Mercurial > hg > Members > koba > t_dandy
view ppe/chara_state602.cc @ 66:f27a6af6514c
SchedRegister, game_task.h etc...
author | tkaito |
---|---|
date | Thu, 17 Feb 2011 10:56:56 +0900 |
parents | b97628fca317 |
children |
line wrap: on
line source
#include "task_base.h" #include "task_object.h" SchedDefineTask1(State602, state602); static int state602(SchedTask *smanager, void *rbuf, void *wbuf) { long rand1 = (long)smanager->get_param(0); long rand2 = (long)smanager->get_param(1); long rand3 = (long)smanager->get_param(2); long rand4 = (long)smanager->get_param(3); CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0); int length = 1; smanager->set_outputSize(1, sizeof(ObjContainer)+sizeof(ObjData)*(length-1)); smanager->setup_outputData(); ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 1); sprite->flag = true; sprite->length = length; p->dt2++; Putenemy(24, p->x + 14, p->y + 14, (rand1 % 5 + 0.5) * (rand2 % 2 == 1 ? -1 : 1), (rand3 % 5 + 0.5) * (rand4 % 2 == 1 ? -1 : 1), State29, &sprite->data[0]); if (p->dt2 > 1024) { p->state_task = State600; p->dt2 = 0; } CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0); *q = *p; return 0; }