Mercurial > hg > Members > kono > Cerium
diff Renderer/Engine/viewer.h @ 1003:295b3c79fb44
game_task keep up with task_array.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
---|---|
date | Tue, 26 Oct 2010 17:29:50 +0900 |
parents | c79651141045 |
children | 431936c0cc96 |
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--- a/Renderer/Engine/viewer.h Sun Oct 24 19:00:47 2010 +0900 +++ b/Renderer/Engine/viewer.h Tue Oct 26 17:29:50 2010 +0900 @@ -108,10 +108,6 @@ { sgroot->task_array_init(id, task_num, param, inData_num, outData_num); } - void task_array_finish() - { - sgroot->task_array_finish(); - } void set_game_task(int id, void *property, int size, PostFunction post_func) { sgroot->set_game_task(id, property, size, post_func); @@ -120,9 +116,9 @@ { sgroot->set_game_task(id, property, pad, size, post_func); } - void set_move_task(SceneGraphPtr node, int move_id, void *titlep, int size, PostFunction post_func) + void set_move_task(SceneGraphPtr node, int move, void *titlep, int size, PostFunction post_func) { - sgroot->set_move_task(node, move_id, titlep, size, post_func); + sgroot->set_move_task(node, move, titlep, size, post_func); } void set_pad_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func) {