comparison Renderer/Test/ball_bound.cc @ 656:d0b8860c17f8

remove global variable "sgroot" , add SgChange.{cc, h} SgMain.cc SgRootChange.{cc, h}
author hiroki@henri.cr.ie.u-ryukyu.ac.jp
date Wed, 25 Nov 2009 21:56:14 +0900
parents a5fda4e51498
children 4f77768d7a7f
comparison
equal deleted inserted replaced
646:ffcc25c7c566 656:d0b8860c17f8
4 #include "MainLoop.h" 4 #include "MainLoop.h"
5 #include "ball_bound.h" 5 #include "ball_bound.h"
6 6
7 7
8 // prototype 8 // prototype
9 static void ball_move(SceneGraphPtr node, int screen_w, int screen_h); 9 static void ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
10 static void ball_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); 10 static void ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree);
11 static void ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree); 11 static void ball_collision_idle(SceneGraphPtr, void *sgroot_, int w, int h, SceneGraphPtr tree);
12 12
13 13
14 static float vy = 0.0f; // y 方向速度 14 static float vy = 0.0f; // y 方向速度
15 static float dt = 1.0/1.0f; // frame rate 15 static float dt = 1.0/1.0f; // frame rate
16 16
22 static float ball_radius = 100.0f; 22 static float ball_radius = 100.0f;
23 23
24 static float speed = 10.0f; 24 static float speed = 10.0f;
25 25
26 static void 26 static void
27 ball_move_idle2(SceneGraphPtr node, int screen_w, int screen_h) 27 ball_move_idle2(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
28 { 28 {
29 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
29 Pad *pad = sgroot->getController(); 30 Pad *pad = sgroot->getController();
30 31
31 if (pad->circle.isHold()) { 32 if (pad->circle.isHold()) {
32 if (pad->left.isHold()) { 33 if (pad->left.isHold()) {
33 node->xyz[0] -= speed; 34 node->xyz[0] -= speed;
52 } 53 }
53 54
54 static int time = 0; 55 static int time = 0;
55 56
56 static void 57 static void
57 ball_move_idle(SceneGraphPtr node, int screen_w, int screen_h) 58 ball_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
58 { 59 {
60 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
59 Pad *pad = sgroot->getController(); 61 Pad *pad = sgroot->getController();
60 62
61 if (pad->circle.isPush()) { 63 if (pad->circle.isPush()) {
62 node->set_move_collision(ball_move_idle2, ball_collision_idle); 64 node->set_move_collision(ball_move_idle2, ball_collision_idle);
63 time = 0; 65 time = 0;
75 time = 0; 77 time = 0;
76 } 78 }
77 } 79 }
78 80
79 static void 81 static void
80 ball_move(SceneGraphPtr node, int screen_w, int screen_h) 82 ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
81 { 83 {
82 vy += g * dt; 84 vy += g * dt;
83 node->xyz[1] += vy * dt; 85 node->xyz[1] += vy * dt;
84 // node->xyz[0] += 10.0f; 86 // node->xyz[0] += 10.0f;
85 } 87 }
86 88
87 static void 89 static void
88 ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree) 90 ball_collision_idle(SceneGraphPtr, void *sgroot_, int w, int h, SceneGraphPtr tree)
89 { 91 {
90 } 92 }
91 93
92 static void 94 static void
93 ball_collision(SceneGraphPtr node, int screen_w, int screen_h, 95 ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
94 SceneGraphPtr tree) 96 SceneGraphPtr tree)
95 { 97 {
96 if (node->xyz[1] > screen_h - ball_radius) { 98 if (node->xyz[1] > screen_h - ball_radius) {
97 node->xyz[1] = screen_h - ball_radius; 99 node->xyz[1] = screen_h - ball_radius;
98 100
129 sgroot->setSceneData(ball); 131 sgroot->setSceneData(ball);
130 132
131 return sgroot; 133 return sgroot;
132 } 134 }
133 135
136 MainLoopPtr
137 ball_bound::init_only_sg(SgChange *sgroot, int screen_w, int screen_h)
138 {
139 return sgroot;
140 }
141
134 extern Application * 142 extern Application *
135 application() { 143 application() {
136 return new ball_bound(); 144 return new ball_bound();
137 } 145 }
138 146