diff Renderer/Engine/Joystick.cc @ 507:735f76483bb2

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Renderer/Engine/Joystick.cc	Mon Oct 12 09:39:35 2009 +0900
@@ -0,0 +1,178 @@
+#include <SDL.h>
+#include "Joystick.h"
+
+/**
+ * PS3 コントローラの配置
+ */
+static const int SELECT   = 0;
+static const int L3       = 1;
+static const int R3       = 2;
+static const int START    = 3;
+static const int UP       = 4;
+static const int RIGHT    = 5;
+static const int DOWN     = 6;
+static const int LEFT     = 7;
+static const int L2       = 8;
+static const int R2       = 9;
+static const int L1       = 10;
+static const int R1       = 11;
+static const int TRIANGLE = 12;
+static const int CIRCLE   = 13;
+static const int CROSS    = 14;
+static const int SQUARE   = 15;
+static const int PS       = 16;
+
+#if 0 // PS2 コントローラ
+static const int CROSS = 0;
+static const int CIRCLE = 1;
+static const int SQUARE = 2;
+static const int TRIANGLE = 3;
+static const int L1 = 4;
+static const int R1 = 5;
+static const int L2 = 6;
+static const int R2 = 7;
+static const int START = 8;
+static const int SELECT = 9;
+static const int L3 = 10;
+static const int R3 = 11;
+static const int UP = 12;
+static const int DOWN = 13;
+static const int RIGHT = 14;
+static const int LEFT = 15;
+static const int ESCAPE = 16;
+static const int SPACE = 17;
+#endif
+
+Joystick::Joystick(SDL_Joystick *j)
+{
+    joy = j;
+}
+
+Joystick::~Joystick(void)
+{
+    SDL_JoystickClose(joy);    
+}
+
+void
+Joystick::check(void)
+{
+    SDL_JoystickUpdate();
+
+    if (SDL_JoystickGetButton(joy,CROSS)==SDL_PRESSED) {
+	    cross.push_work();
+    } else {
+	cross.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,CIRCLE)==SDL_PRESSED) {
+	circle.push_work();
+    } else {
+	circle.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,SQUARE)==SDL_PRESSED) {
+	square.push_work();
+    } else {
+	square.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,TRIANGLE)==SDL_PRESSED) {
+	triangle.push_work();
+    } else {
+	triangle.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,L1)==SDL_PRESSED) {
+	l1.push_work();
+    } else {
+	l1.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,R1)==SDL_PRESSED) {
+	r1.push_work();
+    } else {
+	r1.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,L2)==SDL_PRESSED) {
+	l2.push_work();
+    } else {
+	l2.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,R2)==SDL_PRESSED) {
+	r2.push_work();
+    } else {
+	r2.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,START)==SDL_PRESSED) {
+	start.push_work();
+    } else {
+	start.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,SELECT)==SDL_PRESSED) {
+	select.push_work();
+    } else {
+	select.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,L3)==SDL_PRESSED) {
+	l3.push_work();
+    } else {
+	l3.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,R3)==SDL_PRESSED) {
+	r3.push_work();
+    } else {
+	r3.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,UP)==SDL_PRESSED) {
+	up.push_work();
+    } else {
+	up.release_work();
+    }
+
+    if (SDL_JoystickGetButton(joy,DOWN)==SDL_PRESSED) {
+	down.push_work();
+    } else {
+	down.release_work();
+    }
+    if (SDL_JoystickGetButton(joy,RIGHT)==SDL_PRESSED) {
+	right.push_work();
+    } else {
+	right.release_work();
+    }
+    if (SDL_JoystickGetButton(joy,LEFT)==SDL_PRESSED) {
+	left.push_work();
+    } else {
+	left.release_work();
+    }
+
+    axis = SDL_JoystickGetAxis(joy,0);
+    if (axis >= 3200) {
+	left.release_work();
+	right.push_work();
+    } else if (axis <= -3200) {
+	right.release_work();
+	left.push_work();
+    } else {
+	left.release_work();
+	right.release_work();
+    }
+
+    axis = SDL_JoystickGetAxis(joy,1);
+    if (axis>=3200) {
+	up.release_work();
+	down.push_work();
+    } else if (axis<=-3200) {
+	down.release_work();
+	up.push_work();
+    } else {
+	up.release_work();
+	down.release_work();
+    }
+}