comparison TaskManager/Test/test_render/Application/bullet_action.cc @ 539:7b4434d6f078

SGList isn't used
author tkaito@henri.cr.ie.u-ryukyu.ac.jp
date Wed, 21 Oct 2009 19:56:00 +0900
parents d47c5d865970
children
comparison
equal deleted inserted replaced
535:f8d56635efb8 539:7b4434d6f078
1 #include <math.h> 1 #include <math.h>
2 #include "SceneGraphRoot.h" 2 #include "SceneGraphRoot.h"
3 #include "SGList.h"
4 #include "hit_judge.h" 3 #include "hit_judge.h"
5 #define PI M_PI 4 #define PI M_PI
6 5
7 int i = 0; 6 int i = 0;
8 7
34 } 33 }
35 34
36 void 35 void
37 bullet_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree) 36 bullet_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree)
38 { 37 {
38 #if 0
39 SceneGraphIteratorPtr it = sgroot->getIterator(tree); 39 SceneGraphIteratorPtr it = sgroot->getIterator(tree);
40 //static int damage = 0; 40 //static int damage = 0;
41 41
42 for (; it->hasNext(E_PLANE);) { 42 for (; it->hasNext(E_PLANE);) {
43 it->next(E_PLANE); 43 it->next(E_PLANE);
60 node->remove(); 60 node->remove();
61 //scene_graph->delete_object(node, node->next,node->prev); 61 //scene_graph->delete_object(node, node->next,node->prev);
62 //i -= 1; 62 //i -= 1;
63 //printf("bullet_delete:残り弾数=%d\n",i); 63 //printf("bullet_delete:残り弾数=%d\n",i);
64 } 64 }
65 #endif
65 } 66 }