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view object.h @ 61:e66cab264350
RenderingEngine Task is worked on spe, task_dandy Task is worked on ppe
author | yutaka@localhost.localdomain |
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date | Sun, 06 Feb 2011 18:11:30 +0900 |
parents | 435ac1cdb64e |
children |
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#ifndef OBJECT_H #define OBJECT_H typedef float FVECTOR[4]; typedef float FMATRIX[4][4]; typedef struct width_height{ short w; short h; } WX;; typedef struct surface { int size; char *name; char *parent_name; short w; short h; FVECTOR *data[4]; FVECTOR xyz; FVECTOR angle; int *texture; // pointer of this surface's texture char *image_name; struct surface *next; struct surface *child; struct surface *parent; struct surface *brother; } SURFACE; typedef struct object { FVECTOR xyz; // position FVECTOR angle; // angle FMATRIX transfer; // transfer matrix char *name; // object's name char *free_me; // pointer for free myself SURFACE *surfaces; } OBJECT; void init_object(OBJECT *obj); void free_object(OBJECT *obj); extern OBJECT *font; extern OBJECT *chara; extern OBJECT *effect; extern OBJECT *boss; #endif