view ppe/chara_state600.cc @ 66:f27a6af6514c

SchedRegister, game_task.h etc...
author tkaito
date Thu, 17 Feb 2011 10:56:56 +0900
parents 978097c6427a
children
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line source

#include "task_base.h"
#include "task_object.h"
#include "Sankaku.h"

SchedDefineTask1(State600, state600);

static int
state600(SchedTask *smanager, void *rbuf, void *wbuf)
{
    CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);

    int length = 3;
    smanager->set_outputSize(1, sizeof(ObjContainer)+sizeof(ObjData)*(length-1));
    smanager->setup_outputData();
    
    ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 1);
    sprite->flag = true;
    sprite->length = length;

    p->dt1 += 30;
    p->dt2++;
    p->dt1 %= 360;
    p->x += Mycos(p->dt1) * 4 / SANKAKU;
    p->y += Mysin(p->dt1) * 4 / SANKAKU;

    Puttama(11, p->x + 16, p->y + 16, &sprite->data[0]);
    Puttama(11, p->x + 32, p->y + 48, &sprite->data[1]);
    Puttama(11, p->x + 48, p->y + 16, &sprite->data[2]);
    if (p->dt2 > 240)
	p->state_task = State601;
    if (p->x < 0)
	p->x = 0;
    if (p->x > 260)
	p->x = 260;
    if (p->y < 0)
	p->y = 0;
    if (p->y > 232)
	p->y = 232;

    CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);

    *q = *p;
    return 0;
}