view ppe/chara_state602.cc @ 66:f27a6af6514c

SchedRegister, game_task.h etc...
author tkaito
date Thu, 17 Feb 2011 10:56:56 +0900
parents b97628fca317
children
line wrap: on
line source

#include "task_base.h"
#include "task_object.h"

SchedDefineTask1(State602, state602);

static int
state602(SchedTask *smanager, void *rbuf, void *wbuf)
{
    long rand1 = (long)smanager->get_param(0);
    long rand2 = (long)smanager->get_param(1);
    long rand3 = (long)smanager->get_param(2);
    long rand4 = (long)smanager->get_param(3);

    CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);

    int length = 1;
    smanager->set_outputSize(1, sizeof(ObjContainer)+sizeof(ObjData)*(length-1));
    smanager->setup_outputData();
    
    ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 1);
    sprite->flag = true;
    sprite->length = length;

    p->dt2++;
    Putenemy(24, p->x + 14, p->y + 14,
	     (rand1 % 5 + 0.5) * (rand2 % 2 == 1 ? -1 : 1),
	     (rand3 % 5 + 0.5) * (rand4 % 2 == 1 ? -1 : 1),
	     State29, &sprite->data[0]);
    if (p->dt2 > 1024) {
	p->state_task = State600;
	p->dt2 = 0;
    }
    CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);

    *q = *p;
    return 0;
}