view TaskManager/Test/test_render/viewer.cpp @ 406:25f44290b8a9

add task/SendKey
author game@henri.cr.ie.u-ryukyu.ac.jp
date Wed, 23 Sep 2009 13:00:03 +0900
parents c29cbad1150d
children
line wrap: on
line source

#include <SDL.h>
#include "viewer.h"
#include "viewer_types.h"
#include "SceneGraph.h"
#include "SceneGraphRoot.h"
#include "scene_graph_pack.h"
#include "sys.h"
#include "Func.h"
#include "error.h"
#include "TaskManager.h"
#include <wchar.h>
#include "Pad.h"

static void post2runLoop(void *viewer_);
static void post2runDraw(void *viewer_);
static void post2speRunLoop(void *viewer_);
//static void post2runMove(void *viewer);
//static void post2exchange_sgroot(void *viewer);
static void post2speRunLoop(void *viewer_);


/* measure for FPS (Frame Per Second) */
int start_time;
int this_time;
int frames;

SceneGraphRootPtr sgroot;
//SceneGraphRootPtr sgroot_2;

/* Data Pack sent to Other CPUs (ex. SPE) */
SceneGraphPack *sgpack;
PolygonPack *ppack;
SpanPackPtr spackList;
SpanPackPtr *spackList_ptr;

int spackList_length;
int spackList_length_align;

/**
 *
 */

Viewer::Viewer(int b, int w, int h, int _num)
{
    bpp = b;
    width = w;
    height = h;
    spe_num = _num;
}

int
Viewer::get_ticks(void)
{
    int time;
    time = SDL_GetTicks();
    return time;
}

bool
Viewer::quit_check(void)
{
    SDL_Event event;

    while(SDL_PollEvent(&event)) {
        if (event.type==SDL_QUIT) {
            return true;
        }
    }

    Uint8 *keys=SDL_GetKeyState(NULL);

    if (keys[SDLK_q] == SDL_PRESSED) {
        return true;
    }

    return false;
}

void
Viewer::quit(void)
{
    SDL_Quit();
}

void
Viewer::swap_buffers(void)
{
    SDL_GL_SwapBuffers();
}

extern void node_init(TaskManager *manager);
extern void create_cube_split(TaskManager *manager, int);
extern void panel_init(TaskManager *manager, int bg);
extern void universe_init(TaskManager *manager);
extern void ieshoot_init(TaskManager *manager);
extern void ball_bound_init(TaskManager *manager, int, int);
extern void lcube_init(TaskManager *manager, int, int);
extern void direction_init(TaskManager *manager);
extern void init_position(TaskManager *manager, int, int);
extern void vacuum_init(TaskManager *manager, int w, int h);
extern void untitled_init(TaskManager *manager);
extern void chain_init(TaskManager *manager, int w, int h);
extern void boss1_init(TaskManager *manager, int w, int h);
extern void init_gaplant(TaskManager *manager, int w, int h);
extern void vacuum_init2(TaskManager *manager, int w, int h);

void
Viewer::run_init(TaskManager *manager, const char *xml, int sg_number)
{
    this->manager = manager;

    start_time = get_ticks();
    this_time  = 0;
    frames     = 0;

    sgroot = new SceneGraphRoot(this->width, this->height);
    //sgroot_2 = new SceneGraphRoot(this->width, this->height);
    //sgroot->createFromXMLFile(xml);

    switch (sg_number) {
    case 0:
    case 1:
	create_cube_split(manager, sg_number);
        break;
    case 2:
    case 3:
    case 4:
	panel_init(manager, sg_number);
        break;
    case 5:
	universe_init(manager);
        break;
    case 6:
	ieshoot_init(manager);
        break;
    case 7:
	ball_bound_init(manager, this->width, this->height);
        break;
    case 8:
	lcube_init(manager, this->width, this->height);
        break;
    case 9:
	direction_init(manager);
        break;
    case 10:
	init_position(manager, this->width, this->height);
        break;
    case 11:
        //        vacuum_init(manager, this->width, this->height);
        break;
    case 12:
	untitled_init(manager);
        break;
    case 13:
	boss1_init(manager, this->width, this->height);
        break;
    case 14:
	init_gaplant(manager, this->width, this->height);
        break;
    case 15:
	vacuum_init2(manager, this->width, this->height);
        break;
    case 16:
        chain_init(manager, this->width, this-> height);
	speLoop();
	return;
        break;
    default:
        node_init(manager);
        break;
    }   

    mainLoop();
}


HTaskPtr
Viewer::initLoop()
{
    HTaskPtr task_next;
    HTaskPtr task_tex;

    sgpack = (SceneGraphPack*)manager->allocate(sizeof(SceneGraphPack));
    sgpack->init();
    ppack  = (PolygonPack*)manager->allocate(sizeof(PolygonPack));

    spackList_length = (this->height + split_screen_h - 1) / split_screen_h;
    spackList = (SpanPack*)manager->allocate(sizeof(SpanPack)*spackList_length);

    /**
     * SPU に送る address list は 16 バイト倍数でないといけない。
     * spackList_length*sizeof(SpanPack*) が 16 バイト倍数になるような
     * length_align を求めている。はみ出した部分は使われない
     * (ex) spackList_length が 13 の場合
     *   spackList_length_align = 16;
     *     実際に送るデータは64バイトになるのでOK
     *     14,15,16 の部分は何も入らない。
     */
    spackList_length_align = (spackList_length + 3)&(~3);

    /* 各 SPU が持つ、SpanPack の address list */
    spackList_ptr =
        (SpanPack**)manager->allocate(sizeof(SpanPack*)*spackList_length_align);

    for (int i = 0; i < spackList_length; i++) {
        spackList_ptr[i] = &spackList[i];
    }

    for (int i = 1; i <= spackList_length; i++) {
        spackList[i-1].init(i*split_screen_h);
    }

    task_next = manager->create_task(TASK_DUMMY);
    
    for (int i = 0; i < spe_num; i++) {
        task_tex = manager->create_task(TASK_INIT_TEXTURE);
        /*
         * ここはもう少しわかりやすい使い方がいいかもしれぬ。こんなもん?
        */
        task_tex->set_cpu((CPU_TYPE)((int)SPE_0 + i));
        task_next->wait_for(task_tex);
        task_tex->spawn();
    }

    return task_next;
}

void
Viewer::speLoop()
{
    HTaskPtr task_next = initLoop();

    // post2runLoop は旧バージョン用なので post2speRunLoop の様なものを別につくるべき
    task_next->set_post(post2speRunLoop, (void*)this); // set_post(function(this->run_loop()), NULL)
    task_next->spawn();
    // TASK_INIT_TEXTURE が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ

    /* test */
    HTaskPtr task_switch = manager->create_task(TASK_SWITCH);
    task_switch->wait_for(task_next);
    task_switch->set_post(post2runMoveDrawLoop, (void*)this);
}


static void
post2runMoveDrawLoop(void *viewer_)
{
    Viewer *viewer = (Viewer*)viewer_;

    HTaskPtr send_key_task = viewer->manager->create_task(SEND_KEY);

    HTaskPtr move_task = viewer->manager->create_task(MOVE_TASK);    
    move_task->add_param(sgroot);

    HTaskPtr draw_task = viewer->manager->create_task(DRAW_TASK);

    HTaskPtr switch_task = viewer->manager->create_task(SWITCH_TASK);
    switch_task->wait_for(move_task);
    switch_task->wait_for(draw_task);
    send_key_task->spawn();
    move_task->spawn();
    draw_task->spawn();

    switch_task->set_post(post2runMoveDrawLoop, (void*)viewer);
    switch_task->spawn();
    
}

static void
post2speRunLoop(void *viewer_)
{
    Viewer *viewer = viewer_;
    HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY);
    viewer->run_move(task_next);
}

void
Viewer::spe_run_loop()
{

    bool quit_flg;
    quit_flg = quit_check();
    if (quit_flg == true) {
        this_time = get_ticks();
        run_finish();
        return;
    }

    clean_pixels();

    for (int i = 1; i <= spackList_length; i++) {
        spackList[i-1].reinit(i*split_screen_h);
    }
        
    //run_move(task_next);
    sgroot->updateControllerState();
    sgroot->speExecute(width, height);
    //sgroot->checkRemove();

    // ここから下は Rendering という関数にする
    rendering(task_next);

}

void
Viewer::mainLoop()
{
    HTaskPtr task_next = initLoop();

    task_next->set_post(&post2runLoop, (void *)this); // set_post(function(this->run_loop()), NULL)
    task_next->spawn();
    // TASK_INIT_TEXTURE が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ
}


/*
static void
post2exchange_sgroot(void *viewer_)
{
    Viewer *viewer = (Viewer*)viewer_;
    HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY);
    viewer->exchange_sgroot(task_next);
}

void
Viewer::exchange_sgroot(TaskManager *manager)
{

    SceneGraphRootPtr tmp = sgroot;
    sgroot = sgroot_2;
    sgroot_2 = tmp;
    
}
*/

/*
void
Viewer::spe_run_move(HTaskPtr task_next)
{
    HTaskPtr move_task = manager->create_task(MOVE_TASK);
    move_task->add_param(sgroot);
    task_next->wait_for(move_task);
}
*/

static void
post2runMove(void *viewer_)
{
    Viewer *viewer = (Viewer*)viewer_;
    HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY);
    viewer->run_move(task_next);
}

void
Viewer::run_move(HTaskPtr task_next)
{
    sgroot->updateControllerState();
    sgroot->allExecute(width, height);
}

void
Viewer::run_collision()
{
}

void 
Viewer::rendering(HTaskPtr task_next)
{
    HTaskPtr task_create_pp = manager->create_task(TASK_CREATE_PP2);
    
    // SceneGraph(木構造) -> PolygonPack

    task_create_pp->add_param((uint32)sgroot->getDrawSceneGraph());
    task_create_pp->add_param((uint32)ppack);

    task_next->wait_for(task_create_pp);
    
    int range_base = spe_num;
    // 切り上げのつもり
    int range = (spackList_length + range_base - 1) / range_base;

    for (int i = 0; i < range_base; i++) {
        int index_start = range*i;
        int index_end = (index_start + range >= spackList_length)
            ? spackList_length : index_start + range;

	HTaskPtr task_create_sp = manager->create_task(TASK_CREATE_SPAN);
        task_create_sp->add_inData(ppack, sizeof(PolygonPack));
        task_create_sp->add_inData(spackList_ptr,
                                   sizeof(SpanPack*)*spackList_length_align);
        task_create_sp->add_inData(&spackList[index_start], sizeof(SpanPack));

        task_create_sp->add_param(index_start);

        /**
         * ex. screen_height が 480, spenum が 6 の場合、各SPEのy担当範囲
         *   [  1.. 80] [ 81..160] [161..240]
         *   [241..320] [321..400] [401..480]
         *
         * ex. screen_height が 1080, spenum が 5 の場合、
         *   [  1..216] [217..432] [433..648]
         *   [649..864] [865..1080]
         */
        task_create_sp->add_param(index_start*split_screen_h + 1);
        task_create_sp->add_param(index_end*split_screen_h);

        task_next->wait_for(task_create_sp);
        task_create_sp->wait_for(task_create_pp);

        task_create_sp->set_cpu(SPE_ANY);
        task_create_sp->spawn();
    }

    task_create_pp->spawn();

    // Barrier 同期
    // run_draw() を呼ぶ post2runDraw
    task_next->set_post(post2runDraw, (void*)this); // set_post(function(this->run_draw()), NULL)
    task_next->spawn();

    // TASK_CREATE_SPAN が全て終わったら DUMMY_TASK が Viewer::run_draw() を呼ぶ
}

static void
post2runLoop(void *viewer_)
{
    Viewer *viewer = (Viewer*)viewer_;
    HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY);
    viewer->run_loop(task_next);

}

void
Viewer::run_loop(HTaskPtr task_next)
{
    bool quit_flg;
    quit_flg = quit_check();
    if (quit_flg == true) {
        this_time = get_ticks();
        run_finish();
        return;
    }

    clean_pixels();

    for (int i = 1; i <= spackList_length; i++) {
        spackList[i-1].reinit(i*split_screen_h);
    }
        
    //run_move(task_next);
    sgroot->updateControllerState();
    sgroot->allExecute(width, height);
    //sgroot->checkRemove();

    // ここから下は Rendering という関数にする
    rendering(task_next);
}

static void 
post2runDraw(void *viewer_)
{
    Viewer *viewer = (Viewer*)viewer_;
    HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY);
    viewer->run_draw(task_next);

}

void
Viewer::run_draw(HTaskPtr task_next) // 引数に post2runLoop を入れるようにする
{
    HTaskPtr task_draw;

    //task_next = manager->create_task(TASK_DUMMY);
    //task_next->set_post(post2runLoop, (void*)this);

    ppack->clear();
    for (int i = 0; i < spackList_length; i++) {
        SpanPack *spack = &spackList[i];
        int startx = 1;
        int endx = split_screen_w;

        int starty = spack->info.y_top - split_screen_h + 1;
        //int endy = spack->info.y_top;
        int rangey = (starty + split_screen_h - 1 > this->height)
            ? this->height - starty + 1 : split_screen_h;

        while (startx < this->width) {
            if (spack->info.size > 0) {
                // Draw SpanPack
                task_draw = manager->create_task(TASK_DRAW_SPAN);
                task_draw->add_inData(spack, sizeof(SpanPack));

                task_draw->add_param(
                    (uint32)&pixels[(startx-1) + this->width*(starty-1)]);
                task_draw->add_param(this->width);
            } else {
                memset(&pixels[(startx-1)+this->width*(starty-1)],
                       0, (this->width)*sizeof(int)*rangey);
		break;
            }

            task_draw->add_param(startx);
            task_draw->add_param(endx);
            task_draw->add_param(rangey);
            task_draw->set_cpu(SPE_ANY);
            task_next->wait_for(task_draw);
            task_draw->spawn();

            startx += split_screen_w;
            endx += split_screen_w;

            if (endx > this->width) {
                endx = this->width;
            }
        }
    }
    

    task_next->set_post(post2runLoop, (void*)this); // set_post(function(this->run_loop()), NULL)
    task_next->spawn();
    // TASK_DRAW_SPAN が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ    

    frames++;
}

void
Viewer::run_finish(void)
{
    if (this_time != start_time) {
        printf("%f FPS\n", (((float)frames)/(this_time-start_time))*1000.0);
    }

    delete sgroot;
    //delete sgroot_2;
    quit();
}