Mercurial > hg > Members > kono > Cerium
diff Renderer/Test/vacuum.h @ 563:b21a013051a2
all exmple on Mac OS X
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 22 Oct 2009 23:05:16 +0900 |
parents | ec72b601b71f |
children | d0b8860c17f8 |
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--- a/Renderer/Test/vacuum.h Thu Oct 22 22:22:31 2009 +0900 +++ b/Renderer/Test/vacuum.h Thu Oct 22 23:05:16 2009 +0900 @@ -14,25 +14,25 @@ }; -static void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); -static void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); -static void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h); -static void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); -static void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); -static void cube_split(SceneGraphPtr root,SceneGraphPtr tree); -static void vacuum_move(SceneGraphPtr node, int w, int h); -static void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree); -static void title_idle(SceneGraphPtr node, int screen_w, int screen_h); -static void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); -static void scene_change(int w,int h,SceneGraphPtr node); -static void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h); -static void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); -static void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); -static void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h); -static void gameover_scene(int w,int h, SceneGraphPtr node); -static void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); -static void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); -static void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); -static void cube_rotate(SceneGraphPtr node,int w,int h); +extern void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); +extern void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); +extern void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h); +extern void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +extern void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +extern void cube_split(SceneGraphPtr root,SceneGraphPtr tree); +extern void vacuum_move(SceneGraphPtr node, int w, int h); +extern void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree); +extern void title_idle(SceneGraphPtr node, int screen_w, int screen_h); +extern void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +extern void scene_change(int w,int h,SceneGraphPtr node); +extern void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h); +extern void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +extern void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); +extern void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h); +extern void gameover_scene(int w,int h, SceneGraphPtr node); +extern void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); +extern void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); +extern void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); +extern void cube_rotate(SceneGraphPtr node,int w,int h); #endif