view Renderer/Test/bullet_action.h @ 1029:22d7263cec2d

copy script add.
author tkaito
date Mon, 15 Nov 2010 22:39:25 +0900
parents f6daf964f483
children
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#ifndef BULLET_ACTION_H
#define BULLET_ACTION_H

void bullet_init(SceneGraphPtr scene_graph, SceneGraphPtr node);
void bluebullet_move(SceneGraphPtr node, int screen_w, int screen_h);
void bullet_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);

#endif