# HG changeset patch # User koba # Date 1295945010 -32400 # Node ID b31bed246abd8566cce040b106245c9bed08e439 # Parent 150e832193feefb2b2d7901e7f5bdea7a5d2cf2b fix code and add log. diff -r 150e832193fe -r b31bed246abd Character.c --- a/Character.c Sun Jan 23 19:01:34 2011 +0900 +++ b/Character.c Tue Jan 25 17:43:30 2011 +0900 @@ -132,7 +132,7 @@ if (q->tama == FALSE) { - printf("F%d: CREATE [NAME]%s [ID]%d [COORD]x= %f y= %f vx= %f vy= %f\n", + printf("F%d: CREATE [NAME]%s_%d [COORD]x= %f y= %f vx= %f vy= %f\n", filpcount, dtable[q->charano].name, q->chara_id, q->x, q->y, q->vx, q->vy); } diff -r 150e832193fe -r b31bed246abd Character_state.c --- a/Character_state.c Sun Jan 23 19:01:34 2011 +0900 +++ b/Character_state.c Tue Jan 25 17:43:30 2011 +0900 @@ -53,9 +53,11 @@ delete_chara(CHARACTER *p) { if (p->tama == FALSE) { - printf("F%d: DELETE [NAME]%s_%d [VIT]%lf [COORD]x= %f y= %f vx= %f vy= %f\n", - filpcount, dtable[p->charano].name, p->chara_id, p->vit, + printf("F%d: DELETE [NAME]%s_%d [COORD]x= %f y= %f vx= %f vy= %f\n", + filpcount, dtable[p->charano].name, p->chara_id, p->x, p->y, p->vx, p->vy); + printf(" [TAMA]lv1 = %d, lv2 = %d [LASER]lv1 = %d\n", + tama_lv1_end, tama_lv2_end, laser_lv1_end); } CHARACTER *parent = p; diff -r 150e832193fe -r b31bed246abd Cheat.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Cheat.c Tue Jan 25 17:43:30 2011 +0900 @@ -0,0 +1,15 @@ +#include "Cheat.h" +#include "object.h" +#include "sgoex.h" +#include "count2.h" + +void +cheat() +{ + if (pad[0].l2 > 0) { + jiki.zanki++; + } + if (pad[0].r2 > 0) { + jiki.muteki = 600; + } +} diff -r 150e832193fe -r b31bed246abd Cheat.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Cheat.h Tue Jan 25 17:43:30 2011 +0900 @@ -0,0 +1,6 @@ +#ifndef INCLUDE_CHEAT +#define INCLUDE_CHEAT + +void cheat(); + +#endif diff -r 150e832193fe -r b31bed246abd Dandy.cc --- a/Dandy.cc Sun Jan 23 19:01:34 2011 +0900 +++ b/Dandy.cc Tue Jan 25 17:43:30 2011 +0900 @@ -29,8 +29,10 @@ #include "matrix_calc.h" #include "Character.h" #include "Character_state.h" +#include "Cheat.h" #include "debug_db.h" + DebugDB dtable[DEFOBJ]; static int use_keybord = 0; @@ -539,9 +541,14 @@ } SDL_Delay(100); PutSprite(1, 640, 640, 29 - cc / 60); - // PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); + //PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); - Pad(joy); + if(use_keybord == 1) { + keybord(); + } else { + Pad(joy); + } + flip(); // this is not correct } } @@ -893,10 +900,12 @@ } else { Pad(joy); } + cheat(); t_buff = CapturePad(t_buff, pad); break; case 2: t_buff = TracePad(t_buff, pad); + cheat(); break; } } diff -r 150e832193fe -r b31bed246abd Makefile.mac --- a/Makefile.mac Sun Jan 23 19:01:34 2011 +0900 +++ b/Makefile.mac Tue Jan 25 17:43:30 2011 +0900 @@ -2,7 +2,7 @@ include ./Makefile.def TARGET = demo dandy t_dandy -OBJS = Character.o Bom.o tokuten.o count2.o schedule3.o tama2.o syokika.o Ss.o sound.o profile.o debug.o trace.o LoadSprite.o xml.o b64_de.o tree_controll.o object.o sys.o StateList.o +OBJS = Character.o Bom.o tokuten.o count2.o schedule3.o tama2.o syokika.o Ss.o sound.o profile.o debug.o trace.o LoadSprite.o xml.o b64_de.o tree_controll.o object.o sys.o StateList.o Cheat.o TASK_DIR = ppe TASK_SRCS_TMP = $(wildcard $(TASK_DIR)/*.cc) diff -r 150e832193fe -r b31bed246abd ObjectType.h --- a/ObjectType.h Sun Jan 23 19:01:34 2011 +0900 +++ b/ObjectType.h Tue Jan 25 17:43:30 2011 +0900 @@ -1,3 +1,4 @@ +// Create Type (for collision_task and state_task) enum { Boms, Tama, @@ -5,5 +6,17 @@ Def, DefEx, Put, - PutEx, + PutEx }; + +//Collision Type (for collision_task) +enum { + NO, + JIKI, + TAMALV1, + TAMALV2, + TAMALV3, + LASERLV1, + LASERLV2, + LASERLV3 +}; diff -r 150e832193fe -r b31bed246abd StateList.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/StateList.c Tue Jan 25 17:43:30 2011 +0900 @@ -0,0 +1,77 @@ +#include "Character.h" +#include "Character_state.h" +#include "Func.h" +#include "StateList.h" + + +StateList state_list[LIST_NUM]; + +int +GetStateNum(int task_num) +{ + int num = task_num % LIST_NUM; + + return num; +} + +static void +SetTaskState(int task_num, CHARACTER *(state)(CHARACTER *chara), const char *name) +{ + int num = GetStateNum(task_num); + + state_list[num].state = state; + state_list[num].name = name; +} + +void +initStateList() +{ + SetTaskState(DELETE_CHARA, delete_chara, "delete_chara"); + SetTaskState(STATE0, chara_state0, "chara_state0"); + SetTaskState(STATE1, chara_state1, "chara_state1"); + SetTaskState(STATE2, chara_state2, "chara_state2"); + SetTaskState(STATE3, chara_state3, "chara_state3"); + SetTaskState(STATE4, chara_state4, "chara_state4"); + SetTaskState(STATE5, chara_state5, "chara_state5"); + SetTaskState(STATE6, chara_state6, "chara_state6"); + SetTaskState(STATE6, chara_state7, "chara_state7"); + SetTaskState(STATE6, chara_state8, "chara_state8"); + SetTaskState(STATE6, chara_state9, "chara_state9"); + SetTaskState(STATE6, chara_state10, "chara_state10"); + SetTaskState(STATE6, chara_state11, "chara_state11"); + SetTaskState(STATE6, chara_state12, "chara_state12"); + SetTaskState(STATE7, chara_state13, "chara_state13"); + + SetTaskState(STATE20, chara_state20, "chara_state20"); + SetTaskState(STATE20, chara_state21, "chara_state21"); + SetTaskState(STATE20, chara_state22, "chara_state22"); + SetTaskState(STATE20, chara_state23, "chara_state23"); + SetTaskState(STATE20, chara_state24, "chara_state24"); + SetTaskState(STATE20, chara_state25, "chara_state25"); + SetTaskState(STATE20, chara_state26, "chara_state26"); + SetTaskState(STATE20, chara_state27, "chara_state27"); + SetTaskState(STATE20, chara_state28, "chara_state28"); + SetTaskState(STATE20, chara_state29, "chara_state29"); + SetTaskState(STATE20, chara_state30, "chara_state30"); + SetTaskState(STATE20, chara_state31, "chara_state31"); + SetTaskState(STATE20, chara_state32, "chara_state32"); + SetTaskState(STATE20, chara_state33, "chara_state33"); + SetTaskState(STATE20, chara_state34, "chara_state34"); + SetTaskState(STATE20, chara_state35, "chara_state35"); + SetTaskState(STATE20, chara_state40, "chara_state40"); + SetTaskState(STATE20, chara_state41, "chara_state41"); + + SetTaskState(STATE400, chara_state400, "chara_state400"); + SetTaskState(STATE400, chara_state401, "chara_state401"); + SetTaskState(STATE400, chara_state402, "chara_state402"); + + SetTaskState(STATE410, chara_state410, "chara_state410"); + SetTaskState(STATE411, chara_state411, "chara_state411"); + + SetTaskState(STATE500, chara_state500, "chara_state500"); + SetTaskState(STATE501, chara_state501, "chara_state501"); + + SetTaskState(STATE600, chara_state600, "chara_state600"); + SetTaskState(STATE601, chara_state601, "chara_state601"); + SetTaskState(STATE602, chara_state602, "chara_state602"); +} diff -r 150e832193fe -r b31bed246abd StateList.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/StateList.h Tue Jan 25 17:43:30 2011 +0900 @@ -0,0 +1,18 @@ +#ifndef INCLUDE_STATE_LIST +#define INCLUDE_STATE_LIST + +#define LIST_NUM 50 +#define DATA_LENGTH 10 + +typedef struct StateList { + const char *name; + State state; + +} StateList, *StateListPtr; + +extern StateList state_list[LIST_NUM]; + +int GetStateNum(int task_num); +void initStateList(); + +#endif diff -r 150e832193fe -r b31bed246abd TaskDandy.cc --- a/TaskDandy.cc Sun Jan 23 19:01:34 2011 +0900 +++ b/TaskDandy.cc Tue Jan 25 17:43:30 2011 +0900 @@ -31,8 +31,10 @@ #include "Character_state.h" #include "property.h" #include "StateList.h" +#include "Cheat.h" #include "debug_db.h" + static int use_keybord = 0; //static int cdp[20] = { 16, 16, 16, 17, 18, 0 }; static int i; @@ -538,7 +540,12 @@ PutSprite(1, 640, 640, 29 - cc / 60); //PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); - Pad(joy); + if(use_keybord == 1) { + keybord(); + } else { + Pad(joy); + } + flip(); // this is not correct } } @@ -884,10 +891,12 @@ } else { Pad(joy); } + cheat(); t_buff = CapturePad(t_buff, pad); break; case 2: t_buff = TracePad(t_buff, pad); + cheat(); break; } } diff -r 150e832193fe -r b31bed246abd collision_task.cc --- a/collision_task.cc Sun Jan 23 19:01:34 2011 +0900 +++ b/collision_task.cc Tue Jan 25 17:43:30 2011 +0900 @@ -2,64 +2,103 @@ #include #include #include "SDL_opengl.h" -#include "object.h" #include "Character.h" -#include "Character_state.h" #include "tokuten.h" -#include "collision.h" #include "bom.h" #include "count2.h" +#include "object.h" #include "sgoex.h" #include "TaskManager.h" #include "Func.h" +#include "ObjectType.h" #include "property.h" + extern SpriteTable sptable[DEFOBJ]; extern TaskManager *tmanager; -CollisionPropertyPtr -get_property() +static CollisionPropertyPtr +get_property(CHARACTER *p) { CollisionPropertyPtr property = (CollisionPropertyPtr)tmanager->allocate(sizeof(CollisionProperty)); + property->collision_type = NO; property->enemycount = 0; property->tlv3 = tlv3[0]; property->laser_lv2 = laser_lv2[0]; + property->p = *p; - memcpy(property->tama_lv1, tama_lv1, sizeof(tama1)*20); - memcpy(property->tama_lv2, tama_lv2, sizeof(tama2)*20); - memcpy(property->laser_lv1, laser_lv1, sizeof(laser)*20); + memcpy(property->tama_lv1, tama_lv1, sizeof(tama1)*(tama_lv1_end+1)); + memcpy(property->tama_lv2, tama_lv2, sizeof(tama2)*(tama_lv2_end+1)); + memcpy(property->laser_lv1, laser_lv1, sizeof(laser)*(laser_lv1_end+1)); memcpy(property->laser_lv3, laser_lv3, sizeof(laser)*128); return property; } +static void +check_collision() +{ + +} + void free_property(SchedTask *s, void *prop, void *obj) { CollisionPropertyPtr property = (CollisionPropertyPtr)prop; - ObjContainer *new_obj = (ObjContainerPtr)obj; - - if ((new_obj->flag == true) && (new_obj->length == 1)){ - ObjDataPtr obj_data = new_obj->data; - Bom(obj_data->x, obj_data->y); + + switch(property->collision_type) { + check_collision(); + + case JIKI: + jiki.bf = property->jiki.bf; + jiki.zanki = property->jiki.zanki; + jiki.muteki = property->jiki.muteki; + infg = property->infg; + infg_level = property->infg_level; + break; + + case TAMALV1: + infg = property->infg; + memcpy(tama_lv1, property->tama_lv1, sizeof(tama1)*(tama_lv1_end+1)); + break; + + case TAMALV2: + infg = property->infg; + memcpy(tama_lv2, property->tama_lv2, sizeof(tama2)*(tama_lv2_end+1)); + break; + + case TAMALV3: + infg = property->infg; + break; + + case LASERLV1: + infg = property->infg; + memcpy(laser_lv1, property->laser_lv1, sizeof(laser)*laser_lv1_end+1); + break; + + case LASERLV2: + lg.stg -= 26; + infg = property->infg; + break; + + case LASERLV3: + infg = property->infg; + + break; + + default: + break; } - if(lg.stg > property->lg.stg) { - lg.stg -= 26; - } - infg_level = property->infg_level; - enemycount += property->enemycount; + ObjContainer *new_obj = (ObjContainerPtr)obj; + + if (new_obj->flag == true){ + ObjDataPtr obj_data = new_obj->data; + Bom(obj_data->x, obj_data->y); - jiki.bf = property->jiki.bf; - jiki.zanki = property->jiki.zanki; - jiki.muteki = property->jiki.muteki; - - infg = property->infg; - - memcpy(tama_lv1, property->tama_lv1, sizeof(tama1)*20); - memcpy(tama_lv2, property->tama_lv2, sizeof(tama2)*20); - memcpy(laser_lv1, property->laser_lv1, sizeof(laser)*20); + enemycount += property->enemycount; + } free(new_obj); free(prop); @@ -70,13 +109,13 @@ atari(CHARACTER *p) { int w, h, charno; - CollisionPropertyPtr property = get_property(); + CollisionPropertyPtr property = get_property(p); charno = p->charano; w = sptable[charno].w; h = sptable[charno].h; - int obj_size = sizeof(ObjContainer)+sizeof(ObjData)*1; + int obj_size = sizeof(ObjContainer); ObjContainerPtr obj = (ObjContainerPtr)tmanager->allocate(obj_size); obj->flag = false; obj->length = 0; @@ -85,20 +124,18 @@ collision_task->set_param(0,(memaddr)w); collision_task->set_param(1,(memaddr)h); - collision_task->set_param(2,(memaddr)tama_lv1_end); - collision_task->set_param(3,(memaddr)tama_lv2_end); - collision_task->set_param(4,(memaddr)laser_lv1_end); - collision_task->set_inData(0, p, sizeof(CHARACTER)); + collision_task->set_inData(0, property, sizeof(CollisionProperty)); collision_task->set_inData(1, &jiki, sizeof(player)); collision_task->set_inData(2, &lg, sizeof(stge)); collision_task->set_inData(3, &infg, sizeof(stge)); collision_task->set_inData(4, &infg_level, sizeof(int)); - collision_task->set_inData(5, property, sizeof(CollisionProperty)); + collision_task->set_inData(5, &tama_lv1_end, sizeof(int)); + collision_task->set_inData(6, &tama_lv2_end, sizeof(int)); + collision_task->set_inData(7, &laser_lv1_end, sizeof(int)); - collision_task->set_outData(0, p, sizeof(CHARACTER)); - collision_task->set_outData(1, property, sizeof(CollisionProperty)); - collision_task->set_outData(2, obj, 0); + collision_task->set_outData(0, property, sizeof(CollisionProperty)); + collision_task->set_outData(1, obj, sizeof(ObjContainer)); collision_task->set_post(free_property, (void*)property, (void*)obj); collision_task->set_cpu(SPE_ANY); diff -r 150e832193fe -r b31bed246abd dandy_log --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dandy_log Tue Jan 25 17:43:30 2011 +0900 @@ -0,0 +1,205 @@ +Start Trace mode. +Use Keyboard +F64: CREATE [NAME]enemy_greenclab_0 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 +F85: DELETE [NAME]enemy_greenclab_0 [COORD]x= 120.000000 y= -44.000000 vx= 0.000000 vy= 4.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F96: CREATE [NAME]enemy_greenclab_1 [COORD]x= 56.000000 y= -128.000000 vx= 0.000000 vy= 8.000000 +F96: CREATE [NAME]enemy_greenclab_2 [COORD]x= 184.000000 y= -128.000000 vx= 0.000000 vy= 8.000000 +F109: DELETE [NAME]enemy_greenclab_1 [COORD]x= 56.000000 y= -24.000000 vx= 0.000000 vy= 8.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F117: DELETE [NAME]enemy_greenclab_2 [COORD]x= 184.000000 y= 40.000000 vx= 0.000000 vy= 8.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F128: CREATE [NAME]enemy_greenclab_3 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 +F156: DELETE [NAME]enemy_greenclab_3 [COORD]x= 120.000000 y= -16.000000 vx= 0.000000 vy= 4.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F160: CREATE [NAME]enemy_greenclab_4 [COORD]x= 224.000000 y= -128.000000 vx= 1.000000 vy= 1.000000 +F160: CREATE [NAME]enemy_greenclab_5 [COORD]x= 184.000000 y= -128.000000 vx= 1.000000 vy= 1.000000 +F192: CREATE [NAME]enemy_greenclab_6 [COORD]x= 120.000000 y= -128.000000 vx= 1.000000 vy= 2.000000 +F223: DELETE [NAME]enemy_greenclab_4 [COORD]x= 287.000000 y= -65.000000 vx= 1.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F224: CREATE [NAME]enemy_greenclab_7 [COORD]x= 56.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F224: CREATE [NAME]enemy_greenclab_8 [COORD]x= 184.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F231: DELETE [NAME]enemy_greenclab_6 [COORD]x= 159.000000 y= -50.000000 vx= 1.000000 vy= 2.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F235: DELETE [NAME]enemy_greenclab_5 [COORD]x= 259.000000 y= -53.000000 vx= 1.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F247: DELETE [NAME]enemy_greenclab_8 [COORD]x= 184.000000 y= -105.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F256: CREATE [NAME]enemy_plane_0 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F360: DELETE [NAME]enemy_plane_0 [COORD]x= 120.000000 y= -24.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F371: DELETE [NAME]enemy_greenclab_7 [COORD]x= 56.000000 y= 19.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F384: CREATE [NAME]enemy_greenclab_9 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F416: CREATE [NAME]enemy_greenclab_10 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F448: CREATE [NAME]enemy_greenclab_11 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F480: CREATE [NAME]enemy_plane_1 [COORD]x= 1032.000000 y= -128.000000 vx= -1.000000 vy= 1.000000 +F512: CREATE [NAME]enemy_plane_2 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F544: CREATE [NAME]enemy_plane_3 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F576: CREATE [NAME]enemy_greenclab_12 [COORD]x= 1032.000000 y= -32.000000 vx= 0.000000 vy= 1.000000 +F576: CREATE [NAME]enemy_greenclab_13 [COORD]x= 1152.000000 y= -128.000000 vx= -2.000000 vy= 1.000000 +F576: CREATE [NAME]enemy_greenclab_14 [COORD]x= 800.000000 y= -88.000000 vx= -1.000000 vy= 1.000000 +F629: DELETE [NAME]enemy_greenclab_14 [COORD]x= 747.000000 y= -35.000000 vx= -1.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F646: DELETE [NAME]enemy_plane_1 [COORD]x= 866.000000 y= 38.000000 vx= -1.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F701: DELETE [NAME]enemy_greenclab_13 [COORD]x= 902.000000 y= -3.000000 vx= -2.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F733: DELETE [NAME]enemy_greenclab_9 [COORD]x= 1032.000000 y= 221.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F746: DELETE [NAME]enemy_greenclab_10 [COORD]x= 1032.000000 y= 202.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F755: DELETE [NAME]enemy_greenclab_11 [COORD]x= 1032.000000 y= 179.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F767: DELETE [NAME]enemy_greenclab_12 [COORD]x= 1032.000000 y= 159.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F768: CREATE [NAME]enemy_greenclab_15 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F768: CREATE [NAME]enemy_greenclab_16 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F771: DELETE [NAME]enemy_plane_2 [COORD]x= 1032.000000 y= 131.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F777: DELETE [NAME]enemy_plane_3 [COORD]x= 1032.000000 y= 105.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F800: CREATE [NAME]enemy_plane_4 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F800: CREATE [NAME]enemy_plane_5 [COORD]x= 1152.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F832: CREATE [NAME]enemy_greenclab_17 [COORD]x= 384.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F832: CREATE [NAME]enemy_greenclab_18 [COORD]x= 1024.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 +F832: CREATE [NAME]enemy_greenclab_19 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 +F832: CREATE [NAME]enemy_greenclab_20 [COORD]x= 1024.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 +F857: DELETE [NAME]enemy_greenclab_16 [COORD]x= 896.000000 y= -39.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F864: CREATE [NAME]enemy_plane_6 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 +F864: CREATE [NAME]enemy_plane_7 [COORD]x= 128.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 +F864: CREATE [NAME]enemy_plane_8 [COORD]x= 768.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 +F864: CREATE [NAME]enemy_plane_9 [COORD]x= 128.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 +F873: DELETE [NAME]enemy_plane_8 [COORD]x= 768.000000 y= -103.250000 vx= 0.000000 vy= 1.750000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F896: CREATE [NAME]enemy_greenclab_21 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F896: CREATE [NAME]enemy_greenclab_22 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F925: DELETE [NAME]enemy_greenclab_18 [COORD]x= 1024.000000 y= 58.000000 vx= 0.000000 vy= 2.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F927: DELETE [NAME]enemy_greenclab_22 [COORD]x= 896.000000 y= -97.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F928: CREATE [NAME]enemy_plane_10 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F928: CREATE [NAME]enemy_plane_11 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F936: DELETE [NAME]enemy_greenclab_20 [COORD]x= 1024.000000 y= 80.000000 vx= 0.000000 vy= 2.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F945: DELETE [NAME]enemy_plane_11 [COORD]x= 896.000000 y= -111.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F958: DELETE [NAME]enemy_plane_5 [COORD]x= 1152.000000 y= 30.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F960: CREATE [NAME]enemy_greenclab_23 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F960: CREATE [NAME]enemy_greenclab_24 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F1026: DELETE [NAME]enemy_greenclab_24 [COORD]x= 896.000000 y= -62.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1056: CREATE [NAME]enemy_greenclab_25 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1056: CREATE [NAME]enemy_greenclab_26 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1088: CREATE [NAME]enemy_plane_12 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1088: CREATE [NAME]enemy_plane_13 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1102: DELETE [NAME]enemy_greenclab_19 [COORD]x= 680.000000 y= 472.000000 vx= 4.000000 vy= -2.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1120: CREATE [NAME]enemy_greenclab_27 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1120: CREATE [NAME]enemy_greenclab_28 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1152: CREATE [NAME]enemy_plane_14 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1152: CREATE [NAME]enemy_plane_15 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1184: CREATE [NAME]enemy_greenclab_29 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1184: CREATE [NAME]enemy_greenclab_30 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1199: DELETE [NAME]enemy_plane_4 [COORD]x= 512.000000 y= 271.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F1216: CREATE [NAME]enemy_plane_16 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1216: CREATE [NAME]enemy_plane_17 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1248: CREATE [NAME]enemy_greenclab_31 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1248: CREATE [NAME]enemy_greenclab_32 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1248: DELETE [NAME]enemy_greenclab_17 [COORD]x= 384.000000 y= 288.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F1289: DELETE [NAME]enemy_greenclab_15 [COORD]x= 256.000000 y= 393.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1303: DELETE [NAME]enemy_greenclab_21 [COORD]x= 256.000000 y= 279.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1306: DELETE [NAME]enemy_plane_10 [COORD]x= 256.000000 y= 250.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1318: DELETE [NAME]enemy_greenclab_23 [COORD]x= 256.000000 y= 230.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1472: CREATE [NAME]gunbattery_0 [COORD]x= 963.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F1600: CREATE [NAME]gunbattery_1 [COORD]x= 205.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F1700: DELETE [NAME]gunbattery_0 [COORD]x= 963.000000 y= 100.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1728: CREATE [NAME]gunbattery_2 [COORD]x= 280.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F1917: DELETE [NAME]gunbattery_2 [COORD]x= 280.000000 y= 61.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1920: CREATE [NAME]enemy_greenclab_33 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1920: CREATE [NAME]enemy_greenclab_34 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1939: DELETE [NAME]gunbattery_1 [COORD]x= 205.000000 y= 211.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1952: CREATE [NAME]enemy_greenclab_35 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1952: CREATE [NAME]enemy_greenclab_36 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1984: CREATE [NAME]enemy_greenclab_37 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1984: CREATE [NAME]enemy_greenclab_38 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2016: CREATE [NAME]enemy_greenclab_39 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2016: CREATE [NAME]enemy_greenclab_40 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2048: CREATE [NAME]enemy_greenclab_41 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2048: CREATE [NAME]enemy_greenclab_42 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2080: CREATE [NAME]gunbattery_3 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2080: CREATE [NAME]gunbattery_4 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2112: CREATE [NAME]purplecore_0 [COORD]x= 213.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2240: CREATE [NAME]purplecore_1 [COORD]x= 780.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2276: DELETE [NAME]purplecore_0 [COORD]x= 213.000000 y= 36.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F2368: CREATE [NAME]purplecore_2 [COORD]x= 909.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2482: DELETE [NAME]purplecore_1 [COORD]x= 780.000000 y= 114.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F2496: CREATE [NAME]purplecore_3 [COORD]x= 869.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2528: DELETE [NAME]purplecore_2 [COORD]x= 909.000000 y= 32.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2560: CREATE [NAME]spacefish_0 [COORD]x= 712.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2592: CREATE [NAME]spacefish_1 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2592: CREATE [NAME]spacefish_2 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2656: CREATE [NAME]spacefish_3 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2656: CREATE [NAME]spacefish_4 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2673: DELETE [NAME]purplecore_3 [COORD]x= 869.000000 y= 49.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F2681: DELETE [NAME]spacefish_2 [COORD]x= 896.000000 y= -39.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2688: CREATE [NAME]spacefish_5 [COORD]x= 708.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2720: CREATE [NAME]spacefish_6 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2720: CREATE [NAME]spacefish_7 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2723: DELETE [NAME]spacefish_0 [COORD]x= 712.000000 y= 35.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2728: DELETE [NAME]spacefish_4 [COORD]x= 896.000000 y= -56.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2747: DELETE [NAME]spacefish_5 [COORD]x= 708.000000 y= -69.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 3, lv2 = -1 [LASER]lv1 = -1 +F2816: CREATE [NAME]spacefish_8 [COORD]x= 207.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2872: DELETE [NAME]spacefish_1 [COORD]x= 256.000000 y= 152.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2888: DELETE [NAME]spacefish_3 [COORD]x= 256.000000 y= 104.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 3, lv2 = -1 [LASER]lv1 = -1 +F2904: DELETE [NAME]spacefish_6 [COORD]x= 256.000000 y= 56.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2920: DELETE [NAME]spacefish_8 [COORD]x= 207.000000 y= -24.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2944: CREATE [NAME]spacefish_9 [COORD]x= 626.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3138: DELETE [NAME]spacefish_9 [COORD]x= 626.000000 y= 66.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F3200: CREATE [NAME]purplecore_4 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3200: CREATE [NAME]purplecore_5 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3225: DELETE [NAME]spacefish_7 [COORD]x= 896.000000 y= 377.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3262: DELETE [NAME]purplecore_5 [COORD]x= 896.000000 y= -66.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3328: CREATE [NAME]purplecore_6 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3328: CREATE [NAME]purplecore_7 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3456: CREATE [NAME]purplecore_8 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3456: CREATE [NAME]purplecore_9 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3478: DELETE [NAME]purplecore_4 [COORD]x= 256.000000 y= 150.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3509: DELETE [NAME]purplecore_6 [COORD]x= 256.000000 y= 53.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3544: DELETE [NAME]purplecore_8 [COORD]x= 256.000000 y= -40.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3584: CREATE [NAME]purplecore_10 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3584: CREATE [NAME]purplecore_11 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3986: DELETE [NAME]purplecore_10 [COORD]x= 256.000000 y= 274.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F4160: CREATE [NAME]boss1_organ_0 [COORD]x= 520.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +0.000000 FPS +game end diff -r 150e832193fe -r b31bed246abd debug_db.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/debug_db.h Tue Jan 25 17:43:30 2011 +0900 @@ -0,0 +1,10 @@ +#ifndef INCLUDE_DEBUG_DB +#define INCLUDE_DEBUG_DB + +typedef struct DebugDB { + const char *name; + int count; + +} DebugDB, DebugDBPtr; + +#endif diff -r 150e832193fe -r b31bed246abd main.c --- a/main.c Sun Jan 23 19:01:34 2011 +0900 +++ b/main.c Tue Jan 25 17:43:30 2011 +0900 @@ -5,6 +5,7 @@ #include #include #include +#include #include "SDL_opengl.h" #include "object.h" #include "tree_controll.h" @@ -25,8 +26,7 @@ #include "debug.h" #include "trace.h" #include "LoadSprite.h" -#include - +#include "Cheat.h" #include "error.h" static int runmode = 0; @@ -304,7 +304,7 @@ tlv3[i].y = -1; } filpcount = 0; - stage = 1; + stage = 0; //for (i = 0; i < 300; i++) //enemy[i].f = FALSE; jiki.zanki = 3; @@ -444,10 +444,13 @@ } SDL_Delay(100); PutSprite(1, 640, 640, 29 - cc / 60); - // PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); - - Pad(joy); - SDL_GL_SwapBuffers( ); + //PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); + + if(use_keybord == 1) { + keybord(); + } else { + Pad(joy); + } } } if (rswait > 60 * 6) { @@ -479,7 +482,7 @@ tlv3[0].r = 0; tlv3[0].y = -1; return; - // sb_size = -1; + // sb_size = -1; } } } @@ -502,10 +505,12 @@ } else { Pad(joy); } + cheat(); t_buff = CapturePad(t_buff, pad); break; case 2: t_buff = TracePad(t_buff, pad); + cheat(); break; } } diff -r 150e832193fe -r b31bed246abd ppe/Atari.cc --- a/ppe/Atari.cc Sun Jan 23 19:01:34 2011 +0900 +++ b/ppe/Atari.cc Tue Jan 25 17:43:30 2011 +0900 @@ -1,5 +1,6 @@ #include "task_base.h" #include "task_object.h" +#include "../ObjectType.h" SchedDefineTask1(Atari, atari); @@ -8,18 +9,22 @@ { int w = (int)smanager->get_param(0); int h = (int)smanager->get_param(1); - int tama_lv1_end = (int)smanager->get_param(2); - int tama_lv2_end = (int)smanager->get_param(3); - int laser_lv1_end = (int)smanager->get_param(4); - CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0); + CollisionPropertyPtr property + = (CollisionPropertyPtr)smanager->get_input(rbuf, 0); player *jiki = (player*)smanager->get_input(rbuf, 1); - stge *lg = (stge*)smanager->get_input(rbuf, 2); - stge *infg = (stge*)smanager->get_input(rbuf, 3); - int *infg_level = (int*)smanager->get_input(rbuf, 4); - CollisionPropertyPtr property - = (CollisionPropertyPtr)smanager->get_input(rbuf, 5); + + property->lg = *(stge*)smanager->get_input(rbuf, 2); + property->infg = *(stge*)smanager->get_input(rbuf, 3); + stge *lg = &property->lg; + stge *infg = &property->infg; + int infg_level = *(int*)smanager->get_input(rbuf, 4); + int tama_lv1_end = *(int*)smanager->get_input(rbuf, 5); + int tama_lv2_end = *(int*)smanager->get_input(rbuf, 6); + int laser_lv1_end = *(int*)smanager->get_input(rbuf, 7); + + CHARACTER *p = &property->p; int *enemycount = &property->enemycount; tama1 *tlv3 = &property->tlv3; @@ -34,40 +39,35 @@ ex = p->x; ey = p->y; - int length = 1; - smanager->set_outputSize(2, sizeof(ObjContainer)+sizeof(ObjData)*(length-1)); - smanager->setup_outputData(); - - CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0); CollisionPropertyPtr w_property - = (CollisionPropertyPtr)smanager->get_output(wbuf, 1); - ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 2); + = (CollisionPropertyPtr)smanager->get_output(wbuf, 0); + ObjContainerPtr sprite = (ObjContainerPtr)smanager->get_output(wbuf, 1); sprite->flag = false; - sprite->length = length; + sprite->length = 1; //自機やられ #ifndef INVISIBLE_MODE if ((ex < jiki->x + 128 / 2) && (ex + w > jiki->x + 128 / 2) && (ey < jiki->y + 128 / 2) && (ey + h > jiki->y + 128 / 2) && jiki->muteki == 0) { + sprite->flag = true; Bom(jiki->x + 16, jiki->y + 16, &sprite->data[0]); + + property->collision_type = JIKI; + jiki->bf = FALSE; jiki->zanki--; - jiki->muteki = 120; - + jiki->muteki = 120; + property->jiki = *jiki; infg->stg = 0; - *infg_level--; - if (*infg_level < 0) - *infg_level = 0; + infg_level--; + if (infg_level < 0) + infg_level = 0; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; + property->infg_level = infg_level; - *q = *p; *w_property = *property; return 0; } @@ -81,6 +81,8 @@ && (ex + w > tama_lv1[i1].x + 16) && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + h) && (tama_lv1[i1].r != -1)) { + property->collision_type = TAMALV1; + tama_lv1[i1].r = -1; p->vit -= TAMALV1P; infg->stg++; @@ -89,16 +91,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -106,6 +102,8 @@ if ((tama_lv1[i1].x + 64 > ex) && (ex + w > tama_lv1[i1].x) && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + h) && (tama_lv1[i1].l != -1)) { + property->collision_type = TAMALV1; + tama_lv1[i1].l = -1; p->vit -= TAMALV1P; infg->stg++; @@ -114,16 +112,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -135,6 +127,8 @@ && (ex + w > tama_lv2[i1].x + 128) && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + h) && (tama_lv2[i1].rr != -1)) { + property->collision_type = TAMALV2; + tama_lv2[i1].rr = -1; p->vit -= TAMALV2P; infg->stg++; @@ -143,16 +137,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -163,6 +151,8 @@ && (tama_lv2[i1].y - 32 + 192 > ey) && (tama_lv2[i1].y - 32 < ey + h) && (tama_lv2[i1].sr != -1)) { + property->collision_type = TAMALV2; + tama_lv2[i1].sr = -1; p->vit -= TAMALV2P; infg->stg++; @@ -171,16 +161,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -189,6 +173,8 @@ && (tama_lv2[i1].y - 32 + 192 > ey) && (tama_lv2[i1].y - 32 < ey + h) && (tama_lv2[i1].sl != -1)) { + property->collision_type = TAMALV2; + tama_lv2[i1].sl = -1; p->vit -= TAMALV2P; infg->stg++; @@ -197,16 +183,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -215,6 +195,8 @@ && (ex + w > tama_lv2[i1].x - 64) && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + h) && (tama_lv2[i1].ll != -1)) { + property->collision_type = TAMALV2; + tama_lv2[i1].ll = -1; p->vit -= TAMALV2P; infg->stg++; @@ -223,16 +205,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -240,6 +216,8 @@ } if ((tlv3->r > 0) && (jiki->x < ex + w) && (jiki->x + 128 > ex) && (jiki->y > ey + h)) { + property->collision_type = TAMALV3; + p->vit -= TAMALV3P; infg->stg++; if (p->vit <= 0) { @@ -247,16 +225,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -264,6 +236,8 @@ jumping: if ((tlv3->r > 0) && (jiki->x < ex + w) && (jiki->x + 128 > ex) && (jiki->y + 128 > ey) && (jiki->y < ey + h)) { + property->collision_type = TAMALV3; + p->vit -= TAMALV3P; infg->stg++; if (p->vit <= 0) { @@ -271,16 +245,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -292,6 +260,8 @@ if ((laser_lv1[i1].x + n > ex) && (ex + w > laser_lv1[i1].x) && (laser_lv1[i1].y + n > ey) && (laser_lv1[i1].y < ey + h) && (laser_lv1[i1].r != -1)) { + property->collision_type = LASERLV1; + laser_lv1[i1].r = -1; laser_lv1[i1].y = -1; p->vit -= LASERLV1P; @@ -301,16 +271,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -321,24 +285,23 @@ (laser_lv2[0].x + 128 > ex) && (ex + w > laser_lv2[0].x - 128) && (laser_lv2[0].y + 128 > ey) && (laser_lv2[0].y - 128 < ey + h) && (laser_lv2[0].r != 0)) { + property->collision_type = LASERLV2; + p->vit -= LASERLV2P; lg->stg -= 26; + infg->stg++; if (p->vit <= 0) { infg->stg += 4; + property->infg = *infg; + sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - *q = *p; *w_property = *property; return 0; } @@ -350,6 +313,8 @@ && (laser_lv3[i1].y + 128 > ey) && (laser_lv3[i1].y < ey + h) && (laser_lv3[i1].r > 0)) { + property->collision_type = LASERLV3; + tama_lv2[i1].rr = -1; p->vit -= LASERLV3P; infg->stg++; @@ -358,16 +323,10 @@ sprite->flag = true; Bom(p->x, p->y, &sprite->data[0]); *enemycount += (p->score * - ((infg->stg / 128) + *infg_level + 1)); + ((infg->stg / 128) + infg_level + 1)); p->task = DELETE_CHARA; p->f = FALSE; - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; - - *q = *p; *w_property = *property; return 0; } @@ -375,12 +334,8 @@ } } - property->infg_level = *infg_level; - property->jiki = *jiki; - property->lg = *lg; - property->infg = *infg; + property->collision_type = NO; - *q = *p; *w_property = *property; return 0; } diff -r 150e832193fe -r b31bed246abd ppe/task_object.h --- a/ppe/task_object.h Sun Jan 23 19:01:34 2011 +0900 +++ b/ppe/task_object.h Tue Jan 25 17:43:30 2011 +0900 @@ -101,9 +101,11 @@ typedef struct CollisionProperty { + int collision_type; int infg_level; int enemycount; + CHARACTER p; player jiki; stge lg; stge infg; diff -r 150e832193fe -r b31bed246abd property.h --- a/property.h Sun Jan 23 19:01:34 2011 +0900 +++ b/property.h Tue Jan 25 17:43:30 2011 +0900 @@ -1,26 +1,23 @@ #ifndef INCLUDE_PROPERTY #define INCLUDE_PROPERTY -#include "Character.h" -#include "bom.h" -#include "count2.h" -#include "sgoex.h" - typedef struct CollisionProperty { + int collision_type; int infg_level; int enemycount; - + + CHARACTER p; player jiki; stge lg; stge infg; - + tama1 tama_lv1[20]; tama2 tama_lv2[20]; tama1 tlv3; laser laser_lv1[20]; laser laser_lv2; laser laser_lv3[128]; - + } CollisionProperty, *CollisionPropertyPtr; diff -r 150e832193fe -r b31bed246abd spe/task_object.h --- a/spe/task_object.h Sun Jan 23 19:01:34 2011 +0900 +++ b/spe/task_object.h Tue Jan 25 17:43:30 2011 +0900 @@ -104,6 +104,7 @@ int infg_level; int enemycount; + CHARACTER p; player jiki; stge lg; stge infg; diff -r 150e832193fe -r b31bed246abd state_task.cc --- a/state_task.cc Sun Jan 23 19:01:34 2011 +0900 +++ b/state_task.cc Tue Jan 25 17:43:30 2011 +0900 @@ -84,7 +84,7 @@ CHARACTER *p = (CHARACTER*)chara; int num = GetStateNum(p->task); - p->state = state_list[num]; + p->state = state_list[num].state; } @@ -95,7 +95,7 @@ printf("x = %f, y = %f, vx = %f, vy = %f\n",p->x, p->y, p->vx, p->vy); int num = GetStateNum(p->task); - p->state = state_list[num]; + p->state = state_list[num].state; } @@ -107,7 +107,7 @@ CHARACTER *p = (CHARACTER*)chara; int num = GetStateNum(p->task); - p->state = state_list[num]; + p->state = state_list[num].state; } @@ -134,7 +134,7 @@ case Enemy: { int task_num = GetStateNum(obj_data->task); Putenemy(obj_data->charano, obj_data->x, obj_data->y, - obj_data->vx, obj_data->vy, state_list[task_num]); + obj_data->vx, obj_data->vy, state_list[task_num].state); break; } case Def: @@ -154,7 +154,7 @@ } } int num = GetStateNum(p->task); - p->state = state_list[num]; + p->state = state_list[num].state; free(new_obj); } @@ -596,17 +596,19 @@ CHARACTER* delete_chara(CHARACTER *p) { - if (p->tama == FALSE) { - printf("F%d: DELETE [NAME]%s_%d [VIT]%lf [COORD]x= %f y= %f vx= %f vy= %f\n", - filpcount, dtable[p->charano].name, p->chara_id, p->vit, - p->x, p->y, p->vx, p->vy); - } + if (p->tama == FALSE) { + printf("F%d: DELETE [NAME]%s_%d [COORD]x= %f y= %f vx= %f vy= %f\n", + filpcount, dtable[p->charano].name, p->chara_id, + p->x, p->y, p->vx, p->vy); + printf(" [TAMA]lv1 = %d, lv2 = %d [LASER]lv1 = %d\n", + tama_lv1_end, tama_lv2_end, laser_lv1_end); + } - CHARACTER *parent = p; - p->f = FALSE; - p->state = noaction; - p->collision = noaction; - return parent; + CHARACTER *parent = p; + p->f = FALSE; + p->state = noaction; + p->collision = noaction; + return parent; } @@ -776,7 +778,7 @@ p->task = STATE25; int num = GetStateNum(p->task); - p->state = state_list[num]; + p->state = state_list[num].state; return p; } @@ -913,7 +915,7 @@ p->task = STATE411; int num = GetStateNum(p->task); - p->state = state_list[num]; + p->state = state_list[num].state; return p; } diff -r 150e832193fe -r b31bed246abd tdandy_log --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/tdandy_log Tue Jan 25 17:43:30 2011 +0900 @@ -0,0 +1,203 @@ +Start Trace mode. +Use Keyboard +F64: CREATE [NAME]enemy_greenclab_0 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 +F85: DELETE [NAME]enemy_greenclab_0 [COORD]x= 120.000000 y= -44.000000 vx= 0.000000 vy= 4.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F96: CREATE [NAME]enemy_greenclab_1 [COORD]x= 56.000000 y= -128.000000 vx= 0.000000 vy= 8.000000 +F96: CREATE [NAME]enemy_greenclab_2 [COORD]x= 184.000000 y= -128.000000 vx= 0.000000 vy= 8.000000 +F109: DELETE [NAME]enemy_greenclab_1 [COORD]x= 56.000000 y= -24.000000 vx= 0.000000 vy= 8.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F109: DELETE [NAME]enemy_greenclab_2 [COORD]x= 184.000000 y= -24.000000 vx= 0.000000 vy= 8.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F128: CREATE [NAME]enemy_greenclab_3 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 +F156: DELETE [NAME]enemy_greenclab_3 [COORD]x= 120.000000 y= -16.000000 vx= 0.000000 vy= 4.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F160: CREATE [NAME]enemy_greenclab_4 [COORD]x= 224.000000 y= -128.000000 vx= 1.000000 vy= 1.000000 +F160: CREATE [NAME]enemy_greenclab_5 [COORD]x= 184.000000 y= -128.000000 vx= 1.000000 vy= 1.000000 +F192: CREATE [NAME]enemy_greenclab_6 [COORD]x= 120.000000 y= -128.000000 vx= 1.000000 vy= 2.000000 +F203: DELETE [NAME]enemy_greenclab_5 [COORD]x= 227.000000 y= -85.000000 vx= 1.000000 vy= 1.000000 + [TAMA]lv1 = -1, lv2 = -1 [LASER]lv1 = -1 +F223: DELETE [NAME]enemy_greenclab_4 [COORD]x= 287.000000 y= -65.000000 vx= 1.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F223: DELETE [NAME]enemy_greenclab_6 [COORD]x= 151.000000 y= -66.000000 vx= 1.000000 vy= 2.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F224: CREATE [NAME]enemy_greenclab_7 [COORD]x= 56.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F224: CREATE [NAME]enemy_greenclab_8 [COORD]x= 184.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F247: DELETE [NAME]enemy_greenclab_8 [COORD]x= 184.000000 y= -105.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F256: CREATE [NAME]enemy_plane_0 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F360: DELETE [NAME]enemy_plane_0 [COORD]x= 120.000000 y= -24.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F368: DELETE [NAME]enemy_greenclab_7 [COORD]x= 56.000000 y= 16.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F384: CREATE [NAME]enemy_greenclab_9 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F416: CREATE [NAME]enemy_greenclab_10 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F448: CREATE [NAME]enemy_greenclab_11 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F480: CREATE [NAME]enemy_plane_1 [COORD]x= 1032.000000 y= -128.000000 vx= -1.000000 vy= 1.000000 +F512: CREATE [NAME]enemy_plane_2 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F544: CREATE [NAME]enemy_plane_3 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F576: CREATE [NAME]enemy_greenclab_12 [COORD]x= 1032.000000 y= -32.000000 vx= 0.000000 vy= 1.000000 +F576: CREATE [NAME]enemy_greenclab_13 [COORD]x= 1152.000000 y= -128.000000 vx= -2.000000 vy= 1.000000 +F576: CREATE [NAME]enemy_greenclab_14 [COORD]x= 800.000000 y= -88.000000 vx= -1.000000 vy= 1.000000 +F629: DELETE [NAME]enemy_greenclab_14 [COORD]x= 747.000000 y= -35.000000 vx= -1.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F643: DELETE [NAME]enemy_plane_1 [COORD]x= 869.000000 y= 35.000000 vx= -1.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F701: DELETE [NAME]enemy_greenclab_13 [COORD]x= 902.000000 y= -3.000000 vx= -2.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F722: DELETE [NAME]enemy_greenclab_9 [COORD]x= 1032.000000 y= 210.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F723: DELETE [NAME]enemy_plane_2 [COORD]x= 1032.000000 y= 83.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F725: DELETE [NAME]enemy_greenclab_10 [COORD]x= 1032.000000 y= 181.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F725: DELETE [NAME]enemy_greenclab_11 [COORD]x= 1032.000000 y= 149.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F735: DELETE [NAME]enemy_greenclab_12 [COORD]x= 1032.000000 y= 127.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F742: DELETE [NAME]enemy_plane_3 [COORD]x= 1032.000000 y= 70.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F768: CREATE [NAME]enemy_greenclab_15 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F768: CREATE [NAME]enemy_greenclab_16 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F800: CREATE [NAME]enemy_plane_4 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F800: CREATE [NAME]enemy_plane_5 [COORD]x= 1152.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F832: CREATE [NAME]enemy_greenclab_17 [COORD]x= 384.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F832: CREATE [NAME]enemy_greenclab_18 [COORD]x= 1024.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 +F832: CREATE [NAME]enemy_greenclab_19 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 +F832: CREATE [NAME]enemy_greenclab_20 [COORD]x= 1024.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 +F855: DELETE [NAME]enemy_greenclab_16 [COORD]x= 896.000000 y= -41.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F864: CREATE [NAME]enemy_plane_6 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 +F864: CREATE [NAME]enemy_plane_7 [COORD]x= 128.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 +F864: CREATE [NAME]enemy_plane_8 [COORD]x= 768.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 +F864: CREATE [NAME]enemy_plane_9 [COORD]x= 128.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 +F873: DELETE [NAME]enemy_plane_8 [COORD]x= 768.000000 y= -103.250000 vx= 0.000000 vy= 1.750000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F896: CREATE [NAME]enemy_greenclab_21 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F896: CREATE [NAME]enemy_greenclab_22 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F913: DELETE [NAME]enemy_greenclab_18 [COORD]x= 1024.000000 y= 34.000000 vx= 0.000000 vy= 2.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F913: DELETE [NAME]enemy_greenclab_20 [COORD]x= 1024.000000 y= 34.000000 vx= 0.000000 vy= 2.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F918: DELETE [NAME]enemy_greenclab_22 [COORD]x= 896.000000 y= -106.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F928: CREATE [NAME]enemy_plane_10 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F928: CREATE [NAME]enemy_plane_11 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F945: DELETE [NAME]enemy_plane_11 [COORD]x= 896.000000 y= -111.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F954: DELETE [NAME]enemy_plane_5 [COORD]x= 1152.000000 y= 26.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F960: CREATE [NAME]enemy_greenclab_23 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F960: CREATE [NAME]enemy_greenclab_24 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F1026: DELETE [NAME]enemy_greenclab_24 [COORD]x= 896.000000 y= -62.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1056: CREATE [NAME]enemy_greenclab_25 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1056: CREATE [NAME]enemy_greenclab_26 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1088: CREATE [NAME]enemy_plane_12 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1088: CREATE [NAME]enemy_plane_13 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1102: DELETE [NAME]enemy_greenclab_19 [COORD]x= 680.000000 y= 472.000000 vx= 4.000000 vy= -2.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F1120: CREATE [NAME]enemy_greenclab_27 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1120: CREATE [NAME]enemy_greenclab_28 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1152: CREATE [NAME]enemy_plane_14 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1152: CREATE [NAME]enemy_plane_15 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1184: CREATE [NAME]enemy_greenclab_29 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1184: CREATE [NAME]enemy_greenclab_30 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1195: DELETE [NAME]enemy_plane_4 [COORD]x= 512.000000 y= 267.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F1216: CREATE [NAME]enemy_plane_16 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1216: CREATE [NAME]enemy_plane_17 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1241: DELETE [NAME]enemy_greenclab_17 [COORD]x= 384.000000 y= 281.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F1248: CREATE [NAME]enemy_greenclab_31 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1248: CREATE [NAME]enemy_greenclab_32 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1284: DELETE [NAME]enemy_greenclab_15 [COORD]x= 256.000000 y= 388.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1284: DELETE [NAME]enemy_plane_10 [COORD]x= 256.000000 y= 228.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1286: DELETE [NAME]enemy_greenclab_21 [COORD]x= 256.000000 y= 262.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1287: DELETE [NAME]enemy_greenclab_23 [COORD]x= 256.000000 y= 199.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1472: CREATE [NAME]gunbattery_0 [COORD]x= 963.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F1600: CREATE [NAME]gunbattery_1 [COORD]x= 205.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F1686: DELETE [NAME]gunbattery_0 [COORD]x= 963.000000 y= 86.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1728: CREATE [NAME]gunbattery_2 [COORD]x= 280.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F1908: DELETE [NAME]gunbattery_2 [COORD]x= 280.000000 y= 52.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1920: CREATE [NAME]enemy_greenclab_33 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1920: CREATE [NAME]enemy_greenclab_34 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1930: DELETE [NAME]gunbattery_1 [COORD]x= 205.000000 y= 202.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F1952: CREATE [NAME]enemy_greenclab_35 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1952: CREATE [NAME]enemy_greenclab_36 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1984: CREATE [NAME]enemy_greenclab_37 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F1984: CREATE [NAME]enemy_greenclab_38 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2016: CREATE [NAME]enemy_greenclab_39 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2016: CREATE [NAME]enemy_greenclab_40 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2048: CREATE [NAME]enemy_greenclab_41 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2048: CREATE [NAME]enemy_greenclab_42 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2080: CREATE [NAME]gunbattery_3 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2080: CREATE [NAME]gunbattery_4 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 +F2112: CREATE [NAME]purplecore_0 [COORD]x= 213.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2240: CREATE [NAME]purplecore_1 [COORD]x= 371.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2260: DELETE [NAME]purplecore_0 [COORD]x= 213.000000 y= 20.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F2368: CREATE [NAME]purplecore_2 [COORD]x= 909.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2496: CREATE [NAME]purplecore_3 [COORD]x= 163.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2513: DELETE [NAME]purplecore_2 [COORD]x= 909.000000 y= 17.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F2560: CREATE [NAME]spacefish_0 [COORD]x= 1058.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2592: CREATE [NAME]spacefish_1 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2592: CREATE [NAME]spacefish_2 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2615: DELETE [NAME]spacefish_0 [COORD]x= 1058.000000 y= -73.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F2651: DELETE [NAME]spacefish_2 [COORD]x= 896.000000 y= -69.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F2656: CREATE [NAME]spacefish_3 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2656: CREATE [NAME]spacefish_4 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2688: CREATE [NAME]spacefish_5 [COORD]x= 289.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2712: DELETE [NAME]spacefish_4 [COORD]x= 896.000000 y= -72.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F2720: CREATE [NAME]spacefish_6 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2720: CREATE [NAME]spacefish_7 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2816: CREATE [NAME]spacefish_8 [COORD]x= 950.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2823: DELETE [NAME]purplecore_1 [COORD]x= 371.000000 y= 455.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2856: DELETE [NAME]spacefish_5 [COORD]x= 289.000000 y= 40.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2864: DELETE [NAME]spacefish_1 [COORD]x= 256.000000 y= 144.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2866: DELETE [NAME]spacefish_3 [COORD]x= 256.000000 y= 82.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 3, lv2 = -1 [LASER]lv1 = -1 +F2868: DELETE [NAME]spacefish_6 [COORD]x= 256.000000 y= 20.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F2944: CREATE [NAME]spacefish_9 [COORD]x= 921.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F2965: DELETE [NAME]purplecore_3 [COORD]x= 163.000000 y= 341.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 3, lv2 = -1 [LASER]lv1 = -1 +F3200: CREATE [NAME]purplecore_4 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3200: CREATE [NAME]purplecore_5 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3207: DELETE [NAME]spacefish_7 [COORD]x= 896.000000 y= 359.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F3220: DELETE [NAME]spacefish_9 [COORD]x= 921.000000 y= 148.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3227: DELETE [NAME]spacefish_8 [COORD]x= 950.000000 y= 283.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3256: DELETE [NAME]purplecore_5 [COORD]x= 896.000000 y= -72.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3328: CREATE [NAME]purplecore_6 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3328: CREATE [NAME]purplecore_7 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3456: CREATE [NAME]purplecore_8 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3456: CREATE [NAME]purplecore_9 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3465: DELETE [NAME]purplecore_6 [COORD]x= 256.000000 y= 9.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3511: DELETE [NAME]purplecore_8 [COORD]x= 256.000000 y= -73.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 2, lv2 = -1 [LASER]lv1 = -1 +F3584: CREATE [NAME]purplecore_10 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3584: CREATE [NAME]purplecore_11 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +F3964: DELETE [NAME]purplecore_10 [COORD]x= 256.000000 y= 252.000000 vx= 0.000000 vy= 1.000000 + [TAMA]lv1 = 1, lv2 = -1 [LASER]lv1 = -1 +F4160: CREATE [NAME]boss1_organ_0 [COORD]x= 520.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 +0.000000 FPS +game end