comparison Renderer/Engine/SceneGraphRoot.h @ 1002:c79651141045

many changes.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Sun, 24 Oct 2010 19:00:47 +0900
parents 9a53faae88d8
children 295b3c79fb44
comparison
equal deleted inserted replaced
992:1b018a00cd17 1002:c79651141045
105 void OffLightSwitch(int id); 105 void OffLightSwitch(int id);
106 void OnLightSysSwitch(); 106 void OnLightSysSwitch();
107 void OffLightSysSwitch(); 107 void OffLightSysSwitch();
108 108
109 /* GameTask 生成用 */ 109 /* GameTask 生成用 */
110 HTaskPtr wait_game_task; 110 HTaskPtr game_task_array;
111 TaskPtr game_task;
112 void task_array_init(int id, int task_num, int param, int inData_num, int outData_num);
113 void task_array_finish();
111 void set_game_task(int id, void *property, int size, PostFunction post_func); 114 void set_game_task(int id, void *property, int size, PostFunction post_func);
112 void set_game_task(int id, void *property, void* pad, int size, PostFunction post_func); 115 void set_game_task(int id, void *property, void* pad, int size, PostFunction post_func);
113 void set_move_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func); 116 void set_move_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func);
114 void set_pad_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func); 117 void set_pad_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func);
115 118