view Renderer/Engine/task/task_init.cc @ 725:3c05b9e518ac

Light data load fix (general load routine)
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sat, 19 Dec 2009 15:02:43 +0900
parents e201be3f6897
children 4455e7b0caf3
line wrap: on
line source

#include "../Func.h"
#include "Scheduler.h"

SchedExternTask(DataLoad);
SchedExternTask(DataUpdate);

SchedExternTask(Create_SGP);
SchedExternTask(Update_SGP);
SchedExternTask(CreatePolygonFromSceneGraph);
SchedExternTask(CreateSpan);

SchedExternTask(DrawSpan);
SchedExternTask(DrawSpanRenew);
SchedExternTask(DrawBack);

SchedExternTask(LoadTexture);

SchedExternTask(Move);
SchedExternTask(Draw);

// SchedExternTask(Dummy);

SchedExternTask(ShowTime);
SchedExternTask(ChainMove);
SchedExternTask(SendKey);

SchedExternTask(UpdateKey);
SchedExternTask(InitKey);

SchedExternTask(Switch);


/**
 * set_cpu(CPU_PPE) で動作する task
 */
void
task_initialize()
{
    SchedRegister( DataLoad);
    SchedRegister( DataUpdate);

    SchedRegister( Create_SGP);
    SchedRegister( Update_SGP);
    SchedRegister(CreatePolygonFromSceneGraph);
    SchedRegister( CreateSpan);

    SchedRegister( DrawSpan);
    SchedRegister( DrawBack);

    SchedRegister( LoadTexture);

    SchedRegister( Move);
    SchedRegister( Draw);

    // SchedRegister( Dummy);

    SchedRegister( UpdateKey);
    SchedRegister( InitKey);

    //SchedRegister( ShowTime);
    SchedRegister( Switch);

    // usr
    SchedRegister( ChainMove);

}