view Renderer/Test/back_action.cc @ 560:1a2f015c42b2

gaplant... how to solve scenegraph id conflict?
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Thu, 22 Oct 2009 19:23:13 +0900
parents f6daf964f483
children 71b3363c16bf
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line source

#include <iostream>
#include "SceneGraphRoot.h"
#include "xml_file/gap_plane_test.xml.h"
#include "ball_action.h"
using namespace std;

void
back_move(SceneGraphPtr node, int w, int h)
{
    Pad *pad = sgroot->getController();

    if (pad->triangle.isPush()) {
	SceneGraphPtr ball = sgroot->createSceneGraph(Ball);
	ball->xyz[0] = -100;
	ball->set_move_collision(ball_move, ball_coll);
	node->addChild(ball);
    }
}

void
back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
{
    
}