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1 #include <iostream>
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2 #include <cmath>
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3 #include "SceneGraphRoot.h"
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4 #include "gaplant.h"
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5 using namespace std;
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6
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7 void
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8 move_right(SceneGraphPtr node)
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9 {
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10 /*cout << "右を押したんだ " << node->angle[2] << "\n";*/
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11 node->angle[1] -= 10;
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12 /* if (node->angle[2] < -30) {
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13 node->angle[2] = -30;
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14 }
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15 node->xyz[0] += 5;*/
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16 }
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17
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18 void
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19 move_left(SceneGraphPtr node)
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20 {
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21 /*cout << "左を押したんだ " << node->angle[2] << "\n";*/
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22 node->angle[1] += 10;
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23 /* if (node->angle[2] > 30) {
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24 node->angle[2] = 30;
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25 }
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26 node->xyz[0] -= 5;*/
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27 }
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28
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29 void
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30 move_down(SceneGraphPtr node)
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31 {
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32 /*cout << "下だって押したくなる時はある "<< node->angle[0] << "\n";*/
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33 node->angle[0] += 10;
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34 /*if (node->angle[0] > -60) {
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35 node->angle[0] = -60;
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36 }
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37 node->xyz[1] += 5;*/
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38 }
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39
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40 void
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41 move_up(SceneGraphPtr node)
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42 {
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43 /*cout << "上を押したんだ "<< node->angle[0] << "\n";*/
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44 node->angle[0] -= 10;
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45 /*if (node->angle[0] < -120) {
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46 node->angle[0] = -120;
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47 }
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48 node->xyz[1] -= 5;*/
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49 }
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50
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51 void
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52 gaplant_move(SceneGraphPtr node, int w, int h)
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53 {
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54 Pad *pad = sgroot->getController();
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55
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56 if (pad->right.isHold() || pad->left.isHold() || pad->down.isHold() || pad->up.isHold()) {
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57 if (pad->right.isHold()) {
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58 move_right(node);
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59 } else if (pad->left.isHold()) {
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60 move_left(node);
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61 } else if (pad->down.isHold()) {
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62 move_down(node);
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63 } else if (pad->up.isHold()) {
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64 move_up(node);
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65 }
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66 }
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67
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68 if (pad->cross.isHold() || pad->circle.isHold()) {
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69 if (pad->cross.isHold()) {
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70 node->xyz[2] += 5;
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71 } else if (pad->circle.isHold()) {
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72 node->xyz[2] -= 5;
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73 }
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74 }
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75 }
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76
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77 void
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78 gaplant_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
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79 {
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80 SceneGraphIteratorPtr it = sgroot->getIterator(tree);
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81 //static int damage = 0;
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82
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83 for (; it->hasNext(sgroot->getSgid("Ball"));) {
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84 it->next(sgroot->getSgid("Ball"));
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85 SceneGraphPtr ball = it->get();
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86
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87 double dis_x = node->xyz[0] - ball->xyz[0];
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88 double dis_y = node->xyz[1] - ball->xyz[1];
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89 double dis_z = node->xyz[2] - ball->xyz[2];
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90 double distance = sqrt(dis_x*dis_x + dis_y*dis_y + dis_z*dis_z);
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91
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92 if (distance < CHECK_HIT_RAD + BALL_RAD) {
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93 cout << "今からもっと細かく判定するよ ^q^\n";
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94 ball->remove();
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95 }
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96 }
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97 }
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