view Renderer/Engine/SgChange.cc @ 725:3c05b9e518ac

Light data load fix (general load routine)
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sat, 19 Dec 2009 15:02:43 +0900
parents 6d11ecef3b74
children 9136cf9186b6
line wrap: on
line source

#include <SDL.h>
#include "SgChange.h"
#include "viewer_types.h"
#include "SceneGraph.h"
#include "SceneGraphRoot.h"
#include "scene_graph_pack.h"
#include "sys.h"
#include "Func.h"
#include "error.h"
#include "TaskManager.h"
#include <wchar.h>
#include "Pad.h"
#include "Application.h"
#include "lindaapi.h"
#include "global_alloc.h"

static void post2runLoop(SchedTask *s, void *viewer, void *s1);
static void post2runDraw(SchedTask *s, void *viewer, void *s1);
static void post2runMove(SchedTask *s, void *viewer, void *s1);
static void post2rendering(SchedTask *s, void *viewer, void *s1);

/* measure for FPS (Frame Per Second) */
extern int start_time;
extern int this_time;
extern int frames;

/* Data Pack sent to Other CPUs (ex. SPE) */
extern SceneGraphPack *sgpack;
extern PolygonPack *ppack;
extern SpanPackPtr spackList;
extern SpanPackPtr *spackList_ptr;

extern int spackList_length;
extern int spackList_length_align;

SgChange::SgChange(int b, int w, int h, int _num)
{
    bpp = b;
    width = w;
    height = h;
    spe_num = _num;
}

int
SgChange::get_ticks(void)
{
    int time;
    time = SDL_GetTicks();
    return time;
}

bool
SgChange::quit_check(void)
{
    SDL_Event event;

    while(SDL_PollEvent(&event)) {
        if (event.type==SDL_QUIT) {
            return true;
        }
    }

    Uint8 *keys=SDL_GetKeyState(NULL);

    if (keys[SDLK_q] == SDL_PRESSED) {
        return true;
    }

    return false;
}

void
SgChange::quit(void)
{
    SDL_Quit();
}

void
SgChange::swap_buffers(void)
{
    SDL_GL_SwapBuffers();
}


void
SgChange::run_init(TaskManager *manager, Application *app)
{   
    this->manager = manager;

    start_time = get_ticks();
    this_time  = 0;
    frames     = 0;

    // ココ!
    sgroot_A = new SceneGraphRoot(this->width, this->height);
    sgroot_A->tmanager = manager;
    sgroot_B = new SceneGraphRoot(this->width, this->height);
    sgroot_B->tmanager = manager;

    int size = sizeof(float)*4;
    light_xyz[0] = 0.0f;
    light_xyz[1] = 0.0f;
    light_xyz[2] = 0.0f;
    light_xyz[3] = 0.0f;
    
    HTaskPtr data_load;
    for(int i = 0; i < spe_num; i++) {
	data_load = manager->create_task(DataLoad);
	data_load->set_param(0, (memaddr)size);
	data_load->set_param(1, (memaddr)LOAD_ID);
	data_load->set_cpu((CPU_TYPE)((int)SPE_0 + i));
	data_load->spawn();
    }

    MainLoop *mainloop = app->init_only_sg(this, this->width, this->height);
    
    mainloop->mainLoop();
}

HTaskPtr
SgChange::initLoop()
{
    HTaskPtr task_next;
    HTaskPtr task_tex;
 
    sgpack = (SceneGraphPack*)manager->allocate(sizeof(SceneGraphPack));
    sgpack->init();
    ppack  = (PolygonPack*)manager->allocate(sizeof(PolygonPack));
    
    spackList_length = (this->height + split_screen_h - 1) / split_screen_h;
    spackList = (SpanPack*)manager->allocate(sizeof(SpanPack)*spackList_length);
    
    spackList_length_align = (spackList_length + 3)&(~3);
    
    spackList_ptr =
        (SpanPack**)manager->allocate(sizeof(SpanPack*)*spackList_length_align);
    
    for (int i = 0; i < spackList_length; i++) {
        spackList_ptr[i] = &spackList[i];
    }
    
    for (int i = 1; i <= spackList_length; i++) {
        spackList[i-1].init(i*split_screen_h);
    }
    
    task_next = manager->create_task(Dummy);
    
    for (int i = 0; i < spe_num; i++) {
        task_tex = manager->create_task(LoadTexture);
        task_tex->set_cpu((CPU_TYPE)((int)SPE_0 + i));
        task_next->wait_for(task_tex);
        task_tex->spawn();
    }
    
    return task_next;
}

void
SgChange::mainLoop()
{
    HTaskPtr task_next = initLoop();

    task_next->set_post(&post2runLoop, (void *)this, 0); // set_post(function(this->run_loop()), NULL)
    task_next->spawn();
}



static void
post2runLoop(SchedTask *s, void *viewer_, void *arg)
{
    SgChange *viewer = (SgChange*)viewer_;
    HTaskPtr task_next = viewer->manager->create_task(Dummy);
    viewer->run_loop(task_next);

    psx_sync_n();
}

void
SgChange::exchange_sgroot()
{
    SceneGraphRoot *tmp;
    tmp = sgroot_A;
    sgroot_A = sgroot_B;
    sgroot_B = tmp;
}

void
SgChange::run_loop(HTaskPtr task_next)
{
    bool quit_flg;
    quit_flg = quit_check();
    if (quit_flg == true) {
        this_time = get_ticks();
        run_finish();
        return;
    }

    clean_pixels();

    for (int i = 1; i <= spackList_length; i++) {
        spackList[i-1].reinit(i*split_screen_h);
    }

#if 0
    exchange_sgroot();
    light_xyz_stock = sgroot_A->getLightVector();

    //printf("Sgroot = %x\n", sgroot_A);
    
    //task_next->set_post(&post2runLoop, (void *)this, 0);
    //task_next->spawn();
    
    rendering(task_next);
#else
    //exchange_sgroot();

    sgroot_A->updateControllerState();
    sgroot_A->allExecute(width, height);
    light_xyz_stock = sgroot_A->getLightVector();

    HTaskPtr loop_task  = manager->create_task(Dummy);
    loop_task->set_post(post2runLoop, (void *)this, 0);

    HTaskPtr draw_task  = manager->create_task(Dummy);
    draw_task->set_post(post2rendering, (void *)this, 0);

    HTaskPtr move_task  = manager->create_task(Dummy);
    move_task->set_post(post2runMove, (void *)this, 0);

    HTaskPtr dummy_task = manager->create_task(Dummy);

    this->dummy_task = dummy_task;
    loop_task->wait_for(dummy_task);
    loop_task->wait_for(move_task);

    move_task->spawn();
    draw_task->spawn();
    loop_task->spawn();
#endif
}

static void 
post2runMove(SchedTask *s, void *viewer_, void *arg)
{
    SgChange *viewer = (SgChange *)viewer_;
    HTaskPtr task_next = viewer->manager->create_task(Dummy);
    viewer->run_move(task_next);
}

void
SgChange::run_move(HTaskPtr task_next)
{
    //sgroot_A->updateControllerState();
    //sgroot_A->allExecute(width, height);
}

static void 
post2rendering(SchedTask *s, void *viewer_, void *arg)
{
    SgChange *viewer = (SgChange *)viewer_;
    HTaskPtr task_next = viewer->manager->create_task(Dummy);
    viewer->run_draw(task_next);

}

void 
SgChange::rendering(HTaskPtr task_next)
{
    common_rendering(task_next);
    
    task_next->set_post(post2runDraw, (void*)this, 0);
    task_next->spawn();
}

void
SgChange::common_rendering(HTaskPtr task_next)
{
    HTaskPtr task_create_pp = manager->create_task(CreatePolygonFromSceneGraph);

    //task_create_pp->set_param(0, (memaddr)sgroot_B->getDrawSceneGraph());
    task_create_pp->set_param(0, (memaddr)sgroot_A->getDrawSceneGraph());
    task_create_pp->set_param(1, (memaddr)ppack);

    task_next->wait_for(task_create_pp);
    
    int range_base = spe_num;
    int range = (spackList_length + range_base - 1) / range_base;

    for (int i = 0; i < range_base; i++) {
        int index_start = range*i;
        int index_end = (index_start + range >= spackList_length)
            ? spackList_length : index_start + range;

	HTaskPtr task_create_sp = manager->create_task(CreateSpan);

        task_create_sp->set_param(0,index_start);

        task_create_sp->set_param(1,index_start*split_screen_h + 1);
        task_create_sp->set_param(2,index_end*split_screen_h);

        task_create_sp->add_inData(ppack, sizeof(PolygonPack));
        task_create_sp->add_inData(spackList_ptr,
                                   sizeof(SpanPack*)*spackList_length_align);
        task_create_sp->add_inData(&spackList[index_start], sizeof(SpanPack));

        task_next->wait_for(task_create_sp);
        task_create_sp->wait_for(task_create_pp);

        task_create_sp->set_cpu(SPE_ANY);
        task_create_sp->spawn();
    }

    task_create_pp->spawn();
}


static void 
post2runDraw(SchedTask *s, void *viewer_, void *arg)
{
    SgChange *viewer = (SgChange *)viewer_;
    HTaskPtr task_next = viewer->manager->create_task(Dummy);
    viewer->run_draw(task_next);
}

void
SgChange::run_draw(HTaskPtr task_next) // 引数に post2runLoop を入れるようにする
{
    common_draw(task_next);

#if 0
    task_next->set_post(post2runLoop, (void*)this, 0); // set_post(function(this->run_loop()), NULL)
    task_next->spawn();
#else
    this->dummy_task->wait_for(task_next);
    task_next->spawn();
    this->dummy_task->spawn();
#endif

    frames++;
}

void
SgChange::common_draw(HTaskPtr task_next)
{
    HTaskPtr task_draw;

    //Light info update
    HTaskPtr data_update;
    HTaskPtr data_update_wait;
    int size = sizeof(float)*4;

    light_xyz[0] = light_xyz_stock[0]; 
    light_xyz[1] = light_xyz_stock[1]; 
    light_xyz[2] = light_xyz_stock[2]; 
    light_xyz[3] = light_xyz_stock[3]; 
    
    data_update_wait = manager->create_task(DataUpdate);
    data_update_wait->add_inData(light_xyz, size);
    data_update_wait->set_param(0, size);
    data_update_wait->set_param(1, LOAD_ID);
    data_update_wait->set_cpu((CPU_TYPE)((int)SPE_0));

    for (int i = 1; i < spe_num; i++) {
	data_update = manager->create_task(DataUpdate);
	data_update->add_inData(light_xyz, sizeof(float)*size);
	data_update->set_param(0, size);
	data_update->set_param(1, LOAD_ID);
	data_update->set_cpu((CPU_TYPE)((int)SPE_0 + i));
	data_update_wait->wait_for(data_update);
	data_update->spawn();
    }
    
    data_update_wait->spawn();

    ppack->clear();
    for (int i = 0; i < spackList_length; i++) {
        SpanPack *spack = &spackList[i];
        int startx = 1;
        int endx = split_screen_w;
	
        int starty = spack->info.y_top - split_screen_h + 1;
        //int endy = spack->info.y_top;
        int rangey = (starty + split_screen_h - 1 > this->height)
            ? this->height - starty + 1 : split_screen_h;
	
        while (startx < this->width) {
            if (spack->info.size > 0) {
                // Draw SpanPack
                task_draw = manager->create_task(DrawSpan);
		
                task_draw->set_param(0,
				     (memaddr)&pixels[(startx-1) + this->width*(starty-1)]);
                task_draw->set_param(1,this->width);
		task_draw->set_param(2,startx);
		task_draw->set_param(3,endx);
		task_draw->set_param(4,rangey);
		
                task_draw->add_inData(spack, sizeof(SpanPack));
		
		for (int i = 0; i < rangey; i++) {
		    task_draw->add_outData(
			&pixels[(startx-1) + this->width*(starty-1 + i) ],
			(endx-startx+1)*sizeof(int));
		}
            } else {
		// 7.7.3 SL1 Data Cache Range Set to Zero コマンド
		//  を使って、DMAでclearするべき... ということは、
		// それもSPEでやる方が良い?
                memset(&pixels[(startx-1)+this->width*(starty-1)],
                       0, (this->width)*sizeof(int)*rangey);
		break;
            }
	    
            task_draw->set_cpu(SPE_ANY);
            task_next->wait_for(task_draw);
	    task_draw->wait_for(data_update_wait);
            task_draw->spawn();
	    
            startx += split_screen_w;
            endx += split_screen_w;
	    
            if (endx > this->width) {
                endx = this->width;
            }
        }
    }   
}

void
SgChange::run_finish(void)
{
    if (this_time != start_time) {
        printf("%f FPS\n", (((float)frames)/(this_time-start_time))*1000.0);
    }

    delete sgroot_A;
    //delete sgroot_B;
    quit();
}

/* end */