;
  PutSprite(count, p->x - 42, p->y, 64);
  amari = rand() % 160;
  if((amari == 1) && (enemy_part5->f == TRUE))
    {
      p->state = chara_state26;
      rinkf1 = 1;
    }
  if((amari == 2) && (enemy_part1->f == TRUE))
    {
      p->state = chara_state27;
      rinkf1 = 5;
      rinkx = 0;
      return p;
    }
  if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE))
    {
      p->state = chara_state28;
    }
  p->dt1 += 3;
  if(p->dt1 == 720)
    {
      p->dt1 = 0;
    }
  return p;
}

CHARACTER * chara_state26(CHARACTER *p)
{
  if((p->dt2 > 50) && (p->dt2 < 100))
    {
      rinkf1 = 2;
    }
  if(p->dt2 > 100)
    {
      rinkf1 = 3;
    }
  if(p->dt2 == 400)
    {
      rinkf1 = 4;
    }
  count++;
  PutSprite(count, p->x - 42, p->y, 64);
  if(p->dt2 == 401)
    {
      p->dt2 = 0;
      rinkf1 = 0;
      p->state = chara_state25;
      return p;
    }
  p->dt2++;
  return p;
}

CHARACTER * chara_state27(CHARACTER *p) //rocket punch
{
  if((p->dt2 > 50) && (p->dt2 < 60) && (p->x > -24) && (p->y > -24))
    {
      rinkf1 = 6;
      rinkx -= 4;
      p->x -= 4;
      p->y -= 4;
    }
  if(p->dt2 == 80)
    {
      rinkf1 = 7;
    }
  if(p->dt2 == 81)
    {
      rinkf1 = 8;
    }
  if(p->dt2 == 124)
    {
      rinkf1 = 9;
    }
  if(p->dt2 == 400)
    {
      rinkf1 = 10;
    }
  if(p->dt2 == 444)
    {
      rinkf1 = 11;
    }
  if(p->dt2 == 500)
    {
      rinkf1 = 12;
    }
  if((p->dt2 > 80) && (p->dt2 < 200))
    {
      if((rinkx != 0) && (p->dt2 % 2 == 1))
	{
	  rinkx++;
	  p->x++;
	  p->y++;
	}
    }
  count++;
  PutSprite(count, p->x - 32, p->y, 6);
  if(rinkf1 == 12)
    {
      p->dt2 = 0;
      rinkf1 = 0;
      rinkx = 0;
      p->state = chara_state25;
      return p;
    }
  p->dt2++;
  return p;
}
CHARACTER * chara_state28(CHARACTER *p)
{
  if (p->dt1 <= 360)
    {
      p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
      p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
    }
  if (p->dt1 > 360)
    {
      p->x = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32;
      p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
    }
  count++;
  PutSprite(count, p->x - 42, p->y, 64);
  if (p->dt1 % 30 == 3)
    {
      Putenemy(24, p->x + 14,
	       p->y + 14,
	       (rand() % 5 + 0.5) * (rand() % 2 ==
				     1 ? -1 : 1),
	       (rand() % 5 + 0.5) * (rand() % 2 ==
				     1 ? -1 : 1), chara_state29);
    }
  p->dt1 += 3;
  return p;
}


CHARACTER * chara_state29(CHARACTER *p)
{
  p->x += p->vx;
  p->y += p->vy;
  if(p->dt1 % 18 == 1)
    {
      Puttama(0, p->x, p->y);
    }
  p->dt1++;
  return p;
}
#endif

CHARACTER * chara_state30(CHARACTER *p)
{
    p->task = STATE30;
    return SimpleStateTask(p);
}

#if 0
CHARACTER * chara_state31(CHARACTER *p) //right hand
{
  
  if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE))
    {
      Bom(p->x, p->y);
      p->f = FALSE;
      p->state = delete_chara;
      p->collision = noaction;
      return p;
    }

  if(rinkf1 == 0)
    {
      p->x = kyeenemyno->x + 40;
      p->y = kyeenemyno->y + 28;
      p->dt2 = 0;
    }
  if(rinkf1 == 5)
    {
      p->x = kyeenemyno->x + 52;
      p->y = kyeenemyno->y;
      count++;
      PutSprite(count, p->x - 4, p->y - 20, 80 + p->dt2 % 4);
      p->dt2++;
    }
  if(rinkf1 == 6)
    {
      if(p->y < 240 - 40)
	{
	  p->y += 6;
	}
      else 
	{
	  return p;
	}
      count++;
      PutSprite(count, p->x - 4, p->y - 20, 90 + p->dt2 % 4);
      p->dt2++;
    }
  if(rinkf1 == 7)
    {
      Putenemy(22, p->x + 14, p->y + 14, 0, 0, chara_state40);
      return p;
    }
  if(rinkf1 == 11)
    {
      if(p->y + 20 != p->y)
	{
	  p->y--;
	}
      else 
	{
	  return p;
	}
      count++;
      PutSprite(count, p->x + 8, p->y + 44, 58 + p->dt2 % 4);
      p->dt2++;
    }
  return p;
}


CHARACTER * chara_state32(CHARACTER *p) //left hand
{
  if ((enemy_part4->f == FALSE)
      || (kyeenemyno->f == FALSE))
    {
      Bom(p->x, p->y);
      p->f = FALSE;
      p->state = delete_chara;
      p->collision = noaction;
      return p;
    }
  p->x = kyeenemyno->x - 40;
  p->y = kyeenemyno->y + 28;
  if (rinkf1 == 5)
    {
      p->x = kyeenemyno->x - 24 + 4;
      p->y = kyeenemyno->y + 28;
      p->charano = enemystate[20].charano;
    }
  if (rinkf1 == 11)
    {
      p->charano = enemystate[14].charano;
    }
  if (rinkf1 == 7)
    {
      Putenemy(23, p->x + 14,
	       p->y + 14, 0, 0, chara_state41);
      //      rinkf1=8;
      return p;
    }
  return p;
}


CHARACTER * chara_state33(CHARACTER *p) // right shoulder
{
  if (kyeenemyno->f == FALSE)
    {
      Bom(p->x, p->y);
      p->f = FALSE;
      p->state = delete_chara;
      p->collision = noaction;
      return p;
    }
  p->x = kyeenemyno->x + 32;
  p->y = kyeenemyno->y;
  if (rinkf1 == 5)
    {
      p->x = kyeenemyno->x + 32 - 4;
      p->y = kyeenemyno->y;
      p->charano = enemystate[19].charano;
    }
  if (rinkf1 == 6)
    {
      p->charano = enemystate[11].charano;
    }
  return p;
}


CHARACTER * chara_state34(CHARACTER *p) //left shoulder
{
  if (kyeenemyno->f == FALSE)
    {
      Bom(p->x, p->y);
      p->f = FALSE;
      p->state = delete_chara;
      p->collision = noaction;
      return p;
    }
  p->x = kyeenemyno->x - 32;
  p->y = kyeenemyno->y;
  if (rinkf1 == 5)
    {
      p->charano = enemystate[21].charano;
    }
  if (rinkf1 == 6)
    {
      p->charano = enemystate[12].charano;
    }
  return p;
}

CHARACTER * chara_state35(CHARACTER *p) // bust
{
  if (kyeenemyno->f == FALSE)
    {
      Bom(p->x, p->y);
      p->f = FALSE;
      p->state = delete_chara;
      p->collision = noaction;
      return p;
    }
  p->x = kyeenemyno->x;
  p->y = kyeenemyno->y + 32;
  if (rinkf1 == 1)
    {
      p->charano = enemystate[16].charano;
    }
  if (rinkf1 == 2)
    {
      count++;
      PutSprite(count, p->x - 10,
		p->y + 16,
		58 + p->dt2 % 4);
      count++;
      PutSprite(count, p->x + 10,
		p->y + 16,
		58 + p->dt2 % 4);
      p->dt2++;
    }
  if (rinkf1 == 3)
    {
      count++;
      PutSprite(count, p->x - 10,
		p->y + 16,
		58 + p->dt2 % 4);
      count++;
      PutSprite(count, p->x + 10,
		p->y + 16,
		58 + p->dt2 % 4);
      if (p->dt2 % 20 == 1)
	{
	  Puttama(7, p->x, p->y + 16);
	  Puttama(7, p->x + 20,
		  p->y + 16);
	}
    p->dt2++;
  }
  if (rinkf1 == 4) {
    p->charano = enemystate[15].charano;
    p->dt2 = 0;
  }
  return p;
}


CHARACTER * chara_state40(CHARACTER *p) //arm vulkan
{
  if (enemy_part1->f == FALSE)
    {
      Bom(p->x, p->y);
      p->f = FALSE;
      p->state = delete_chara;
      p->collision = noaction;
      return p;
    }
  if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
    {
      if ((p->dt2 < 16))
	{
	  p->dt2++;
	  DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
	}
      else
	{
	  //                                  rinkf1=9;
	  return p;
	}
    }
  if (rinkf1 == 9)
    {
      if (p->dt1 % 15 == 1)
	{
	  Puttama(8, p->x, p->y);
	}
    }
  if (rinkf1 == 10)
    {
      if (p->dt2 != 0)
	{
	  p->dt2--;
	  DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
	}
      else
	{
	  p->f = FALSE;
	  p->state = delete_chara;
	  p->collision = noaction;
	  //          rinkf1=11;
	}
    }
  p->dt1++;
  return p;
}


CHARACTER * chara_state41(CHARACTER *p) //left arm up arm vulkan
{
  if (enemy_part2->f == FALSE)
    {
      Bom(p->x, p->y);
      p->f = FALSE;
      p->state = delete_chara;
      p->collision = noaction;
      return p;
    }
  p->x = kyeenemyno->x - 20 - 7;
  p->y = kyeenemyno->y + 28 + 15;
  if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
    {
      if ((p->dt2 < 16))
	{
	  p->dt2++;
	  DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);	/*左腕アップアーム砲 */
	}
      else
	{
	  rinkf1 = 9;
	  return p;
	}
    }
  if (rinkf1 == 9)
    {
      if (p->dt1 % 15 == 1) 
	{
	  Puttama(9 + rand() % 2, p->x, p->y);
	}
    }
  if (rinkf1 == 10)
    {
      if (p->dt2 != 0)
	{
	  p->dt2--;
	  DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);
	}
      else
	{
	  p->f = FALSE;
	  p->state = delete_chara;
	  p->collision = noaction;
	  return p;
	  //          rinkf1=11;
	}
    }
  p->dt1++;
  return p;
}


CHARACTER * chara_state400(CHARACTER *p)
{
    return SimpleStateTask(p);
}


CHARACTER * chara_state401(CHARACTER *p)
{
  p->vx++;
  p->x += p->vx / 8;
  if (p->x > (jiki.x - 32))
    {
      p->vy--;
    }
  p->y += p->vy / 8;
  if (p->dt1 % 50 == 37)
    {
      Puttama(1, p->x + 8, p->y + 24);
    }
  p->dt1++;
  return p;
}


CHARACTER * chara_state402(CHARACTER *p)
{
  p->vx--;
  p->x += p->vx / 8;
  if (p->x < (jiki.x + 32))
    {
      p->vy--;
    }
  p->y += p->vy / 8;
  if (p->dt1 % 50 == 37)
    {
      Puttama(1, p->x + 8, p->y + 24);
    }
  p->dt1++;
  return p;
}


CHARACTER * chara_state410(CHARACTER *p)
{
  kyeenemyno = p;
  p->state = chara_state411;
  return p;
}


CHARACTER * chara_state411(CHARACTER *p)
{
  if (p->dt2 > 356)
    {
      p->vx = -1;
    }
  if (p->dt2 < -398)
    {
      p->vx = 1;
    }
  if ((p->dt1) % 62 == 0)
    Putenemy(41,
	     p->x,
	     p->y,
	     (int) -Mycos(p->dt1 / 16) * 4 /
	     SANKAKU,
	     (int) -Mysin(p->dt1 / 16) * 4 /
	     SANKAKU, chara_state7);
  if ((p->dt1) % 13 == 0)
    Puttama(11, p->x + 32,
	    p->y + 32);
  
  p->dt2 += p->vx;
  p->dt1 += p->dt2 / 4;
  
  p->x = jiki.x - 16 +
    Mycos(p->dt1 / 16) * 128 / SANKAKU;
  p->y = jiki.y - 16 +
    Mysin(p->dt1 / 16) * 128 / SANKAKU;
  if (p->x < 0)
    {
      p->x = 0;
    }
  if (p->x > 260)
    {
      p->x = 260;
    }
  if (p->y < 0)
    {
      p->y = 0;
    }
  if (p->y > 232)
    {
      p->y = 232;
    }
  return p;
}


CHARACTER * chara_state500(CHARACTER *p)
{
  p->s = 0;
  
  kyeenemyno = p;
  p->dt2++;
  p->dt2 %= 512;
  p->dt1++;
  count++;
  DefSpriteEx(100, 16, 16);
  //		PutSprite(count, enemy[tekino].x + 16,
  //  enemy[tekino].y + 16, 100);
  PutSpriteEx(100, p->x + 16, p->y + 16, 2, 2, p->dt1);
  
  if (p->dt1 % (5 + p->dt2 / 8) == 1) {
    if (rand() % 2 == 1)
      Putenemy(24, p->x, p->y,
	       (rand() % 5 + 0.5) * (rand() % 2 ==
				     1 ? -1 : 1),
	       (rand() % 5 + 0.5) * (rand() % 2 ==
				     1 ? -1 : 1), chara_state501);
    else
      Putenemy(rand() % 2 + 1, p->x,
	       p->y,
	       (int) Mycos(p->dt1 / 4) * 4 /
	       SANKAKU,
	       (int) -Mysin(p->dt1 / 4) * 4 /
	       SANKAKU, chara_state501);
  }
  if (p->dt1 == 50) {
    /*Putenemy(44,0,0,1,1,411); */
  }
  return p;
}


CHARACTER * chara_state501(CHARACTER *p)
{
  p->x += p->vx;
  p->y += p->vy;
  if(p->dt1 % 32 == 1)
    {
      Puttama(11, p->x, p->y);
    }
  p->dt1++;
  return p;
}


CHARACTER * chara_state600(CHARACTER *p)
{
  kyeenemyno = p;
  p->dt1 += 30;
  p->dt2++;
  p->dt1 %= 360;
  p->x += Mycos(p->dt1) * 4 / SANKAKU;
  p->y += Mysin(p->dt1) * 4 / SANKAKU;
  Puttama(11, p->x + 16, p->y + 16);
  Puttama(11, p->x + 32, p->y + 48);
  Puttama(11, p->x + 48, p->y + 16);
  if (p->dt2 > 240)
    p->state = chara_state601;
  if (p->x < 0)
    p->x = 0;
  if (p->x > 260)
    p->x = 260;
  if (p->y < 0)
    p->y = 0;
  if (p->y > 232)
    p->y = 232;
  return p;
}


CHARACTER * chara_state601(CHARACTER *p)
{
  p->dt2++;
  if (p->x < jiki.x)
    p->vx++;
  if (p->x > jiki.x)
    p->vx--;
  p->x += p->vx;
  Putenemy(6, p->x + 16 + rand() % 32,
	   p->y, 0, rand() % 4, chara_state400);
  if (p->x < 0)
    p->x = 0;
  if (p->x > 260)
    p->x = 260;
  if (p->y < 0)
    p->y = 0;
  if (p->y > 232)
    p->y = 232;
  if (p->dt2 > 800) {
    p->state = chara_state602;
  }
  return p;
}


CHARACTER * chara_state602(CHARACTER *p)
{
  p->dt2++;
  Putenemy(24, p->x + 14, p->y + 14,
	   (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
	   (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
	   chara_state29);
  if (p->dt2 > 1024) {
    p->state = chara_state600;
    p->dt2 = 0;
  }
  return p;
}


CHARACTER *  asteroid(CHARACTER *p)
{
    int i;

    asteroiddt[asteroidi] = p;
    //            if(asteroidi==0)
    //            {
    p->x += p->vx;
    p->y += p->vy;
    //            }
    if (asteroidi > 0) {
	for (i = 0; i < asteroidi; i++) {
	    if ((asteroiddt[i]->x + 32 > p->x)
		&& (p->x + 32 > asteroiddt[i]->x)
		&& (asteroiddt[i]->y + 32 > p->y)
		&& (asteroiddt[i]->y < p->y + 32)) {
		p->vx *= -1;
		p->vy *= -1;
	    }
	}
    }
    asteroidi++;
    return p;
}
#endif