comparison Renderer/Test/player_action.h @ 508:f6daf964f483

reorganization
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:43:07 +0900
parents Renderer/Application/player_action.h@735f76483bb2
children
comparison
equal deleted inserted replaced
507:735f76483bb2 508:f6daf964f483
1 void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
2 void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
3 void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
4 void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
5 void player_move_idle(SceneGraphPtr node);
6 void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
7 void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);