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1 void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
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2 void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
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3 void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
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4 void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
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5 void player_move_idle(SceneGraphPtr node);
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6 void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
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7 void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);
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