view ppe/chara_state11.cc @ 66:f27a6af6514c

SchedRegister, game_task.h etc...
author tkaito
date Thu, 17 Feb 2011 10:56:56 +0900
parents b97628fca317
children
line wrap: on
line source

#include "task_base.h"
#include "task_object.h"

SchedDefineTask1(State11, state11);

static int
state11(SchedTask *smanager, void *rbuf, void *wbuf)
{
    long rinkf1 = (long)smanager->get_param(0);
    long count = (long)smanager->get_param(1);
    int length;
    CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);

    if(rinkf1 == 0)
    {
	length = 2;
	smanager->set_outputSize(2, sizeof(ObjContainer)+sizeof(ObjData)*(length-1));
	smanager->setup_outputData();
	
	CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);
	int *w_count = (int*)smanager->get_output(wbuf, 1);
	ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 2);
	sprite->flag = true;
	sprite->length = length;

	count++;
	DefSpriteEx(54, 16, 32, &sprite->data[0]);
	PutSpriteEx(54, p->x, p->y, p->s, p->s, 1, &sprite->data[1]);

	p->state_task = State11;
	*w_count = count;	
	*q = *p;
	return 0;
    }
    CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);
    
    p->dt1 = 0;
    p->dt2 = 0;

    p->state_task = State11;
    *q = *p;
    return 0;
}