comparison Renderer/Test/SgRootChange.cc @ 727:aaaa0baeab89

fix SgChange.cc, SgRootChange.cc
author aaa
date Sat, 19 Dec 2009 17:11:43 +0900
parents fc0227b5cb5a
children 4f77768d7a7f
comparison
equal deleted inserted replaced
726:9136cf9186b6 727:aaaa0baeab89
2 #include <stdlib.h> 2 #include <stdlib.h>
3 #include "SceneGraphRoot.h" 3 #include "SceneGraphRoot.h"
4 #include "MainLoop.h" 4 #include "MainLoop.h"
5 #include "SgRootChange.h" 5 #include "SgRootChange.h"
6 6
7 static void ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
8 static void ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree);
9 static void ball_collision_idle(SceneGraphPtr, void *sgroot_, int w, int h, SceneGraphPtr tree);
10
11
12 static float vy = 0.0f; // y 方向速度
13 static float dt = 1.0/1.0f; // frame rate
14
15 static float e = -0.8f; // 反発係数
16 static float g = 9.8f; // 重力加速度
17 //static float v0 = 0.0f; // 初速は 0
18
19 static float h0; // 初期高さ
20 static float ball_radius = 100.0f;
21
22 static float speed = 10.0f;
23
24 static void
25 ball_move_idle2(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
26 {
27 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
28 Pad *pad = sgroot->getController();
29
30 if (pad->circle.isHold()) {
31 if (pad->left.isHold()) {
32 node->xyz[0] -= speed;
33 if(node->xyz[0] < ball_radius)
34 node->xyz[0] = ball_radius;
35 } else if (pad->right.isHold()) {
36 node->xyz[0] += speed;
37 if(node->xyz[0] > screen_w - ball_radius)
38 node->xyz[0] = screen_w - ball_radius;
39 }
40
41 if (pad->up.isHold()) {
42 node->xyz[1] -= speed;
43 } else if (pad->down.isHold()) {
44 node->xyz[1] += speed;
45 if(node->xyz[1] > screen_h - ball_radius)
46 node->xyz[1] = screen_h - ball_radius;
47 }
48 } else {
49 node->set_move_collision(ball_move, ball_collision);
50 }
51 }
52
53 static int time = 0;
54
55 static void
56 ball_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
57 {
58 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
59 Pad *pad = sgroot->getController();
60
61 if (pad->circle.isPush()) {
62 node->set_move_collision(ball_move_idle2, ball_collision_idle);
63 time = 0;
64 }
65
66 time++;
67
68 if (time > 90) {
69 float w = (float)random();
70
71 w = fmodf(w, screen_w - ball_radius*2);
72 node->xyz[0] = w + ball_radius;
73 node->xyz[1] = h0;
74 node->set_move_collision(ball_move, ball_collision);
75 time = 0;
76 }
77 }
78
7 static void 79 static void
8 ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) 80 ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
9 { 81 {
10 printf("test\n"); 82 vy += g * dt;
83 node->xyz[1] += vy * dt;
84 // node->xyz[0] += 10.0f;
85 }
86
87 static void
88 ball_collision_idle(SceneGraphPtr, void *sgroot_, int w, int h, SceneGraphPtr tree)
89 {
11 } 90 }
12 91
13 static void 92 static void
14 ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, 93 ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
15 SceneGraphPtr tree) 94 SceneGraphPtr tree)
16 { 95 {
17 printf("collision\n"); 96 if (node->xyz[1] > screen_h - ball_radius) {
97 node->xyz[1] = screen_h - ball_radius;
98
99 vy *= e;
100 if (vy > -g && vy < 0) {
101 vy = 0.0;
102 node->set_move_collision(ball_move_idle, ball_collision_idle);
103 }
104 }
18 } 105 }
19 106
20 // prototype 107 // prototype
21 MainLoopPtr 108 MainLoopPtr
22 SgRootChange::init(Viewer *sgroot, int screen_w, int screen_h) 109 SgRootChange::init(Viewer *sgroot, int screen_w, int screen_h)
26 113
27 MainLoopPtr 114 MainLoopPtr
28 SgRootChange::init_only_sg(SgChange *sgroot, int screen_w, int screen_h) 115 SgRootChange::init_only_sg(SgChange *sgroot, int screen_w, int screen_h)
29 { 116 {
30 SceneGraphPtr ball; 117 SceneGraphPtr ball;
118 srandom(100);
119
31 sgroot->createFromXMLfile("xml_file/Ball.xml"); 120 sgroot->createFromXMLfile("xml_file/Ball.xml");
32 ball = sgroot->createSceneGraph("Ball"); 121 ball = sgroot->createSceneGraph("Ball");
33 ball->set_move_collision(ball_move, ball_collision); 122 ball->set_move_collision(ball_move, ball_collision);
123
124 h0 = screen_h/2;
125 h0 = -1000;
126
127 ball->xyz[0] = screen_w/2;
128 ball->xyz[1] = h0;
129 ball->xyz[2] = 30.0f;
130
34 sgroot->setSceneData(ball); 131 sgroot->setSceneData(ball);
35 132
36 return sgroot; 133 return sgroot;
37 } 134 }
38 135