view TaskManager/Test/test_render/back_action.cpp @ 323:1f251e8cb2ec

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author aaa
date Wed, 10 Jun 2009 17:18:15 +0900
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#include <iostream>
#include "SceneGraphRoot.h"
#include "SGList.h"
#include "ball_action.h"
using namespace std;

void
back_move(SceneGraphPtr node, int w, int h)
{
    Pad *pad = sgroot->getController();

    if (pad->triangle.isPush()) {
	SceneGraphPtr ball = sgroot->createSceneGraph(Ball);
	ball->xyz[0] = -100;
	ball->set_move_collision(ball_move, ball_coll);
	node->addChild(ball);
    }
}

void
back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
{
    
}