view ppe/chara_state41.cc @ 58:e0018f39f7e1

fix random func.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Sun, 06 Feb 2011 17:49:33 +0900
parents 978097c6427a
children b97628fca317
line wrap: on
line source

#include "task_base.h"
#include "task_object.h"

SchedDefineTask1(State41, state41);

static int
state41(SchedTask *smanager, void *rbuf, void *wbuf)
{
    int enemy_part2_f = (int)smanager->get_param(1);
    int rand = (int)smanager->get_param(6);
    
    int length;
    CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);
    CHARACTER *kyeenemyno = (CHARACTER*)smanager->get_input(rbuf, 1);
    int rinkf1 = *(int*)smanager->get_input(rbuf, 2);

    if (enemy_part2_f == FALSE)
    {
	CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);
//	Bom(p->x, p->y);
	p->f = FALSE;
	p->collision_task = true;
      
	*q = *p;
	return 0;
    }
    p->x = kyeenemyno->x - 20 - 7;
    p->y = kyeenemyno->y + 28 + 15;
    if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
    {
	if ((p->dt2 < 16))
	{
	    length = 1;
	    smanager->set_outputSize(1, sizeof(ObjContainer)+sizeof(ObjData)*(length-1));
	    smanager->setup_outputData();
	    ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 1);
	    sprite->flag = true;
	    sprite->length = length;

	    p->dt2++;
	    DefSprite(77, p->dt2, 16, 480, &sprite->data[0]);	/*左腕アップアーム砲 */
	}
	else
	{
	    CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);

	    rinkf1 = 9;
	    *q = *p;
	    return 0;
	}
    }
    if (rinkf1 == 9)
    {
	if (p->dt1 % 15 == 1) 
	{
	    length = 1;
	    smanager->set_outputSize(1, sizeof(ObjContainer)+sizeof(ObjData)*(length-1));
	    smanager->setup_outputData();
	    ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 1);
	    sprite->flag = true;
	    sprite->length = length;

	    Puttama(9 + rand % 2, p->x, p->y, &sprite->data[0]);
	}
    }
    if (rinkf1 == 10)
    {
	if (p->dt2 != 0)
	{
	    length = 1;
	    smanager->set_outputSize(1, sizeof(ObjContainer)+sizeof(ObjData)*(length-1));
	    smanager->setup_outputData();
	    ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 1);
	    sprite->flag = true;
	    sprite->length = length;

	    p->dt2--;
	    DefSprite(77, p->dt2, 16, 480, &sprite->data[0]);
	}
	else
	{
	    CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);

	    p->f = FALSE;
	    p->collision_task = true;

	    *q = *p;
	    return 0;
	}
    }
    CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);

    p->dt1++;
    *q = *p;
    return 0;
}