comparison Renderer/Engine/spe/Set_Texture.cc @ 507:735f76483bb2

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
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506:1d4a8a86f26b 507:735f76483bb2
1 // #define DEBUG
2 #include "error.h"
3 #include <string.h>
4 #include "Set_Texture.h"
5 #include "texture.h"
6 #include "global_alloc.h"
7
8 SchedDefineTask(SetTexture);
9
10 //texture をglobal 領域にコピーするタスク
11 static int
12 run(SchedTask *s,void *rbuf, void *wbuf)
13 {
14 __debug_spe(s, "SetTexture\n");
15 void *src[4];
16
17 src[0] = s->get_input(rbuf, 0);
18 src[1] = s->get_input(rbuf, 1);
19 src[2] = s->get_input(rbuf, 2);
20 src[3] = s->get_input(rbuf, 3);
21
22 if (s->global_get(TEXTURE_ID)) {
23 return 0;
24 } else {
25 //タスクが共有できる領域確保
26 void *data = s->global_alloc(TEXTURE_ID, MAX_LOAD_SIZE*4);
27
28 memcpy(data, src[0], MAX_LOAD_SIZE);
29 memcpy((void*)((int)data + MAX_LOAD_SIZE), src[1], MAX_LOAD_SIZE);
30 memcpy((void*)((int)data + MAX_LOAD_SIZE*2), src[2], MAX_LOAD_SIZE);
31 memcpy((void*)((int)data + MAX_LOAD_SIZE*3), src[3], MAX_LOAD_SIZE);
32 }
33
34 return 0;
35 }