diff Renderer/test_render/spe/CreatePolygon.cpp @ 283:55ea4465b1a2

fix test_render
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 16:49:12 +0900
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Renderer/test_render/spe/CreatePolygon.cpp	Fri Jun 05 16:49:12 2009 +0900
@@ -0,0 +1,191 @@
+/**
+ * SceneGraph が増えてくると動かなくなるかもしれない。
+ * 一応 mainMem とかで動くようになるとは思うけど。
+ * だめだったら、そこら辺が怪しいと思うべき
+ */
+
+#include "CreatePolygon.h"
+#include "polygon_pack.h"
+#include "scene_graph_pack.h"
+
+SchedDefineTask(CreatePolygon);
+
+#define SG_PACK_LOAD 10
+#define SG_NODE_LOAD 11
+#define PP_LOAD 12
+#define PP_STORE 13
+
+/**
+ * あとで直す
+ */
+static void
+rotate(float *xyz, float *matrix)
+{
+    float abc[4];
+
+    abc[0] = xyz[0];
+    abc[1] = xyz[1];
+    abc[2] = xyz[2];
+    abc[3] = xyz[3];
+
+    for(int i=0; i<4; i++)
+    {
+	xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12];
+    }
+}
+
+int 
+CreatePolygon::run(void *rbuf, void *wbuf)
+{
+    float xyz1[4],xyz2[4],xyz3[4];
+
+    SceneGraphPackPtr sgp = (SceneGraphPack*)smanager->get_input(0);
+    SceneGraphPackPtr next_sgp = 
+	(SceneGraphPackPtr)smanager->allocate(sizeof(SceneGraphPack));
+    SceneGraphPackPtr free_sgp = next_sgp;
+    SceneGraphPackPtr tmp_sgp;
+
+    SceneGraphNodePtr node;
+    SceneGraphNodePtr next_node
+	= (SceneGraphNodePtr)smanager->allocate(sizeof(SceneGraphNode));
+    SceneGraphNodePtr free_node = next_node;
+    SceneGraphNodePtr tmp_node;
+
+    PolygonPackPtr pp
+	= (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack));
+    PolygonPackPtr send_pp
+	= (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack));
+    PolygonPackPtr pp_addr = (PolygonPackPtr)smanager->get_param(0);
+    PolygonPackPtr tmp_pp;
+    
+    pp->init();
+    send_pp->init();
+
+    do {
+	if (sgp->next != NULL) {
+	    smanager->dma_load(next_sgp, (uint32)sgp->next,
+			       sizeof(SceneGraphPack), SG_PACK_LOAD);
+	} else {
+	    next_sgp = NULL;
+	}
+
+	for (int i = 0; i < sgp->info.size; i++) {
+	    node = &sgp->node[i];
+
+	    do {
+		if (node->next != NULL) {
+		    smanager->dma_load(next_node, (uint32)node->next,
+				       sizeof(SceneGraphNode), SG_NODE_LOAD);
+		} else {
+		    next_node = NULL;
+		}
+    
+		for (int n = 0, nt = 0; n < node->size*3; n+=9, nt+=6) {
+
+		    if (pp->info.size >= MAX_SIZE_TRIANGLE) {
+			PolygonPackPtr next;
+
+			// smanager から Task を作る、0 ではなく PolygonPack->task_id が良い
+			smanager->mainMem_alloc(0, sizeof(PolygonPack));
+			smanager->mainMem_wait();
+			next = (PolygonPackPtr)smanager->mainMem_get(0);
+
+			pp->next = next; // この部分は TaskManager 側でやるべき
+
+			tmp_pp = pp;
+			pp = send_pp;
+			send_pp = tmp_pp;
+
+			smanager->dma_wait(PP_STORE);
+			smanager->dma_store(send_pp, (uint32)pp_addr,
+					    sizeof(PolygonPack), PP_STORE);
+			
+			pp_addr = next;
+
+			smanager->dma_wait(PP_LOAD); // 多分不要
+			smanager->dma_load(pp, (uint32)pp_addr,
+					   sizeof(PolygonPack), PP_LOAD);
+			// 次の dma_wait のコストが高いのでパイプラインで隠す必要がある
+			
+			smanager->dma_wait(PP_LOAD);
+			pp->init();
+
+		    }
+
+		    TrianglePack *triangle = &pp->tri[pp->info.size++];
+
+		    xyz1[0] = node->vertex[n];
+		    xyz1[1] = node->vertex[n+1];
+		    xyz1[2] = node->vertex[n+2]*-1;
+		    xyz1[3] = 1;
+		    xyz2[0] = node->vertex[n+3];
+		    xyz2[1] = node->vertex[n+3+1];
+		    xyz2[2] = node->vertex[n+3+2]*-1;
+		    xyz2[3] = 1;
+		    xyz3[0] = node->vertex[n+6];
+		    xyz3[1] = node->vertex[n+6+1];
+		    xyz3[2] = node->vertex[n+6+2]*-1;
+		    xyz3[3] = 1;
+		
+		    rotate(xyz1, node->translation);
+		    rotate(xyz2, node->translation);
+		    rotate(xyz3, node->translation);
+		
+		    triangle->ver1.x = xyz1[0];
+		    triangle->ver1.y = xyz1[1];
+		    triangle->ver1.z = xyz1[2];
+		    triangle->ver1.tex_x = node->texture[nt];
+		    triangle->ver1.tex_y = node->texture[nt+1];
+		
+		    triangle->ver2.x = xyz2[0];
+		    triangle->ver2.y = xyz2[1];
+		    triangle->ver2.z = xyz2[2];
+		    triangle->ver2.tex_x = node->texture[nt+2];
+		    triangle->ver2.tex_y = node->texture[nt+2+1];
+		
+		    triangle->ver3.x = xyz3[0];
+		    triangle->ver3.y = xyz3[1];
+		    triangle->ver3.z = xyz3[2];
+		    triangle->ver3.tex_x = node->texture[nt+4];
+		    triangle->ver3.tex_y = node->texture[nt+4+1];
+		
+#if 1
+		    triangle->tex_info.addr = node->tex_addr;
+		    triangle->tex_info.width = node->tex_width;
+		    triangle->tex_info.height = node->tex_height;
+#else
+		    triangle->tex_info.addr = node->texture_info.pixels;
+		    triangle->tex_info.width = node->texture_info.t_w;
+		    triangle->tex_info.height = node->texture_info.t_h;
+#endif
+		}
+
+		smanager->dma_wait(SG_NODE_LOAD);
+
+		tmp_node = node;
+		node = next_node;
+		next_node = tmp_node;
+	    } while (node);
+
+	    next_node = free_node;
+	}
+
+	smanager->dma_wait(SG_PACK_LOAD);
+
+	tmp_sgp = sgp;
+	sgp = next_sgp;
+	next_sgp = tmp_sgp;
+    } while (sgp);
+    
+    smanager->dma_wait(PP_STORE);
+    smanager->dma_store(pp, (uint32)pp_addr,
+			sizeof(PolygonPack), PP_STORE);
+    smanager->dma_wait(PP_STORE);
+
+    free(pp);
+    free(send_pp);
+    free(free_node);
+    free(free_sgp);
+
+    return 0;
+}