diff Renderer/Engine/SpanC.cc @ 507:735f76483bb2

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
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children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Renderer/Engine/SpanC.cc	Mon Oct 12 09:39:35 2009 +0900
@@ -0,0 +1,398 @@
+#include <iostream>
+#include "SpanC.h"
+#include "triangle.h"
+#include "polygon.h"
+using namespace std;
+
+
+// f1:xの増加量  f2:yの増加量  i:.......    base:基本となる頂点のy座標
+static float calc(float f1, float f2,int i, float base){
+	float ans;
+	ans = f1/f2*i + base;
+	return ans;
+}
+
+
+static Vertex *vMid1(Vertex *vMid1,Vertex *vMin, Vertex *vMid, Vertex *vMax) {
+	float d,d1;
+
+	vMid1->y = vMid->y;
+	//vMid1->tex_y = vMid->tex_y;
+    d = (int)vMax->y-(int)vMin->y;
+	d1 = (int)vMid->y - (int)vMin->y;
+	/*
+
+	if (-1.0<=vMax->y&&vMax->y<=1.0) {
+		a = 0.5;
+	} else {
+		a = (vMax->x-vMin->x)/d;
+	}
+	*/
+	//vMid1->tex_x  = vMin->tex_x + a * (vMax->tex_x-vMin->tex_x);
+	vMid1->tex_x  = calc(vMax->tex_x - vMin->tex_x, d, (int)d1 , vMin->tex_x);
+	vMid1->tex_y  = calc(vMax->tex_y - vMin->tex_y, d, (int)d1 , vMin->tex_y);
+	//vMid1->x      = vMin->x     + a * (vMax->y     -vMin->y);
+	vMid1->x      = calc(vMax->x - vMin->x, d, (int)d1 , vMin->x);
+	//vMid1->z      = vMin->z     + a * (vMax->y     -vMin->y);
+	vMid1->z      = calc(vMax->z - vMin->z, d, (int)d1 , vMin->z);
+	//printf("x:%f y:%f z:%f tex_x:%f tex_y:%f\n",vMid1->x,vMid1->y,vMid1->z,vMid1->tex_x, vMid1->tex_y);
+	return vMid1;
+}
+
+
+
+void
+Span_c::half_triangle(Vertex *vMin, Vertex *vMid, Vertex *vMid1,
+		    SDL_Surface *image)
+{
+
+	float tmp_z,tmp_tex1, tmp_tex2 ,tmp_tey1,tmp_tey2;
+	//tmp_x,tmp_y,tmp_ypos ......unused
+	float tex_x, tex_y,tex_z;
+	float tmp_xpos,tmp_end,tmp_zpos;
+	int tex_xpos,tex_ypos,tex_zpos;
+	int i,j;
+	float div_y;
+	Uint32 rgb;
+	float z,zpos;
+	int x,y;
+	int k =0;
+	int l = 1;
+	//float incli_x1, incli_x2;
+	//float incli_z1, incli_z2;
+	//float base_x1, base_x2  , base_z1, base_z2;
+	//int base_y;
+
+	/*
+	incli_x1 = vMid1->x - vMin->x;
+	incli_x2 = vMid->x  - vMin->x;
+	incli_z1 = vMid1->z - vMin->z;
+	incli_z2 = vMid->z  - vMin->z;
+	base_x1 = vMin->x;
+	base_x2 = vMin->x;
+	base_z1 = vMin->z;
+	base_z2 = vMin->z;
+	*/
+	//cout << vMin->x << vMin->y << vMin->z << endl;
+	int start_y = (int)vMid->y;
+	int end_y   = (int)vMin->y;
+	
+	if (start_y<end_y) { 
+	    int i; i=end_y; end_y=start_y; start_y = i;   //yの入れ替え 
+	    //Vertex *v; v = vMin; vMin = vMid; vMid = v;	
+	    /*
+	      incli_x1 = vMin->x - vMid->x; incli_x2 = vMin->x - vMid1->x;
+	      incli_z1 = vMin->z - vMid->z; incli_z2 = vMin->z - vMid1->z;
+	      base_z1 = vMid->z; base_z2 = vMid1->z;
+	      base_y = (int)vMid->y;
+	    */
+	    k = 1;
+	    l = -1;
+	}
+
+
+
+	div_y = start_y - end_y;  // > 0
+
+	//if(div_y < 1 && div_y > -1) div_y = 1;
+	for(i = k; i < div_y+1; i++) {
+		//ここでspanの左端と右端のx,zを求めてる
+		tmp_xpos = calc(vMid1->x - vMin->x ,div_y, i, vMin->x);
+		tmp_end =  calc(vMid->x  - vMin->x ,div_y, i, vMin->x);	
+		tmp_z =    calc(vMid1->z - vMin->z ,div_y, i, vMin->z);
+	   	tmp_zpos = calc(vMid->z  - vMin->z ,div_y, i, vMin->z);
+		//printf("x:%f end:%f z:%f zpos:%f\n",tmp_xpos,tmp_end,tmp_z,tmp_zpos);
+		//ここからspanの左端と右端に対応するテクスチャを計算する
+		tmp_tex1 =((i/(div_y)) * vMid1->tex_x) + \
+			   ( ((div_y - i)/(div_y)) * vMin->tex_x); 
+		tmp_tex2 =( (i/(div_y)) * vMid->tex_x) + \
+			   ( ((div_y - i)/(div_y)) * vMin->tex_x); 
+
+		tmp_tey1 =( (i/(div_y)) * vMid1->tex_y) + \
+			   ( ((div_y - i)/(div_y)) * vMin->tex_y); 
+		tmp_tey2 =( (i/(div_y)) * vMid->tex_y) + \
+			   ( ((div_y - i)/(div_y)) * vMin->tex_y); 
+
+		//ここで左端がxposかendを判断し、描画するspanを作る
+		if(tmp_xpos > tmp_end) {
+			x = (int)tmp_end;
+			y = (int)vMin->y + i*l;
+			end = (int)(tmp_xpos)-(int)(tmp_end)+1;
+			z = tmp_zpos;
+			zpos = tmp_z;
+			tex1 = tmp_tex2;
+			tex2 = tmp_tex1;
+			tey1 = tmp_tey2;
+			tey2 = tmp_tey1;
+		} else {
+			x = (int)tmp_xpos;
+			y = (int)vMin->y + i*l;
+			end = (int)(tmp_end)-(int)(tmp_xpos)+1;
+			z = tmp_z;
+			zpos = tmp_zpos;
+			tex1 = tmp_tex1;
+			tex2 = tmp_tex2;
+			tey1 = tmp_tey1;
+			tey2 = tmp_tey2;
+		}
+		//printf("%d:%f,%f  ",(int)vMin->y + i,xpos,end);
+		//printf("%d:%d:%d:x:%d,end:%d\n",x, y , end,(int)(tmp_end),(int)(tmp_xpos));
+		//printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z , zpos);
+		//printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); 
+		if(end == 1) {
+				//printf("tex_x:%f tex_y:%f\n",tex1,tex2);
+				if(tex1 > 1) tex1 = 1;
+				if(tey1 > 1) tey1 = 1;
+				tex_xpos = (int)((image->h-1) * tex1); 
+				tex_ypos = (int)((image->w-1) * tey1); 
+				tex_zpos = (int)z;
+				//printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos);	
+				//printf("image->h:%d tex_x:%f\n",image->h,tex1);
+				rgb = p->get_rgb(tex_xpos,tex_ypos);	
+				//viewer->write_pixel(x,y,zpos,rgb);
+		}else {
+			for(j = 0; j < end; j++) {
+				tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1);
+				tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1);
+				tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1);
+				if(tex_x > 1) tex_x = 1;
+				if(tex_y > 1) tex_y = 1;
+				tex_xpos = (int)((image->h-1) * tex_x); 
+				tex_ypos = (int)((image->w-1) * tex_y); 
+				//printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos);	
+				//printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z);
+				//printf("tex_x:%f tex_y:%f\n",tex_x,tex_y);
+				rgb = p->get_rgb(tex_xpos,tex_ypos);	
+				//viewer->write_pixel(j+x,y,tex_z,rgb);
+			}
+		}
+	}
+}
+
+void Span_c::create_span(Triangle *tri,SDL_Surface *image) {
+	Vertex *vMin , *vMid, *vMax;
+	/*
+	float tmp_z,tmp_tex1, tmp_tex2 ,tmp_tey1,tmp_tey2;
+	//tmp_x,tmp_y,tmp_ypos ......unused
+	float tex_x, tex_y,tex_z;
+	float tmp_xpos,tmp_end,tmp_zpos;
+	int top_triangle;
+	int tex_xpos,tex_ypos,tex_zpos;
+	int i,j;
+	float div_x,div_y;
+	float z,zpos;
+	Uint32 rgb;
+	*/
+
+	//cout << "x = " << tri->vertex1->x << endl;
+	if(tri->vertex1->y <= tri->vertex2->y) {
+		if(tri->vertex2->y <= tri->vertex3->y) {
+			//printf("condition 1\n");
+			vMin = tri->vertex1;
+			vMid = tri->vertex2;
+			vMax = tri->vertex3;
+		} else if(tri->vertex3->y <= tri->vertex1->y) {
+			//printf("condition 2\n");
+			vMin = tri->vertex3;
+			vMid = tri->vertex1;
+			vMax = tri->vertex2;
+		} else {
+			//printf("condition 3\n");
+			vMin = tri->vertex1;
+			vMid = tri->vertex3;
+			vMax = tri->vertex2;
+		}
+	} else {
+		if(tri->vertex1->y <= tri->vertex3->y) {
+			//printf("condition 4\n");
+			vMin = tri->vertex2;
+			vMid = tri->vertex1;
+			vMax = tri->vertex3;
+		} else if(tri->vertex3->y <= tri->vertex2->y) {
+			//printf("condition 5\n");
+			vMin = tri->vertex3;
+			vMid = tri->vertex2;
+			vMax = tri->vertex1;
+		} else {
+			//printf("condition 6\n");
+			vMin = tri->vertex2;
+			vMid = tri->vertex3;
+			vMax = tri->vertex1;
+		}
+	}
+
+	Vertex *vMid10 =  new Vertex(0,0,0,0,0);
+	vMid1(vMid10,vMin,vMid,vMax);
+
+	half_triangle(vMin,vMid,vMid10,image);
+	half_triangle(vMax,vMid,vMid10,image);
+
+	free(vMid10);
+#if 0
+	//cout << vMin->x << vMin->y << vMin->z << endl;
+	div_x = (int)vMid->y - (int)vMin->y;
+	if(div_x < 1 && div_x > -1) div_x = 1;
+	div_y = (int)vMax->y - (int)vMin->y;
+	if(div_y < 1 && div_y > -1) div_y = 1;
+
+	for(i = 0; i < div_x+1; i++) {
+		//ここでspanの左端と右端のx,zを求めてる
+		tmp_xpos = calc(vMax->x - vMin->x,div_y, i, vMin->x);
+		tmp_end =  calc(vMid->x - vMin->x,div_x, i, vMin->x);	
+		tmp_z =    calc(vMax->z - vMin->z,div_y, i, vMin->z);
+	   	tmp_zpos = calc(vMid->z - vMin->z,div_x, i, vMin->z);
+
+		//ここからspanの左端と右端に対応するテクスチャを計算する
+		tmp_tex1 =( (i/(div_y)) * vMax->tex_x) + \
+			   ( ((div_y - i)/(div_y)) * vMin->tex_x); 
+		tmp_tex2 =( (i/(div_x)) * vMid->tex_x) + \
+			   ( ((div_x - i)/(div_x)) * vMin->tex_x); 
+
+		tmp_tey1 =( (i/(div_y)) * vMax->tex_y) + \
+			   ( ((div_y - i)/(div_y)) * vMin->tex_y); 
+		tmp_tey2 =( (i/(div_x)) * vMid->tex_y) + \
+			   ( ((div_x - i)/(div_x)) * vMin->tex_y); 
+
+		//ここで左端がxposかendを判断し、描画するspanを作る
+		if(tmp_xpos > tmp_end) {
+			x = (int)tmp_end;
+			y = (int)vMin->y + i;
+			end = (int)(tmp_xpos)-(int)(tmp_end)+1;
+			z = tmp_z;
+			zpos = tmp_zpos;
+			tex1 = tmp_tex2;
+			tex2 = tmp_tex1;
+			tey1 = tmp_tey2;
+			tey2 = tmp_tey1;
+		} else {
+			x = (int)tmp_xpos;
+			y = (int)vMin->y + i;
+			end = (int)(tmp_end)-(int)(tmp_xpos)+1;
+			z = tmp_zpos;
+			zpos = tmp_z;
+			tex1 = tmp_tex1;
+			tex2 = tmp_tex2;
+			tey1 = tmp_tey1;
+			tey2 = tmp_tey2;
+		}
+		//printf("%d:%f,%f  ",(int)vMin->y + i,xpos,end);
+		//printf("%d:%d:%d:x:%d,end:%d\n",x, y , end,(int)(tmp_end),(int)(tmp_xpos));
+		//printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z , zpos);
+		//printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); 
+		if(end == 1) {
+				//printf("tex_x:%f tex_y:%f\n",tex1,tex2);
+				if(tex1 > 1) tex1 = 1;
+				if(tey1 > 1) tey1 = 1;
+				tex_xpos = (int)(image->h-1) * tex1; 
+				tex_ypos = (int)(image->w-1) * tey1; 
+				tex_zpos = z;
+				//printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos);	
+				//printf("image->h:%d tex_x:%f\n",image->h,tex1);
+				rgb = p->get_rgb(tex_xpos,tex_ypos);	
+				//viewer->write_pixel(x,y,zpos,rgb);
+		}else {
+			for(j = 0; j < end; j++) {
+				tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1);
+				tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1);
+				tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1);
+				if(tex_x > 1) tex_x = 1;
+				if(tex_y > 1) tex_y = 1;
+				tex_xpos = (int)(image->h-1) * tex_x; 
+				tex_ypos = (int)(image->w-1) * tex_y; 
+				//printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos);	
+				//printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z);
+				//printf("tex_x:%f tex_y:%f\n",tex_x,tex_y);
+				rgb = p->get_rgb(tex_xpos,tex_ypos);	
+				//viewer->write_pixel(j+x,y,tex_z,rgb);
+			}
+		}
+	}
+
+	top_triangle = (int)vMid->y - (int)vMin->y;
+	div_x = (int)vMax->y - (int)vMid->y;
+	if(div_x < 1 && div_x > -1) div_x = 1;
+	div_y = (int)vMax->y - (int)vMin->y;
+	if(div_y < 1 && div_y > -1) div_y = 1;
+	
+	for(i = 0; i < div_x; i++) {
+		//ここでspanの左端と右端のx,zを求めてる
+		tmp_xpos = calc(vMax->x-vMin->x, div_y, (i+1+top_triangle), vMin->x);
+		tmp_end =  calc(vMax->x-vMid->x, div_x, (i+1), vMid->x);	
+		tmp_z =    calc(vMax->z-vMin->z, div_y, (i+1+top_triangle), vMin->z);
+        tmp_zpos = calc(vMax->z-vMid->z, div_x, (i+1), vMid->z);
+
+		tmp_tex1 =( ((i + 1 +top_triangle)/(div_y)) * vMax->tex_x) + \
+			   ( ((div_y - i - 1 - top_triangle)/(div_y)) * vMin->tex_x); 
+		tmp_tex2 =( ((i+1)/(div_x)) * vMax->tex_x) + \
+			   ( ((div_x - i -1)/(div_x)) * vMid->tex_x); 
+
+		tmp_tey1 =( ((i+1+top_triangle)/(div_y)) * vMax->tex_y) + \
+			   ( ((div_y - i - 1 - top_triangle)/(div_y)) * vMin->tex_y); 
+		tmp_tey2 =( ((i+1)/(div_x)) * vMax->tex_y) + \
+			   ( ((div_x - i -1)/(div_x)) * vMid->tex_y); 
+		if(tmp_xpos > tmp_end) {
+			x = (int)tmp_end;
+			y = (int)vMid->y+i+1;
+			end = (int)(tmp_xpos)-(int)(tmp_end)+1;
+			z = tmp_z;
+			zpos = tmp_zpos;
+			tex1 = tmp_tex2;
+			tex2 = tmp_tex1;
+			tey1 = tmp_tey2;
+			tey2 = tmp_tey1;
+		} else {
+			x = (int)tmp_xpos;
+			y = (int)vMid->y+i+1;
+			end = (int)(tmp_end)-(int)(tmp_xpos)+1;
+			z = tmp_zpos;
+			zpos = tmp_z;
+			tex1 = tmp_tex1;
+			tex2 = tmp_tex2;
+			tey1 = tmp_tey1;
+			tey2 = tmp_tey2;
+		}
+		if(end == 0) end = 1;
+		//printf("%d:%d:%d\n",x, y , end);
+		//printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,end,z,zpos);
+		//printf("tex1:%f tex2:%f tey1:%f tey2:%f\n",tex1,tex2,tey1,tey2); 
+		if(end == 1) {
+				//printf("tex_x:%f tex_y:%f\n",tex1,tex2);
+				if(tex1 > 1) tex1 = 1;
+				if(tey1 > 1) tey1 = 1;
+				tex_xpos = (int)(image->h-1) * tex1; 
+				tex_ypos = (int)(image->w-1) * tey1; 
+				tex_zpos = z;
+				//printf("tex_x:%f tex_y:%f\n",tex_x,tex_y);
+				//printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos);	
+				//printf("tex_x:%f tex_y:%f\n",tex_x,tex_y);
+				rgb = p->get_rgb(tex_xpos,tex_ypos);	
+				//viewer->write_pixel(x,y,tex_zpos,rgb);
+		}else {
+			for(j = 0; j < end; j++) {
+				tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1);
+				tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1);
+				tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1);
+				//printf("tex_x:%f tex_y:%f\n",tex_x,tex_y);
+				if(tex_x > 1) tex_x = 1;
+				if(tex_y > 1) tex_y = 1;
+				tex_xpos = (int)(image->h-2) * tex_x; 
+				tex_ypos = (int)(image->w-1) * tex_y; 
+				//printf("z:%f zpos:%f tex_z:%f\n",z,zpos,tex_z);
+				//printf("tex_xpos:%d tex_ypos:%d\n",tex_xpos,tex_ypos);	
+				//printf("tex_x:%f tex_y:%f\n",tex_x,tex_y);
+				//printf("tex_x:%f tex_y:%f\n",tex_x,tex_y);
+				rgb = p->get_rgb(tex_xpos,tex_ypos);	
+				//viewer->write_pixel(j+x,y,tex_z,rgb);
+			}
+		}
+	}
+#endif
+}
+
+// i:分子、f1:長さ   f2:対応する頂点1    f3:対応する頂点2
+/*
+float Span::calc2(int i, float f1, float f2, float f3) {
+	float ans;
+	ans = i/f1 * f2 + (f1-i)/f1  * f3;
+
+	*/