Mercurial > hg > Members > koba > t_dandy
view property.h @ 31:ccb8d9956a1e
add multi container function.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Fri, 31 Dec 2010 19:19:13 +0900 |
parents | 427e1aac0bd7 |
children | 39e643fc4f90 |
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#ifndef INCLUDE_PROPERTY #define INCLUDE_PROPERTY #include "Character.h" #include "bom.h" #include "count2.h" #include "sgoex.h" typedef struct CollisionProperty { int bomend; int enemycount; int infg_level; player jiki; stge lg; stge infg; tama1 tama_lv1[20]; tama2 tama_lv2[20]; tama1 tlv3; laser laser_lv1[20]; laser laser_lv2[20]; laser laser_lv3[128]; bomchar bchar[100]; } CollisionProperty, *CollisionPropertyPtr; typedef struct ObjData { int tama_type; int charano; int task; float x, y; float vx, vy; } ObjData, *ObjDataPtr; typedef struct ObjContainer { bool flag; int length; int type; ObjData data[1]; } ObjContainer, *ObjContainerPtr; #endif