view property.h @ 29:d2e627af7f61

fix.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Tue, 28 Dec 2010 16:22:22 +0900
parents ee4c488d48a3
children 427e1aac0bd7
line wrap: on
line source

#ifndef INCLUDE_PROPERTY
#define INCLUDE_PROPERTY

#include "Character.h"
#include "bom.h"
#include "count2.h"
#include "sgoex.h"

typedef struct CollisionProperty {
  int bomend;
  int enemycount;
  int infg_level;

  player jiki;
  stge lg;
  stge infg;

  tama1 tama_lv1[20];
  tama2 tama_lv2[20];
  tama1 tlv3;
  laser laser_lv1[20];
  laser laser_lv2[20];
  laser laser_lv3[128];
  bomchar bchar[100];

} CollisionProperty, *CollisionPropertyPtr;

typedef struct TamaContainer {
  bool flag;

  int type;
  float x, y;
} TamaContainer, *TamaContainerPtr;

#endif