comparison Renderer/Application/back_action.cc @ 507:735f76483bb2

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
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506:1d4a8a86f26b 507:735f76483bb2
1 #include <iostream>
2 #include "SceneGraphRoot.h"
3 #include "SGList.h"
4 #include "ball_action.h"
5 using namespace std;
6
7 void
8 back_move(SceneGraphPtr node, int w, int h)
9 {
10 Pad *pad = sgroot->getController();
11
12 if (pad->triangle.isPush()) {
13 SceneGraphPtr ball = sgroot->createSceneGraph(Ball);
14 ball->xyz[0] = -100;
15 ball->set_move_collision(ball_move, ball_coll);
16 node->addChild(ball);
17 }
18 }
19
20 void
21 back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
22 {
23
24 }