comparison Renderer/test_render/polygon.h @ 283:55ea4465b1a2

fix test_render
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 16:49:12 +0900
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282:ef061be0baff 283:55ea4465b1a2
1 #ifndef INCLUDED_POLYGON
2 #define INCLUDED_POLYGON
3
4 #ifndef INCLUDED_VIEWER
5 # include "viewer.h"
6 #endif
7
8 #include <libxml/parser.h>
9
10 #ifndef INCLUDED_POLYGON_PACK
11 # include "polygon_pack.h"
12 #endif
13
14 #ifndef INCLUDED_SPAN_PACK
15 # include "SpanPack.h"
16 #endif
17
18 #ifndef INCLUDED_TEXTURE
19 # include "texture.h"
20 #endif
21
22 class Polygon {
23 public:
24 long long size;
25 const char *name;
26 const char *parent_name;
27
28 //float *data; //"vertex" and "normal" and "texture"
29 float *coord_xyz; // vertex coordinate array
30 float *coord_tex; // texture coordinate array
31 float *normal; // normal vector array
32 float xyz[4]; // position
33 float angle[4]; // angle
34 float c_xyz[4]; // center of rotation
35 float matrix[16];
36 float *anim;
37 int texture_id; //texture id number
38 struct texture_list texture_info;
39
40 static SDL_Surface* texture_image; // pointer of this surface's texture
41
42 Polygon(void);
43
44 void parameter_change(char *name, float x, float y, float z, float ax, float ay, float az);
45 //void load_texture(char *image_name);
46 //void draw(float *stack);
47 //void draw(SceneGraphPack *sgp);
48 //void draw(PolygonPack *pp);
49 //void draw(SpanPack *sp);
50 Uint32 get_rgb(int tx, int ty);
51
52 public:
53 void position_init(void);
54
55 void tree_draw();
56 void pickup_coordinate(char *cont);
57 void pickup_normal(char *cont);
58 void pickup_model(char *cont);
59 void pickup_texture(char *cont);
60 };
61
62 #endif