view TaskManager/Test/test_render/ball_bound.cpp @ 374:1c09c7e9284b

CHAIN ADDED
author kazz@kazzone.ie.u-ryukyu.ac.jp
date Wed, 06 May 2009 15:49:30 +0900
parents 159519cdca1f
children 7c2923fa31ff
line wrap: on
line source

#include <math.h>
#include <stdlib.h>
#include "SceneGraphRoot.h"
#include "SGList.h"

// prototype
static void ball_move(SceneGraphPtr node, int screen_w, int screen_h);
static void ball_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree);
static void ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree);


static float vy = 0.0f; // y 方向速度
static float dt = 1.0/1.0f; // frame rate

static float e = -0.8f;  // 反発係数
static float g = 9.8f;  // 重力加速度
static float v0 = 0.0f; // 初速は 0

static float h0; // 初期高さ
static float ball_radius = 100.0f;

static int speed = 10.0f;

static void
ball_move_idle2(SceneGraphPtr node, int screen_w, int screen_h)
{
    Pad *pad = sgroot->getController();

    if (pad->circle.isHold()) {
        if (pad->left.isHold()) {
            node->xyz[0] -= speed;
            if(node->xyz[0] < ball_radius)
                node->xyz[0] = ball_radius;
        } else if (pad->right.isHold()) {
            node->xyz[0] += speed;
            if(node->xyz[0] > screen_w  - ball_radius)
                node->xyz[0] = screen_w - ball_radius;
        }

        if (pad->up.isHold()) {
            node->xyz[1] -= speed;
        } else if (pad->down.isHold()) {
            node->xyz[1] += speed;
            if(node->xyz[1] > screen_h - ball_radius)
                node->xyz[1] = screen_h - ball_radius;
        }
    } else {
        node->set_move_collision(ball_move, ball_collision);
    }
}

static int time = 0;

static void
ball_move_idle(SceneGraphPtr node, int screen_w, int screen_h)
{
    Pad *pad = sgroot->getController();

    if (pad->circle.isPush()) {
        node->set_move_collision(ball_move_idle2, ball_collision_idle);
        time = 0;
    }

    time++;

    if (time > 90) {
      float w = (float)random();

      w = fmodf(w, screen_w - ball_radius*2);
      node->xyz[0] = w + ball_radius;
      node->xyz[1] = h0;
      node->set_move_collision(ball_move, ball_collision);
      time = 0;
    }
}

static void
ball_move(SceneGraphPtr node, int screen_w, int screen_h)
{
    vy += g * dt;
    node->xyz[1] += vy * dt;
    //    node->xyz[0] += 10.0f;
}

static void
ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree)
{
}

static void
ball_collision(SceneGraphPtr node, int screen_w, int screen_h,
               SceneGraphPtr tree)
{
    if (node->xyz[1] > screen_h - ball_radius) {
        node->xyz[1] = screen_h - ball_radius;

        vy *= e;
        if (vy > -g && vy < 0) {
            vy = 0.0;
            node->set_move_collision(ball_move_idle, ball_collision_idle);
        }
    }
}


void
ball_bound_init(int screen_w, int screen_h)
{
    SceneGraphPtr ball;

    srandom(100);

    sgroot->createFromXMLfile("xml_file/Ball.xml");
    ball = sgroot->createSceneGraph(Ball);
    ball->set_move_collision(ball_move, ball_collision);

    h0 = screen_h/2;
    h0 = -1000;

    ball->xyz[0] = screen_w/2;
    //ball->xyz[0] = 0.0f;
    ball->xyz[1] = h0;
    ball->xyz[2] = 30.0f;

    sgroot->setSceneData(ball);
}