annotate Renderer/Test/bullet_action.h @ 1048:40cde8c1a6cd
default tip
add ScaleXY (not for allExecute...)
author |
Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
date |
Wed, 08 Dec 2010 06:22:15 +0900 |
parents |
f6daf964f483 |
children |
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rev |
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507
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1 #ifndef BULLET_ACTION_H
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2 #define BULLET_ACTION_H
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3
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4 void bullet_init(SceneGraphPtr scene_graph, SceneGraphPtr node);
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5 void bluebullet_move(SceneGraphPtr node, int screen_w, int screen_h);
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6 void bullet_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);
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7
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8 #endif
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