107
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1 #!BPY
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2 """Registration info for Blender menus:
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3 Name: 'Libps3 (.xml)'
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4 Blender: 240
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5 Group: 'Export'
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6 Tooltip: 'Export to (.xml) for libps3'
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7 """
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8
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9
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10 ######################################################
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11 # Importing modules
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12 ######################################################
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13
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14 import math
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15 #import subprocess
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16 import os
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17 import Blender
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18 import struct
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19 import base64
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20 from Blender import NMesh, Scene, Object, Material, Texture, Window
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21 from Blender import sys as bsys, Mathutils, Draw, BGL
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22 from Blender.sys import *
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23
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24
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25 def info(object, spacing=10, collapse=1):
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26 """Print methods and doc strings.
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27
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28 Takes module, class, list, dictionary, or string."""
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29 methodList = [e for e in dir(object) if callable(getattr(object, e))]
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30 processFunc = collapse and (lambda s: " ".join(s.split())) or (lambda s: s)
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31 print "\n".join(["%s %s" %
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32 (method.ljust(spacing),
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33 processFunc(str(getattr(object, method).__doc__)))
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34 for method in methodList])
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35
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36
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37 ######################################################
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38 # Data Structures
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39 ######################################################
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40
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41
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42
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43
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44 ######################################################
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45 # Functions
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46 ######################################################
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47
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48
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49 # New name based on old with a different extension
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50 def newFName(ext):
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51 return Blender.Get('filename')[: -len(Blender.Get('filename').split('.', -1)[-1]) ] + ext
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52
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53
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54 #exporting an anime
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55 def export_anime(object_name):
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56 startF = Blender.Get('staframe')
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57 endF = Blender.Get('endframe')
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58 str = ""
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59 str += "\t\t<anim frame=\"%d\">\n" %(endF)
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60 for i in range (startF, endF+1):
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61 Blender.Set('curframe', i)
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62 Blender.Redraw()
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63 time1 = Blender.sys.time()
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64
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65 ##### XML header ######
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66 #get all the objects in this scene
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67 activelayers = Window.ViewLayer()
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68 for i in range(len(activelayers)):
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69 activelayers[i] = 2**(activelayers[i]-1)
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70 object_list1 = Blender.Scene.GetCurrent().getChildren()
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71 object_list = []
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72 matnames= []
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73 for obj in object_list1:
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74 if obj.Layer in activelayers:
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75 object_list.append(obj)
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76
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77 if obj.getType() == "Mesh":
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78 materials_obj_list = []
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79 materials_obj_list = obj.getData().materials
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80 for mat in materials_obj_list:
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81 if mat.name not in matnames:
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82 matnames.append(mat.name)
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83
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84 ##### Process Meshes ######
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85 for obj in object_list:
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86 matrix = obj.getMatrix()
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87 if obj == object_name:
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88 str +="\t\t\t%f %f %f\n" %(matrix[3][0], matrix[3][1], matrix[3][2])
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89
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90 str += "\t\t</anim>\n"
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91 return str
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92
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93
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94
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95 # exporting a mesh
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96 def exportMesh(mesh, obj):
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97 vdata = [] # list of [ii0, ii1, ii2, ...] lists indexed by Blender-Vertex-index
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98 vlist = []
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99 flist = []
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100 tri_first = []
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101 tri_second = []
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102 tri_third = []
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103
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104 def addVertex(bvindex, coord, normal, uv):
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105 index = -1
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106 if bvindex < len(vdata):
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107 for ivindex in vdata[bvindex]:
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108 v = vlist[ivindex]
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109 if (abs(v[0][0]-coord[0])<0.0001) and \
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110 (abs(v[0][1]-coord[1])<0.0001) and \
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111 (abs(v[0][2]-coord[2])<0.0001) and \
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112 (abs(v[1][0]-normal[0])<0.0001) and \
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113 (abs(v[1][1]-normal[1])<0.0001) and \
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114 (abs(v[1][2]-normal[2])<0.0001):
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115 if ((v[2]==[]) and (uv==[])) or \
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116 ((abs(v[2][0]-uv[0])<0.0001) and \
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117 (abs(v[2][1]-uv[1])<0.0001)):
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118 index = ivindex
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119 if index < 0:
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120 index = len(vlist)
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121 vlist.append([coord, normal, uv])
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122 while bvindex >= len(vdata):
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123 vdata.append([])
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124 vdata[bvindex].append(index)
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125 return index
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126
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127 def addFace(mindex, index0, index1, index2):
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128 while mindex >= len(flist):
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129 flist.append([])
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130 flist[mindex].append([index0, index1, index2])
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131
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132 def getFaces():
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133 str = ""
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134 matrix = obj.getMatrix()
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135
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136 for mindex in range(len(flist)):
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137 fl = flist[mindex]
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138 if fl != []:
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139 parent_name = obj.getParent()
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140 if parent_name:
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141 parent_name = "%s" %parent_name
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142 str += "\t<surface name=\"%s\" size=\"%d\" prim=\"Triangle\" parent=%s>\n" %(obj.name, len(fl)*3, parent_name[8:-1])
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143 else:
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144 str += "\t<surface name=\"%s\" size=\"%d\" prim=\"Triangle\" parent=\"NULL\">\n" %(obj.name, len(fl)*3)
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145
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146 str += "\t\t<coordinate>\n"
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147 for f in fl:
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148 tri_first = vlist[f[0]]
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149 tri_second = vlist[f[1]]
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150 tri_third = vlist[f[2]]
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151
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152 str += "\t\t\t%f %f %f\n" %(tri_first[0][0] + matrix[3][0], tri_first[0][1] + matrix[3][1], tri_first[0][2] + matrix[3][2])
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153 str += "\t\t\t%f %f %f\n" %(tri_second[0][0] + matrix[3][0], tri_second[0][1] + matrix[3][1], tri_second[0][2] + matrix[3][2])
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154 str += "\t\t\t%f %f %f\n" %(tri_third[0][0] + matrix[3][0], tri_third[0][1] + matrix[3][1], tri_third[0][2] + matrix[3][2])
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155 str += "\t\t</coordinate>\n"
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156
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157 str += "\t\t<normal>\n"
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158 for f in fl:
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159 tri_first = vlist[f[0]]
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160 tri_second = vlist[f[1]]
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161 tri_third = vlist[f[2]]
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162
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163 str += "\t\t\t%f %f %f\n" %(tri_first[1][0], tri_first[1][1], tri_first[1][2])
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164 str += "\t\t\t%f %f %f\n" %(tri_second[1][0], tri_second[1][1], tri_second[1][2])
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165 str += "\t\t\t%f %f %f\n" %(tri_third[1][0], tri_third[1][1], tri_third[1][2])
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166 str += "\t\t</normal>\n"
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167
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168 str += "\t\t<model>\n"
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169 ###parameter of translate
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170 str += "\t\t\t%f %f %f\n" % (matrix[3][0], matrix[3][1], matrix[3][2])
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171 str += "\t\t</model>\n"
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172
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173 if tri_first[2] != []:
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174 str += "\t\t<texture>\n"
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175 for f in fl:
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176 tri_first = vlist[f[0]]
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177 tri_second = vlist[f[1]]
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178 tri_third = vlist[f[2]]
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179
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180 str += "\t\t\t%f %f\n" %(tri_first[2][0], tri_first[2][1])
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181 str += "\t\t\t%f %f\n" %(tri_second[2][0], tri_second[2][1])
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182 str += "\t\t\t%f %f\n" %(tri_third[2][0], tri_third[2][1])
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183 str += "\t\t</texture>\n"
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184 else:
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185 str += "\t\t<texture/>\n"
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186
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187
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188 ### get texture_image and change base64 data
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189 texture = mesh.faces[0].image
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190 if texture:
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191 str += "\t\t<image name=\"%s\">\n" %(texture.getName())
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192 image_path = texture.getFilename()
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193 input = open(expandpath(image_path), 'r')
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194 output = open('output.txt', 'w')
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195 base64.encode(input,output)
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196 input.close()
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197 output.close()
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198 input = open('output.txt', 'r')
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199 for b64 in input.readlines():
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200 str += "\t\t\t%s" %b64
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201 input.close()
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202 str += "\t\t</image>\n"
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203 else:
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204 str += "\t\t<image/>\n"
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205
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206 #str += "\t</surface>\n"
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207
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208 return str
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209
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210 vdata = []
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211 vlist = []
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212 flist = []
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213 for face in mesh.faces:
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214 iis = [-1, -1, -1, -1]
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215 for vi in range(len(face.v)):
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216 vert = face.v[vi]
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217 if face.smooth:
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218 normal = vert.no
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219 else:
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220 normal = face.no
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221 if len(face.uv) == len(face.v):
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222 uv = face.uv[vi]
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223 else:
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224 uv = []
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225 iis[vi] = addVertex(vert.index, vert.co, normal, uv)
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226 addFace(face.materialIndex, iis[0], iis[1], iis[2])
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227 if len(face.v)==4:
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228 addFace(face.materialIndex, iis[2], iis[3], iis[0])
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229
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230 str = ""
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231 str += getFaces()
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232
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233 return str
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234
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235
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236 ######################################################
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237 # EXPORT
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238 ######################################################
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239 def save_xml(filename, unindexedname, anim):
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240 print("XML EXPORT\n")
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241 time1 = Blender.sys.time()
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242 print("Saving to '" + filename + "'...\n")
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243 file = open(filename, 'w')
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244
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245 count_h = 0
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246 n = 0
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247 filename_h = filename[:-4] + ".h" #header file for cpp
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248 file_h = open(filename_h, 'w')
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249
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250 ##### XML header ######
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251 file.write("<?xml version=\"1.0\"?>\n")
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252
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253 #get all the objects in this scene
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254 activelayers = Window.ViewLayer()
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255 for i in range(len(activelayers)):
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256 activelayers[i] = 2**(activelayers[i]-1)
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257 object_list1 = Blender.Scene.GetCurrent().getChildren()
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258 object_list = []
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259 matnames= []
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260 for obj in object_list1:
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261 if obj.Layer in activelayers:
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262 object_list.append(obj)
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263
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264 if obj.getType() == "Mesh":
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265 materials_obj_list = []
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266 materials_obj_list = obj.getData().materials
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267 for mat in materials_obj_list:
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268 if mat.name not in matnames:
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269 matnames.append(mat.name)
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270
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271 ##### Process Meshes ######
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272 meshlist = []
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273 file.write("<OBJECT-3D>\n")
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274 for obj in object_list:
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275 if obj.getType() == "Mesh":
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276 objectname = obj.getName()
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277 mesh = Blender.NMesh.GetRawFromObject(objectname)
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278 meshname = mesh.name
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279 meshlight = 0
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280 if len(mesh.materials) > 0:
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281 mat0 = mesh.materials[0]
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282 if mat0.emit > 0:
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283 meshlight = 1
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284 if meshlight:
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285 print "processing Object \"%s\" as Meshlight (Mesh \"%s\")..." %(objectname, meshname)
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286 else:
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287 print "processing Object \"%s\" (Mesh \"%s\")..." %(objectname, meshname)
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288 try:
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289 meshlist.index(meshname)
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290 except ValueError:
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291 file.write(exportMesh(mesh,obj))
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292 meshlist.append(meshname)
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293 if anim == 1:
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294 #file.write("\t\t<anim>\n")
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295 file.write(export_anime(obj))
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296 #file.write("\t\t</anim>\n")
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297 file.write("\t</surface>\n")
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298 file_h.write("#define %s scene_graph" %(obj.name))
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299 while n != count_h:
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300 file_h.write("->next")
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301 n = n + 1
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302 file_h.write("\n")
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303 count_h = count_h + 1
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304 n = 0
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305
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306
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307 ##### XML FOOTER ######
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308 file.write("</OBJECT-3D>")
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309 file.close()
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310 file_h.close()
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311 print("Finished.\n")
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312
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313 time2 = Blender.sys.time()
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314 print("Processing time: %f\n" %(time2-time1))
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315 Draw.Exit()
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316
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317
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318 ### SAVE ANIMATION ###
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319 def save_anim(filename):
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320 global MatSaved
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321
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322 MatSaved = 0
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323 unindexedname = filename
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324 save_xml(filename, unindexedname, 1)
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325
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326
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327 #### SAVE STILL (hackish...) ####
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328 def save_still(filename):
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329 global MatSaved
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330
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331 MatSaved = 0
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332 unindexedname = filename
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333 save_xml(filename, unindexedname, 0)
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334
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335 ######################################################
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336 # Settings GUI
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337 ######################################################
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338
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339 # Assign event numbers to buttons
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340 evtNoEvt = 0
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341 evtExport = 1
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342 evtExportAnim = 2
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343
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344 # Set initial values of buttons
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345
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346 ## <size>800 600</size>
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347
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348 sceneSizeX = Scene.GetCurrent().getRenderingContext().imageSizeX()
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349 sceneSizeY = Scene.GetCurrent().getRenderingContext().imageSizeY()
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350
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351 SizeX = Draw.Create(sceneSizeX)
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352 SizeY = Draw.Create(sceneSizeY)
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353 TexExponent = Draw.Create(2.3)
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354
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355 ## <metropolis>1</metropolis>
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356 MLT = Draw.Create(1)
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357
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358 ## <large_mutation_prob>0.1</large_mutation_prob>
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359 LMP = Draw.Create(0.1)
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360
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361 ## <max_change>0.02</max_change>
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362 MaxChange = Draw.Create(0.02)
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363
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364 ## <russian_roulette_live_prob>0.7</russian_roulette_live_prob>
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365 RRLP = Draw.Create(0.7)
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366
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367 ## <max_depth>100</max_depth>
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368 MaxDepth = Draw.Create(100)
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369
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370 ## <bidirectional>false</bidirectional>
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371 Bidirectional = Draw.Create(0)
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372
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373 ## <strata_width>14</strata_width>
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374 StrataWidth = Draw.Create(14)
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375
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376 ## <logging>0</logging>
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377 Logging = Draw.Create(0)
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378
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379 ## <save_untonemapped_exr>false</save_untonemapped_exr>
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380 SaveUTMExr = Draw.Create(0)
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381
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382 ## <save_tonemapped_exr>false</save_tonemapped_exr>
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383 SaveTMExr = Draw.Create(0)
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384
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385 ## <lens_radius>0.0</lens_radius>
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386 LensRadius = Draw.Create(0.0)
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387
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388 ## <focus_distance>2.0</focus_distance>
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389 FocusDistance = Draw.Create(2.0)
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390
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391 ## <turbidity>2.0</turbidity>
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392 Turbidity = Draw.Create(2.0)
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393
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394 GroundPlane = Draw.Create(1)
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395
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396 ## Separate materials
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397 MatFile = Draw.Create(1)
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398
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399 # text color fix
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400 textcol = [0, 0, 0]
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401
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402
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403 def gui():
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404 global evtNoEvt, evtExport, evtExportAnim
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405 global SizeX, SizeY, TexExponent, MLT, LMP, MaxChange, RRLP, MaxDepth, Bidirectional, StrataWidth, Logging, SaveUTMExr, SaveTMExr, LensRadius, FocusDistance,Turbidity, GroundPlane, MatFile
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406 global textcol
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407
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408 Draw.Button("Export", evtExport, 10, 25, 100, 18, "Open file dialog and export")
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409 Draw.Button("Export Animation", evtExportAnim, 130, 25, 150, 18, "Open filedialog and export animation (careful: takes a lot of diskspace!!!)")
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410 BGL.glColor3f(textcol[0], textcol[1], textcol[2]) ; BGL.glRasterPos2i(10,10) ; Draw.Text("Press Q or ESC to quit.", "tiny")
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411
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412 BGL.glRasterPos2i(10,60) ; Draw.Text("xml exporter for libps3")
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413
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414
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415 def event(evt, val): # function that handles keyboard and mouse events
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416 if evt == Draw.ESCKEY or evt == Draw.QKEY:
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417 stop = Draw.PupMenu("OK?%t|Cancel export %x1")
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418 if stop == 1:
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419 Draw.Exit()
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420 return
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421
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422 def buttonEvt(evt): # function that handles button events
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423 if evt == evtExport:
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424 Blender.Window.FileSelector(save_still, "Export", newFName('xml'))
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425 if evt == evtExportAnim:
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426 Blender.Window.FileSelector(save_anim, "Export Animation", newFName('xml'))
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427 #if there was an event, redraw the window
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428 if evt:
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429 Draw.Redraw()
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430
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431 Draw.Register(gui, event, buttonEvt)
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432
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433
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