view collision_task.cc @ 8:e90c4a8f9dc8

fix.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Thu, 16 Dec 2010 01:15:03 +0900
parents 23d54565aa7b
children 00c3272a801f
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include "SDL_opengl.h"
#include "object.h"
#include "Character.h"
#include "Character_state.h"
#include "tokuten.h"
#include "collision.h"
#include "bom.h"
#include "count2.h"
#include "sgoex.h"
#include "TaskManager.h"
#include "Func.h"
#include "property.h"

extern SpriteTable sptable[DEFOBJ];
extern TaskManager *tmanager;

CollisionPropertyPtr
get_property(CHARACTER *p)
{
    CollisionPropertyPtr property = (CollisionPropertyPtr)tmanager->allocate(sizeof(CollisionProperty));
    
    property->bomend = bomend;
    property->infg_level = infg_level;
    property->enemycount = 0;

    property->jiki = jiki;
    property->p = *p;
    property->tlv3 = tlv3[0];
    property->lg = lg;
    property->infg = infg;


    memcpy(property->tama_lv1, &tama_lv1, sizeof(tama1)*20); 
    memcpy(property->tama_lv2, &tama_lv2, sizeof(tama2)*20);
    memcpy(property->laser_lv1, &laser_lv1, sizeof(laser)*20);
    memcpy(property->laser_lv2, &laser_lv2, sizeof(laser)*20);
    memcpy(property->laser_lv3, &laser_lv3, sizeof(laser)*128);
    memcpy(property->bchar, &bchar, sizeof(bomchar)*100);

    return property;
}

void
free_property(SchedTask *s, void *prop, void *chara)
{
    CollisionPropertyPtr property = (CollisionPropertyPtr)prop;
    CHARACTER *character = (CHARACTER *)chara;

    if(bomend > property->bomend) {
	bomend = property->bomend;
    }
    if(lg.stg > property->lg.stg) {
	lg.stg -= 26;
    }
    infg_level = property->infg_level;
    enemycount += property->enemycount;

    jiki.bf = property->jiki.bf;
    jiki.zanki = property->jiki.zanki;
    jiki.muteki = property->jiki.muteki;

    *character = property->p;
    infg = property->infg;

    memcpy(tama_lv1, property->tama_lv1, sizeof(tama1)*20);    
    memcpy(tama_lv2, property->tama_lv2, sizeof(tama2)*20);
    memcpy(laser_lv1, property->laser_lv1, sizeof(laser)*20);
    memcpy(bchar, property->bchar, sizeof(bomchar)*100);

    free(prop);
}


CHARACTER *atari(CHARACTER *p)
{
    int w, h, charno;
    CollisionPropertyPtr property = get_property(p);

    charno = p->charano;
    w = sptable[charno].w;
    h = sptable[charno].h;

    HTaskPtr collision_task = tmanager->create_task(ATARI);

    collision_task->set_param(0,(memaddr)w);
    collision_task->set_param(1,(memaddr)h);
    collision_task->set_param(2,(memaddr)enemycount);
    collision_task->set_param(3,(memaddr)tama_lv1_end);
    collision_task->set_param(4,(memaddr)tama_lv2_end);
    collision_task->set_param(5,(memaddr)laser_lv1_end);

    collision_task->add_inData(property, sizeof(CollisionProperty));
    collision_task->add_outData(property, sizeof(CollisionProperty));
    collision_task->set_post(free_property, property, p);

    collision_task->set_cpu(SPE_ANY);
    collision_task->spawn();

    return p;
}