view sgoex.h @ 70:cee55c8365e9 default tip

fix
author Kazuma
date Thu, 19 May 2016 18:52:26 +0900
parents 5484b8606e8e
children
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#ifndef SGOEX_H
#define SGOEX_H
#include <SDL.h>


#define DEFOBJ    320		// sprite definition max num
#define MAXOBJ    320		// sprite drawing max num
#define BOOL      char		// define bool
#define TRUE      1		// TRUE value
#define FALSE     0		// FALSE value

/*PS2_PAD*/
#define PS2_CROSS 0
#define PS2_CIRCLE 1
#define PS2_SQUARE 2
#define PS2_TRIANGLE 3
#define PS2_L1 4
#define PS2_R1 5
#define PS2_L2 6
#define PS2_R2 7
#define PS2_START 8
#define PS2_SELECT 9
#define PS2_L3 10
#define PS2_R3 11

/*PS3_PAD*/
/*
#define PS2_CROSS 14
#define PS2_CIRCLE 13
#define PS2_SQUARE 15
#define PS2_TRIANGLE 12
#define PS2_L1 10
#define PS2_R1 11
#define PS2_L2 8
#define PS2_R2 9
#define PS2_START 3
#define PS2_SELECT 0
#define PS2_L3 1
#define PS2_R3 2
*/

typedef struct SGO_PAD {
    short up;
    short down;
    short right;
    short left;
    short k0;
    short k1;
    short k3;
    short k4;
    short r1;
    short r2;
    short r3;
    short l1;
    short l2;
    short l3;
    short se;
    short st;

    // 勝手に付けた
    short quit;
} SGO_PAD;

typedef struct SpriteView {
    int x;
    int y;
    BOOL extend;
    short scalex;
    short scaley;
    long rotate;
    int no;
} SpriteView;

typedef struct SpriteTable {
  short dx;
  short dy;
  short w;
  short h;
  short mx;
  short my;
  int color;
  int page;
  int tex_w;
  int tex_h;
  int *texture;
} SpriteTable;

//extern GsSPRITE sprite[MAXOBJ];
extern SpriteTable sptable[DEFOBJ];


void PutSprite(int zorder, short x, short y, int number);
void DefSprite(int number, const char *name, float w, float h, int color, OBJECT *obj);
void DefSpriteEx(int number, short middlex, short middley);
void PutSpriteEx(int number, int x, int y, float scalex, float scaley, float angle);
void capture_pad();

/* Joypad - Below member are implemented in sgoex_ps2.c */
extern SGO_PAD pad[2];
void Pad(SDL_Joystick *joy);

void keybord();

#endif // SGOEX_H