Mercurial > hg > Members > koba > t_dandy
view ObjectType.h @ 61:e66cab264350
RenderingEngine Task is worked on spe, task_dandy Task is worked on ppe
author | yutaka@localhost.localdomain |
---|---|
date | Sun, 06 Feb 2011 18:11:30 +0900 |
parents | b31bed246abd |
children |
line wrap: on
line source
// Create Type (for collision_task and state_task) enum { Boms, Tama, Enemy, Def, DefEx, Put, PutEx }; //Collision Type (for collision_task) enum { NO, JIKI, TAMALV1, TAMALV2, TAMALV3, LASERLV1, LASERLV2, LASERLV3 };