view ObjectType.h @ 61:e66cab264350

RenderingEngine Task is worked on spe, task_dandy Task is worked on ppe
author yutaka@localhost.localdomain
date Sun, 06 Feb 2011 18:11:30 +0900
parents b31bed246abd
children
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// Create Type (for collision_task and state_task)
enum {
  Boms,
  Tama,
  Enemy,
  Def,
  DefEx,
  Put,
  PutEx
};

//Collision Type (for collision_task)
enum {
  NO,
  JIKI,
  TAMALV1,
  TAMALV2,
  TAMALV3,
  LASERLV1,
  LASERLV2,
  LASERLV3
};