Mercurial > hg > Members > koba > t_dandy
view ppe/chara_state22.cc @ 66:f27a6af6514c
SchedRegister, game_task.h etc...
author | tkaito |
---|---|
date | Thu, 17 Feb 2011 10:56:56 +0900 |
parents | b97628fca317 |
children |
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#include "task_base.h" #include "task_object.h" SchedDefineTask1(State22, state22); static int state22(SchedTask *smanager, void *rbuf, void *wbuf) { long rand1 = (long)smanager->get_param(0); long rand2 = (long)smanager->get_param(1); long rand3 = (long)smanager->get_param(2); long rand4 = (long)smanager->get_param(3); CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0); int sf = rand1 % 4; if((sf == 0) || (sf == 1)) { p->x = -35; p->y = rand2 % (120 - 35); p->vx = (rand3 % 4 + 1); p->vy = rand4 % 3 + 1; p->state_task = State23; } if((sf == 2)) { p->x = rand2 % 290; p->y = -30; p->vx = rand3 % 3 - 1; p->vy = (rand4 % 4 + 1); p->state_task = State23; } if(sf == 3) { p->x = 320; p->y = rand2 % (120 - 35); p->vx = (rand3 % 4 + 1) * -1; p->vy = rand4 % 3 -1; p->state_task = State23; } smanager->swap(); return 0; }