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view property.h @ 66:f27a6af6514c
SchedRegister, game_task.h etc...
author | tkaito |
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date | Thu, 17 Feb 2011 10:56:56 +0900 |
parents | cd05eee90279 |
children |
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#ifndef INCLUDE_PROPERTY #define INCLUDE_PROPERTY typedef struct CollisionProperty { int infg_level; int tama_lv1_end; int tama_lv2_end; int laser_lv1_end; int enemycount; player jiki; stge lg; stge infg; tama1 tama_lv1[20]; tama2 tama_lv2[20]; tama1 tlv3; laser laser_lv1[20]; laser laser_lv2; laser laser_lv3[64]; } CollisionProperty, *CollisionPropertyPtr; typedef struct ObjData { int type; int tama_type; int charano; int task; int zorder; int number; int color; float angle; float x, y; float vx, vy; float w, h; float scalex, scaley; short middlex, middley; } ObjData, *ObjDataPtr; typedef struct ObjContainer { bool flag; int length; ObjData data[1]; } ObjContainer, *ObjContainerPtr; typedef struct Boss1Property { int count; int fastebos; int rinkx; int rinky; int rinkf2; } Boss1Property, *Boss1PropertyPtr; #endif