comparison Renderer/Engine/SceneGraph.h @ 847:8c78d15ea999

replace rd() to wait_rd(). and if reply of wait_rd() is NULL, client request one more rd(). for wait_rd() cannot get last changed tuple.
author kazz <kazz@cr.ie.u-ryukyu.ac.jp>
date Sat, 05 Jun 2010 21:23:25 +0900
parents 0c7d885f0c92
children 649e4cb84683
comparison
equal deleted inserted replaced
846:dbcfa04ee4db 847:8c78d15ea999
30 float stack_xyz[3]; 30 float stack_xyz[3];
31 float stack_angle[3]; 31 float stack_angle[3];
32 int id; 32 int id;
33 // Objectのシーケンス番号(Linda) 33 // Objectのシーケンス番号(Linda)
34 // とりあえず動かしたいので追加 34 // とりあえず動かしたいので追加
35 int seq, resend_flag; 35 int seq, seq_rd, resend_flag;
36 36
37 int property_size; 37 int property_size;
38 void *propertyptr; 38 void *propertyptr;
39 //void *property; 39 //void *property;
40 //void *update_property; 40 //void *update_property;