diff Renderer/Test/cube_action.cc @ 508:f6daf964f483

reorganization
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:43:07 +0900
parents Renderer/Application/cube_action.cc@735f76483bb2
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Renderer/Test/cube_action.cc	Mon Oct 12 09:43:07 2009 +0900
@@ -0,0 +1,132 @@
+#include <math.h>
+#include "SceneGraphRoot.h"
+#include "SGList.h"
+
+static void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h);
+static void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h);
+static void cube_move_idle(SceneGraphPtr node, int screen_w, int screen_h);
+static void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,
+			   SceneGraphPtr tree);
+
+static void cube_split(SceneGraphPtr root);
+
+static void
+cube_move_left(SceneGraphPtr node, int screen_w, int screen_h)
+{
+    node->xyz[0] -= node->stack_xyz[0];
+    node->xyz[1] -= node->stack_xyz[0] * node->stack_xyz[1];
+    node->xyz[2] -= node->stack_xyz[0] * node->stack_xyz[2];
+
+    if (node->xyz[0] < 0) {
+	node->set_move_collision(cube_move_right, cube_collision);
+    }
+
+    if (node->xyz[1] < 0 || node->xyz[1] > screen_h) {
+	node->stack_xyz[1] = -node->stack_xyz[1];
+    }
+
+    node->angle[0] += 2.0f;
+    node->angle[1] += 2.0f * node->stack_xyz[1];
+    node->angle[2] += 2.0f * node->stack_xyz[2];
+
+    node->angle[0] = fmodf(node->angle[0], 360.0f);
+    node->angle[1] = fmodf(node->angle[1], 360.0f);
+    node->angle[2] = fmodf(node->angle[2], 360.0f);
+    
+    if (node->frame > 10 && sgroot->controller->circle.isPush()) {
+	cube_split(node);
+    }
+}
+
+static void
+cube_move_right(SceneGraphPtr node, int screen_w, int screen_h)
+{
+    node->xyz[0] += node->stack_xyz[0];
+    node->xyz[1] -= node->stack_xyz[0] * node->stack_xyz[1];
+    node->xyz[2] -= node->stack_xyz[0] * node->stack_xyz[2];
+
+    if (node->xyz[0] > screen_w) {
+	node->set_move_collision(cube_move_left, cube_collision);
+    }
+
+    if (node->xyz[1] < 0 || node->xyz[1] > screen_h) {
+	node->stack_xyz[1] = -node->stack_xyz[1];
+    }
+
+    node->angle[0] += 2.0f;
+    node->angle[1] += 2.0f * node->stack_xyz[1];
+    node->angle[2] += 2.0f * node->stack_xyz[2];
+
+    node->angle[0] = fmodf(node->angle[0], 360.0f);
+    node->angle[1] = fmodf(node->angle[1], 360.0f);
+    node->angle[2] = fmodf(node->angle[2], 360.0f);
+
+    if (node->frame > 10 && sgroot->controller->circle.isPush()) {
+	cube_split(node);
+    }
+}
+
+static void
+cube_split(SceneGraphPtr root)
+{
+    SceneGraphPtr p = root->clone();
+    root->addBrother(p);
+
+    root->set_move_collision(cube_move_left, cube_collision);
+    p->set_move_collision(cube_move_right, cube_collision);
+ 
+    p->xyz[0] = root->xyz[0] + 2;
+    p->xyz[1] = root->xyz[1];
+    p->xyz[2] = root->xyz[2];
+
+    p->stack_xyz[0] = 2.0f;
+    p->stack_xyz[1] = random()%3-1;
+    p->stack_xyz[2] = random()%3-1;
+
+    root->xyz[0] -= 2;
+    root->stack_xyz[0] = 2.0f;
+    root->stack_xyz[1] = random()%3-1;
+    root->stack_xyz[2] = random()%3-1;
+}
+
+
+static void
+cube_move_idle(SceneGraphPtr node, int screen_w, int screen_h)
+{
+    node->xyz[0] = screen_w/2;
+    node->xyz[1] = screen_h/2;
+    //node->xyz[2] = -300.0f;
+
+    if (sgroot->controller->circle.isPush()) {
+	cube_split(node);
+    }
+}
+
+static void
+cube_collision(SceneGraphPtr node, int screen_w, int screen_h,
+	       SceneGraphPtr tree)
+{
+}
+
+void
+create_cube_split(TaskManager *manager, int number)
+{
+    SceneGraphPtr cube;
+    SceneGraphPtr back;
+
+    sgroot->createFromXMLfile(manager, "xml_file/cube.xml");
+
+    // 何もしない親
+    // cube は brother として繋がっていくので
+    // 親が居ないとだめ。
+    back = sgroot->createSceneGraph();
+
+    cube = sgroot->createSceneGraph(Cube);
+    cube->xyz[0] = 960.0f;
+    cube->xyz[1] = 540.0f;
+    cube->set_move_collision(cube_move_idle, cube_collision);
+
+    back->addChild(cube);
+
+    sgroot->setSceneData(back);
+}